Comms

Post Reply
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Comms

Post by Stoic »

OOC Comments
This thread is to allow the groups that are separated to communicate via distance
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: Comms

Post by Lance »

Lance, to the PETN and Cafe crew:

"We have new intelligence which suggesteth a lead may be found at a local bar dubbed the Laughing Skeleton; it is apparently a place of rough manner. We shall headeth there momentarily, and report any new findings."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: Comms

Post by Danny »

Lance wrote: Wed Oct 24, 2018 10:12 pm Lance, to the PETN and Cafe crew:

"We have new intelligence which suggesteth a lead may be found at a local bar dubbed the Laughing Skeleton; it is apparently a place of rough manner. We shall headeth there momentarily, and report any new findings."
”Team Lance is right on about this, its like he is cursed with awesome. I get the feeling we are just following the breadcrumbs here... Eventually we will stumble on the main course.”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Comms

Post by Doc Olliday »

"D'Norr in Kingsdale, other than myself, should be interesting."

"I have not been in a Juicer Bar since I left the 'Burbs 10 years ago."

"Don't suppose the Juicer life and style have changed much."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Sig
Posts: 159
Joined: Mon May 28, 2018 5:41 am

Re: Comms

Post by Sig »

"Picked up a lead on the explosives outside of the city, brahs. Checking it out now. Heading to a place called The Laughing Skeleton, some kinda juicer bar."
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: Comms

Post by Ulithrax »

At Ulithrax's direction, Arvalis radios the internet cafe crew. "We're recirculating back to the warehouse to meet with Helga. Might have some prep work for later. You guys ever find anything?"
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Tsuchiya Rika
Diamond Patron
Diamond Patron
Posts: 54
Joined: Wed Jun 20, 2018 10:04 am

Re: Comms

Post by Tsuchiya Rika »

Rika whispers into her comms, "Copy. Not much going on here. I imagine my tail will be occupied for some time, anyhow. I will rendezvous shortly."
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
  • Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
    Battle Hardened: +2 to Soak rolls
    FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
    Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Wounds: 0/3; Fatigue: 0/2; PPE: 11/15
Bennies: 3/3
Adventure Cards
  • 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
  • 36: Power Surge - Immediately recover all spent Power Points.
Edit Signature
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: Comms

Post by Ulithrax »

Arvalis translates Rika's transmission. Ulithrax looks flummoxed, and finally asks. "She has a tail? How did I not notice this"?
Arvalis shakes his head, then tries a different tack. "No, not a tail. A...shadow. A stalker. Someone is following her, or she is following someone. It's a..." Ulithrax stops him short with a raised hand. "I understand now. I should've known it to be an idiom of some type."
Arvalis radios back. "Watch yourself. Shout if you need us."
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: Comms

Post by Danny »

Danny Chimes in about their request to head to the country club by Helga, ”Heads up I’ll be outside and underneath. Therats and I will look for a bomb undeath the club. Of we don’t find anything there is a day spaw about 500 feet from the club. Its the nearest sniper perch I can find. If things go south inside mKe for the spa and I will give you cover.”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Comms

Post by Doc Olliday »

"Any idea of where the conference room is in relation to the spa?"

"We should probably run facial recognition and bio-metric scans on everyone here. The data can be sorted by main frame at the Warehouse."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: Comms

Post by Ulithrax »

Arvalis chimes in over the comms. "I can run some facial scans and try to transmit. I've got the cyber for it. At least the scan part. Think we can try to work out an uplink?" He snickers, then continues over the radio. "Listen, Danny, no spa days on the job. No tellin' what you could get into if you have any more T&G fans find you there."
Ulithrax glances a side-eye at his associate, shakes his head, and continues with what he was doing.
A stone falls out of Gorignak's leg. He doesn't seem to notice.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Comms

Post by Doc Olliday »

"Great. Maybe Rika or Johnny have a transponder that we can encode and route intel through Big Sally in the Warehouse."

"I can certainly run the diagnostics on your cyber to make sure we are able to capture all the pertinent data."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Tsuchiya Rika
Diamond Patron
Diamond Patron
Posts: 54
Joined: Wed Jun 20, 2018 10:04 am

Re: Comms

Post by Tsuchiya Rika »

"Communications and electronics aren't my forte. If we need additional equipment, I can authorize a reasonable sum for such an expenditure, but if we have everything we need, Johnny should be capable of handling this task," Rika responds.
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
  • Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
    Battle Hardened: +2 to Soak rolls
    FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
    Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Wounds: 0/3; Fatigue: 0/2; PPE: 11/15
Bennies: 3/3
Adventure Cards
  • 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
  • 36: Power Surge - Immediately recover all spent Power Points.
Edit Signature
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: Comms

Post by Ulithrax »

Arvalis doesn't miss a beat. "We're not in bad shape, but I think we definitely need more gear. I'll get you a list. That include cyber and install costs?" Arvalis lets off the comms. Free cyber courtesy of the Legion? Don't mind if I do.
Ulithrax raises an eyebrow at his associate, then shrugs as the play is explained.
Gorignak looks at a clump of mud on his arm with a small twig stuck in it. He plucks the twig and drops it on the ground.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Tsuchiya Rika
Diamond Patron
Diamond Patron
Posts: 54
Joined: Wed Jun 20, 2018 10:04 am

Re: Comms

Post by Tsuchiya Rika »

Rika pauses for a moment after Arvalis chimes in.

Sighing into the mic, Rika says, "I can authorize a reasonable sum from my personal funds for mission critical equipment. We are a long way from the Legion, and I am doing what I can to keep us well funded so that we do not have to rely on Helga or the Legion solely. If you need something feel free to run it by me. If Johnny, Doc and yourself cannot make things work without additional funds, I will see what we can do about it."
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
  • Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
    Battle Hardened: +2 to Soak rolls
    FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
    Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Wounds: 0/3; Fatigue: 0/2; PPE: 11/15
Bennies: 3/3
Adventure Cards
  • 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
  • 36: Power Surge - Immediately recover all spent Power Points.
Edit Signature
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Comms

Post by Doc Olliday »

Doc presses for private comms to Rika. "I have both saved funds and a sizeable credit line built up here in Kingsdale."

"Please let me know what is on the required eqiuipment lists and let me negotiate with my contacts."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Tsuchiya Rika
Diamond Patron
Diamond Patron
Posts: 54
Joined: Wed Jun 20, 2018 10:04 am

Re: Comms

Post by Tsuchiya Rika »

Rika replise to Doc's private channel, "Noted. I will be sure to get with Johnny, Arvalis and yourself to determine what if anything we are lacking. Fortunately, headquarters has come together nicely and should have most of what we need. If anything, it would likely be field equipment where we might be lacking if anywhere."
Tsuchiya Rika, M.A.R.S Rogue "Enchantress"
Rika, Human Exorcist
Pace: 6; Parry: 5(0) Toughness: 17(8)
Combat-Relevant Edges & Abilities:
  • Arcane Resistance: +2 Armor vs damaging Magic/Psionics and +2 to Trait rolls to resist opposing powers (Friendly powers are at -2) (+3/-3 total from Patron Item)
    Battle Hardened: +2 to Soak rolls
    FEP: Fully sealed systems; Self-contained breathing; immunity to temperature extremes, radiation, vacuum, poisons, and disease; and other self-regulating life support systems)
    Master Exorcist: First raise on Spellcasting reduces PPE cost by 2, and by 1 per additional raise
Wounds: 0/3; Fatigue: 0/2; PPE: 11/15
Bennies: 3/3
Adventure Cards
  • 15: Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
  • 36: Power Surge - Immediately recover all spent Power Points.
Edit Signature
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: Comms

Post by Ulithrax »

Arvalis mutters off comms, then clicks the button. "Nah. I think I can make do as is. If we hit a windfall, though, upgrades are definitely a good idea."
Ulithrax shakes his head.
Gorignak shakes his head, imitating his summoner. A small clod of dirt falls to the ground.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Comms

Post by Doc Olliday »

Doc Olllday walks out of the the Freshly Inked Tattoo Parlor and finds a corner away from the doorstep. He comms up the team via the computer and comms set up in the HQ.

"Got a follow on lead from Gannon at Freshly Inked Tattoo Parlor. Looking into Roger a Trimadore Techy. Roger has been AWOL for the last six months."

"Time is a bit for midnight."

"Anyone looking to join me meet at the Lucky 7 Bar & Casino in an hour."

"Doc Out."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: Comms

Post by Danny »

Doc Olliday wrote: Sun Apr 14, 2019 7:40 pm Doc Olllday walks out of the the Freshly Inked Tattoo Parlor and finds a corner away from the doorstep. He comms up the team via the computer and comms set up in the HQ.

"Got a follow on lead from Gannon at Freshly Inked Tattoo Parlor. Looking into Roger a Trimadore Techy. Roger has been AWOL for the last six months."

"Time is a bit for midnight."

"Anyone looking to join me meet at the Lucky 7 Bar & Casino in an hour."

"Doc Out."
Danny always quick to help out even if the fella is a mutant D’norr responds tersely while being mobbed by fans of his risqué photos, ” Luck Bar 7 and Casino got it Doc. See you in one hour. I need to find a trench coat and some sun glasses.”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: Comms

Post by Lance »

Lance responds. "Currently I am followingeth a lead of mine own, at the Salty Dog Tavern, a watering dish frequented by the Good Boys of this town. However, if things turneth south, do not hesitate to contact me for back-up; Steed awaits outside, ready to ride."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Comms

Post by Doc Olliday »

Danny wrote: Mon Apr 15, 2019 12:01 pm Danny always quick to help out even if the fella is a mutant D’norr responds tersely while being mobbed by fans of his risqué photos, ” Luck Bar 7 and Casino got it Doc. See you in one hour. I need to find a trench coat and some sun glasses.”
For @Danny

Doc cuts back in over comms, "The HQ needs a Danny-sized wardrobe and disguise. Like an entire room for it in fact."

Still over comms, "Bernice, please file this under "Future Acquisitions"."

A Husky yet Salty female voice responds, "Prepared to copy Doc."

""Danny's Wardrobe Closet". Wait Closet is to small. Call it "Danny's Boutique". Thirty by Thirty by Fifteen. Price point Extra Large Grackletooth Gear. And make sure we get a quote on a case... Yes a case of Purvey Pete's Wax and Lube, in the event that Danny has another photo shoot in the near future."

"That is all Bernice. Thank you."

Comms cut out from Doc's end and the line goes silent.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
Post Reply

Return to “24th COT Adventure Forum”