The Laughing Skeleton

Post Reply
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 529
Joined: Fri May 25, 2018 8:58 am

The Laughing Skeleton

Post by Stoic »

After saying their goodbyes, the group departs. Outside of the Gray Serpent is a rack of electric bikes that can be rented with a swipe of a credstick. Danny briefly entertains the idea of using one, but pretty quickly determines that he would smash it if he tried to get on. With a sigh he and the rest of the group are resigned to use the same mode of transportation they took to get to the Gray Serpent to get to the Laughing Skeleton.
TheLaughingSkeleton.jpg
The Skeleton is a two-story dive bar in a bad part of town. The is a stand-alone structure with a big porch, a narrow alley on each side separate it from its neighboring buildings. On the left is a Cyber-Doc (a sign in the window cheerfully states “Cyber Eyes! Buy 1 Get 1 Free!”} and the shop on the right has a simple hand-carved sign that says “Mr. Aleister’s Antiquities”. Parked in front are a smattering of single person vehicles, mostly motorcycles, but several high-end hovercycles, and even a jump bike or two. Walking in you see a dimly light room with sawdust sprinkled on the floor. A fog of smoke, tobacco, marijuana… some other thing too… hangs in the air. There is a big square bar on the left, a pair of pool tables in the northwest corner and a stage in the southeast corner. A good number of people are already here, a lot wearing colors, a handful of which are juicers. There is a dull murmur of conversation, punctuated by the occasional raised voice. Screens are everywhere, mostly playing recordings of juicer sports such as Deadball and Murderthon. A 20 man royale rumble to the death has captured a fair amount of the patron's attention, but their lack of screaming and brawling makes you think it’s a repeat. A mountain of muscle that is obviously a Titan Juicer squeezes himself out of the men’s room and heads toward the bar. He lifts up a piece of the bar that’s on a hinge and pours himself a pint of whiskey. A talk sleek woman with a pair of cyber eyes scopes out the group when they walk in, and then turns her attention back to the rest of the room. She’s obviously security, her sleek stature implying that she has hidden talents to tame the crowd when they get rowdy. A band is on stage, with a handmade cloth proclaiming themselves to be “Fins and Fiddles”. Sure enough, there is a strange shark based mutant man and a juicer hammering away on a violin so fast that you wouldn’t be shocked if the string burst into flames. The South West corner has a fireplace, and a few leather chairs set in front of it. A crystal tumbler half full of a dark brown liquor sits on a shelf above the fireplace
OOC Comments
Describe how you find more info about Max. Are you intimidating? Persuasive? Do you use your streetwise to tap into gossip to find more clues? Does anyone even take gambling anymore? What skill do you use to find out the pertinent details? Roll what you would like, at a -2, and describe what you are doing. Five successes helps you find your man.
GM Bennies 9/9
Wild Card Bennies ?

User avatar
Doc Olliday
Posts: 183
Joined: Sat Aug 18, 2018 11:07 am

Re: The Laughing Skeleton

Post by Doc Olliday »

Doc recognizes his own handiwork and is impressed that Jane is back to work so soon. He nods in Jane's direction for any of the team that follows his intentions.

Walking past the cybered gal, Jane, to the bar, Doc orders what the Juicers refer to as "Troll's Breath". "Troll's Breath" is a drink so strong that many Juicers have Blazed drinking it. Taking his drink in hand, Doc tips Slim Ric the bartender and owner and walks back towards Jane.

Getting close to where Jane's cyber hearing could pick up his whispered conversation, Doc sits down at a reinforced wood and steel table with his "drink". Pulling out a couple of tools and a vial he sets to work to test the strength of the alcoholic beverage.

The vial receives a few inches worth of the toxic drink, to which Doc adds a few drops of chemicals. The first drop turns the snot green liquid a golden amber color. "Easily a 150 percent proof."

Doc nearly lets out a whistle before he catches himself and then drops in one other dye. The second drop falls slowly through the now golden liquor and layers begin forming of different colors and thicknesses. When the drop finally disappears at the bottom of the vial, Doc says quietly, "Max. Max number of addins. Know of them?"

Looking back at Slim Ric, from one mixologist to another, Doc says loudly while pounding the shot back, "Ric, your best batch yet." When the bartender nods and gives a salute, Doc returns back to the on duty rent a cop, named Jane.

Putting away his vial and chemicals, Doc pulls out his personal laptop and the holo projector. With some minor tweaks, he beams invisible data packets into Jane's cyber eyes and waits for her response.

Max Bio Upload, K/Cyber 10, success, raise _
-2 Scene Modifier
+2 Black Ops Connections
[*] K/Cybernetics [dice:1nszzq4h]45504:0[/dice:1nszzq4h]
[*] Aced! K/Cyber [dice:1nszzq4h]45504:2[/dice:1nszzq4h]
[*] Wild [dice:1nszzq4h]45504:1[/dice:1nszzq4h]
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature

User avatar
Lance
Posts: 83
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Laughing Skeleton

Post by Lance »

OOC Comments
Streetwise Mods: Scene -2, Dogboys in North America +4
Streetwise [dice:1mcczz38]45505:0[/dice:1mcczz38]
Wild Streetwise [dice:1mcczz38]45505:1[/dice:1mcczz38]
Lance grins doggily as they enter the bar. "Ah, the tavern. Even in this benighted age, there is naught more friendly place than the local tavern. Surely, we shall be able to findeth our next lead quickly. Ah, I see some of my fellows--good chaps, all, but they do tendeth to be a bit lax in manners--lapping the drinks, don't you know. Let me go see what I can learneth from them."

With that, he heads over and chats with a hulking bulldog and a wiry Scotty, chatting with them amiably over drinks and friendly matches of arm-wrestling. (Interestingly, he has more difficulty with the Scotty than the bulldog--VERY wiry fellow, it seems.) They're briefly joined by a dogboy--or rather doggirl--juicer, with the features of a collie, but she seems more amused by Lance than actually interested, and wanders off for a bit, all three males left to observe her tail as she leaves.

When he finally rejoins his companions, he nods happily. "Well, it seems I'm in a bit of luck. The big fellow told me..."
OOC Comments
1 success worth of intel.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]

User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Laughing Skeleton

Post by Ulithrax »

Ulithrax - 8 successes
Puppet at -2 for scene
[dice:1n5xstw2]45570:0[/dice:1n5xstw2]
Ace with prior
[dice:1n5xstw2]45570:4[/dice:1n5xstw2]
2nd Ace with prior
[dice:1n5xstw2]45570:5[/dice:1n5xstw2]

WD Puppet
[dice:1n5xstw2]45570:1[/dice:1n5xstw2]
Arvalis - 1 success
Persuasion -2 for scene
[dice:1n5xstw2]45570:2[/dice:1n5xstw2]

WD Persuasion
[dice:1n5xstw2]45570:3[/dice:1n5xstw2]
Ulithrax wastes little time with pleasantries. He orders Gorignak to stay near the door, then strolls directly up to the titan juicer and stares into the behemoth's eyes. The juicer gives him the side-eye for a moment...until Ulithrax's spell is worked. With a few words, Ulithrax utterly dominates the mammoth man, though not that anyone would have perceived it. They begin speaking of the comings and goings of various individuals. The juicer withholds nothing from Ulithrax, and in the end, even makes a pledge of assistance should anything in the bar go sideways for the lizard mage. Ulithrax smiles and bows his head in acknowledgement. "Your assistance has been most helpful. It has been quite enlightening making your acquaintance. I look forward to working with you in the future, good man."
Arvalis' methods are less direct and involve slightly more drinking. He moves through the bar, nodding at previous acquaintances and new associates and greases the wheels when a drink will spill secrets. He makes a new friend in particular, a smaller fellow but with a look of danger in his face. A few laughs, a promise of some assistance with a certain legal matter that needs to disappear from certain individual's records, and then the information begins to flow. "No, I can definitely make that go away, Sully. Consider it done once I get to my gear. Now about this guy I mentioned..."
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237

User avatar
Sig
Posts: 136
Joined: Mon May 28, 2018 5:41 am

Re: The Laughing Skeleton

Post by Sig »

Notice 9; 2 successes
Notice [dice:19lzlytr]45652:0[/dice:19lzlytr]
Ace [dice:19lzlytr]45652:2[/dice:19lzlytr]
Wild [dice:19lzlytr]45652:1[/dice:19lzlytr]
Kingsdale/The Laughing Skeleton
Afternoon
Round 0

Sig got off the bus in the bad part of town. The bus line would only go so far, so Sig clawed it the rest of the way. His armor and weapons still stood out, though not quite as much in this part of town as they had on the bus. He tucked his Kingsdale Security badge away safely out of sight. It had calmed folks on the bus, but he figured it might just cause trouble down here.

The big grackletooth saw The Laughing Skeleton up the street, a two story dive bar with a lot of cycles and street racers parked in front of it. Sig took a moment to admire a few of the machines, careful not to touch any of them. He glanced at the cyber-doc storefront and the antiquities shop before heading into the bar.

Sig removed his helmet and mag-latched it to his hip, letting his eyes adjust to the light level and smoky haze in the bar. He scanned the bar as he cocked an ear to the band playing an old folk tune, “The Highwayman.” He catches sight of a tall, sleek woman eying him and his bristle of weapons and heavy armor. He gives her a look, unsure of the bar’s protocol regarding such, but she makes no move to intervene.

Sig hadn’t heard from his team since they split up this morning. It was difficult to maneuver through the crowd with two rocket launchers on one’s back, but Sig somehow managed it. He ordered a very pink and fruity strawberry daiquiri, complete with little paper umbrella, getting several looks from the juicers. Then Sig made his way to the nice, comfortable leather chairs by the fireplace. He did love a good fire to keep him nice and toasty! It took a bit of finagling with his weapons, armor, and tail to get settle comfortably, however.

Sig sipped his drink and pulled up on his personal computer a still of this Max fellow from the camera feed at the quarry. Then he systematically started to scan the crowd for the man, as well as listen for his name.
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife

User avatar
Danny
Posts: 150
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Laughing Skeleton

Post by Danny »

Danny smiles wide perhaps thrilled to be away from the grey serpent or maybe just glad to be in a place with normal folks. On the sly Danny bends his tail down acknowledging his brother Sig. Damn, seems like there is some festivities and music, my kind of place to jam.. Danny grabs his rail gun gracklepack with his tail and puts his mouth on his flute. Even the though the mutant man is playing the violin faster than any one had any right too Danny joined in with his flute using its enchanted effects to look for the arcane in a room that should have none. Where are you grease man?

Notice [dice:26ndgem0]45884:0[/dice:26ndgem0] wild [dice:26ndgem0]45884:1[/dice:26ndgem0]

Sadly it would seem the haunting music that the flute normally makes is not condusive with the rapid playing viola.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp

User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 529
Joined: Fri May 25, 2018 8:58 am

Re: The Laughing Skeleton

Post by Stoic »

The group spreads out, finding various degrees of success with the bar's patrons.
OOC Comments
Using his knowledge of her systems, Doc is able to discretely hack into the recognition sub program of the bouncers cyber eyes. He is able to establish enough points of recognition to tell that Max come ups in her recognition program, obviously a regular.

It's an odd thing, communication among the dog boys. Where most would talk about what someone looks like, they instinctively go to smell. Ultimate Lance is able to convey that the man they are targetting smells like WD-40, Sawdust and a sprinkling of barbeque sauce. They nod enthusiastically, knowing just who Lance is talking about and say that while Max used to be a regular, he hasn't been around as much for the past year or so. A shame too, he was a hell of a pool player. Another useful tidbit is that these dogs can distinctly tell by how his magic smells that he is a Techno-Wizard. Recently there has been a darkness to the scent that they can't quite place.

Sig gingerly settles into one of the chairs. It doesn't so much as creak and Sig reaches his long reptilian arm down discovering that it's reinforced with heavy grade synthetic materials. Probably that Titan Juicer's... He relaxes a bit and lets his eyes wander. Much to his surprise on the wall of Hall of Famers (a wall of people who completed the Atomic Wings Challenge) There is a picture of Max, sweat drenching his smiling face. Sig inquires about it and gets the idea that he used to come around here a lot, but after some unspecified tragedy that happened a year or so ago, his temperment went from jovial big lug, to someone who never smiled. While Max used to live in town and would come into the Laughing Skeleton for drinks each night, he moved out of town, to a small village about 30 miles away called Riverbend.

Ulithrax sidles up to the bar and immediately dominates the Titan Juicer bartender's will. The big tough juicer is helpless his eyes panicing as he spills his guts. He reveals the following information:
Max is a techno-wizard that used to be a regular.
Max's wife was abducted and worse by demons about a year ago. This significantly altered his behavior.
Max has fallen in with a rough crowd. There are rumors that members of the Grim Reaper's cult frequent this bar, a rumor that the bartender verifies, speaking it as quickly as he can, trying his best to stop his wagging tongue, but this group is something else.
Max tells everyone he lives in Riverbend, but he actually lives in a town called Clarity. Clarity is a farming community that is pretty close knit, and no outsider seems to go there, or at least they don't seem to come back.

Danny sits on a barstool a few feet from the stage. While the music sounds chaotic at first, he is able to lock into their rhythm and can't help but notice he is frantically tapping his foot in time. He pulls out his heavenly flute and quickly plays severally sour notes, causing other people nearby to flinch at how awful the noise is, and even seems to cause a nearby pair to get into a loud shouting match.
After the group mines this information, a quiet spreads through the crowd. The barkeep, relieves to be released from Ulithrax's grip turns all of the tv's to the same station, as the patron's interest converges to a single point.


A timestamp flashes, showing that this was recording about four hours ago. The image is of a man who could use a good shave standing outside of a white luxury hovercar laying on its side. The door is torn off and the viewer can see spots of blood spread underneath it. The camera zooms in on a message scrawled on the hood in what appears to be blood. "Die Coalition Pigs!" it reads. The camera turns to the man once again and letters underneath his face identify him as Marion "Mad dog" MacGuffin.
"Good afternoon. I am live on the scene, about 5 miles outside of the city of Whykin." The images switches to a graphic of a city titled as Whykin, a little dot close to it. "Councilman John Ryder and his family were murdered by what appears to be pro Kingsdale bandits." The camera zooms in again on the bloodstains, and the words scrawled onto the side of the hovercar. "The Whykin city council have called for an emergency meeting and vow to not let this action slide. We will update this story as it develops."

The message goes into a repeat, as it the customary fashion of displaying news reports.

A murmur ripples through the crowd, the words "War" "Traitors" and "Revenge" particularly noticeable. Each member of the group with the means to do so immediately receives a message from Helga on their computer/communicator demanding a call as soon as possible. While the group is about to respond, a loud crack is heard overhead. Most of the bar goes outside and everyone sees a dozen Super Samas and another dozen Skycycles slowly flying over the city in a show of force. They are flying high enough to be out of range of most personal weapons, but are clearly doing this as an intimidation tactic. The group passes over the city without incident.
GM Bennies 9/9
Wild Card Bennies ?

User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Laughing Skeleton

Post by Ulithrax »

Ulithrax watches the newsfeed, then gestures to Arvalis. He gives furtive glances at the other members of the crew and a subtle head-nod towards the outside of the bar. Gorignak takes up his familiar position behind his master. Once the SAMAS squad flyover is clear, the three of them head outside. Ulithrax explains his findings to Arvalis. Arvalis nods. In as low a voice as he can muster, he relays Ulithrax's discoveries once the rest of the group joins them outside. "Looks like this guy, Max, the one we're chasin', started playin' with demons, and they took whatever price out on the guy's wife. Max might be running with a Grim Reaper cult now." At this, Ulithrax snorts with disdain. Arvalis simply continues. "He's holed up in a farming community. Clarity, I think it is. I don't know what the deal is with this Whykin hit though. More wrinkles. Always more damn wrinkles."
He glances down at his communicator. "Helga's looking for a check-in. Let's hit it before Danny's piss poor flute playing gets us all in a fight." He grins and nudges the big grackle jovially.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237

User avatar
Doc Olliday
Posts: 183
Joined: Sat Aug 18, 2018 11:07 am

Re: The Laughing Skeleton

Post by Doc Olliday »

Doc nods at Jane and releases the computerized hypnosis that allowed him to download her memory. He marvels at his handy work one last time. Stowing the projector and his laptop, he stands, nods to Jane, and walks outside as the bar empties.

Noticing the direction of the Sammies approach, Doc cobbles together some binoculars utilizing the holo-communicator and a few spare parts (MacGyver) and studies the markings on the various aerial units (K/Electronics).

Damn it, Jim! I am a Doctor not an Ornithologist, K/Electronics 10 _
  • K/Electronics [dice:2jshzmk9]46054:0[/dice:2jshzmk9]
  • Aced! K/Electronics [dice:2jshzmk9]46054:2[/dice:2jshzmk9]
  • Super Saiyan! K/Electronics [dice:2jshzmk9]46054:3[/dice:2jshzmk9]
  • Wild [dice:2jshzmk9]46054:1[/dice:2jshzmk9]
Last edited by Doc Olliday on Sun Nov 18, 2018 8:09 pm, edited 1 time in total.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature

User avatar
Sig
Posts: 136
Joined: Mon May 28, 2018 5:41 am

Re: The Laughing Skeleton

Post by Sig »

Kingsdale/The Laughing Skeleton
Afternoon
Round 0

Sig picked up the interesting information about Max. Seemed they were do a trip out to his Riverbend.

And then the TV came on and the bartender turned it up. Sig frowned at the news. He couldn’t fault the sign for the sentiment, but this was bad, and seemed designed to foment conflict, especially with the bombing of the police car earlier today.

Sig pushed himself up from the chair and wandered outside, looking up to watch the SAMAS flight go by. And then the others, who Sig hadn’t known were at the bar, came out. Ulithrax had gotten quite a bit of information.

Sig put on his helmet and keyed up the message from Helga.

“Helga. Sig here,” he reported in. “I’m with the others. Saw the news. Saw the flyover. Have a lead on the bomber.”
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife

User avatar
Danny
Posts: 150
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Laughing Skeleton

Post by Danny »

Ulithrax wrote:
Wed Nov 14, 2018 11:22 pm
Ulithrax watches the newsfeed, then gestures to Arvalis. He gives furtive glances at the other members of the crew and a subtle head-nod towards the outside of the bar. Gorignak takes up his familiar position behind his master. Once the SAMAS squad flyover is clear, the three of them head outside. Ulithrax explains his findings to Arvalis. Arvalis nods. In as low a voice as he can muster, he relays Ulithrax's discoveries once the rest of the group joins them outside. "Looks like this guy, Max, the one we're chasin', started playin' with demons, and they took whatever price out on the guy's wife. Max might be running with a Grim Reaper cult now." At this, Ulithrax snorts with disdain. Arvalis simply continues. "He's holed up in a farming community. Clarity, I think it is. I don't know what the deal is with this Whykin hit though. More wrinkles. Always more damn wrinkles."
He glances down at his communicator. "Helga's looking for a check-in. Let's hit it before Danny's piss poor flute playing gets us all in a fight." He grins and nudges the big grackle jovially.

Danny grins back at Arvalis and looks down at his flute taking his poor playing it in stride. He twitches his main weapon into his hands and concurs sourly,” Lets checkin before the CS shows up to finish off those involved in the sorcs revenge.”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp

User avatar
Lance
Posts: 83
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Laughing Skeleton

Post by Lance »

OOC Comments
Knowledge: Politics [dice:2idjby3u]46228:0[/dice:2idjby3u]
Wild Knowledge [dice:2idjby3u]46228:1[/dice:2idjby3u] ACE [dice:2idjby3u]46228:2[/dice:2idjby3u] ACE [dice:2idjby3u]46228:3[/dice:2idjby3u]
Lance is mostly befuddled by the news report, at first, then he cocks his head to one side. He almost seems to be listening to something, though there's no particular sound that he would be tracking at the moment. Then he blinks, and huffs. "Ah, I understandeth it now. The bombings in both locations will raiseth the tensions, making it more likely for both packs to go rushing headlong into battle. I wonder who would benefit from such a base and craven strategy, and what they hopeth to gain thereby?"
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]

User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 529
Joined: Fri May 25, 2018 8:58 am

Re: The Laughing Skeleton

Post by Stoic »

Olga's text instructs you to get to a private area and then to set up a video call with her. Once those participating in the call are ready, Jon runs an encryption algorithm that should make the conversation private until the universe suffers heat death. Once the connection is made, a prerecorded video is played set to go off when it links with your comms.

Helga looks composed as usual, wearing a charcoal business suit hair pulled back into a tight bun. She nods as she realizes the connection is made, and speaks without preamble.

"I'm sure you've heard the news by now. There has been an attack on Councilman Ryder of Whykin, a hardliner who wants Whykin to become the next Coalition state. Since this is encrypted, I'll let you know that we have an asset in place, and the Whykin government is looking into a plan of attack already. They can't quite risk an open war, but this can definitely make the cold war a warm one. We have no idea who planned or executed this attack, it's certainly not any official act on our part. I'd like all of you to come meet up with me later. The thing is, the city of Kingsdale can not appear to be in a panic, we need to act as if everything is perfectly ordinary. It just so happens that there is a black tie charity event tonight. Some members of the council suggested it be cancelled, but the mayor is very concerned with appearances so the ball must go on. I'd like you all to come, I'll have your names on the guest list, but please be dressed for the occasion. For those of your group with er, interesting anatomies, please go immediately to Sanborn and Son's tailors, on Sycamore Avenue. Tell them I sent you and they will get to making you something as soon as possible. Obviously you can not come to the event loaded for bear, so if you bring weaponry, make sure that it can be concealed. It's at the Red Harbor Country Club, tonight at 8:00 p.m. Please hold any questions you have for me until then, as I have more calls I need to make.
OOC Comments
Anyone who wants to go is welcome to do so. Please describe what gear you are bringing and what sort of attire you are going with. Anyone going to the tailor will get a free rental tux on Helga. Anyone dressed too casually will be rejected at the door. I'll have the next post up as soon as you all have posted, or in three days, whichever is quicker. If you do not post by the time I'm ready for the next post, I'll assume your character is wearing a tuxedo and carrying any weaponry that can be reasonably concealed.
GM Bennies 9/9
Wild Card Bennies ?

User avatar
Doc Olliday
Posts: 183
Joined: Sat Aug 18, 2018 11:07 am

Re: The Laughing Skeleton

Post by Doc Olliday »

Doc looks down at his nearly imaculate suit. Brushing of some dust and removing some electrostaticted wrapper attached to his leg. Sending a reverse polarity electromagnetic field, Doc is able to remove any other dirt or stains. Straightening his tie and his hat, he looks to the others.

"I am always dressed to the nines with my nines." Doc pats his duster which reveals none of his weapons or other tech. His black leather gloves even appear new though they are clearly flexible and worn in. Anyone noticing his shoes would see that nothing seems out of place.

"Would anyone need me to make recommendations for them and Sanborn and Sons?"
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature

User avatar
Lance
Posts: 83
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Laughing Skeleton

Post by Lance »

Lance grins broadly. "Dinner at court? A marvelous idea. A knight must showeth the proper graces, after all."

The Dogboy dutifully goes to the tailor, who is able to turn his C&S Tabard into something suitable for a formal affair. There's even a bright red silk covering over the tip of the drill-bit on the side of his arm, making it appear to be purely ornamental.

Naturally, his assorted hand-held weapons are left with Steed, strapped to the saddle so as to keep them from being easily taken without the horse giving the would-be thief an explosive kick to the head. Steed will be left standing with a large bag full of oats, and a bucket of water.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]

User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Laughing Skeleton

Post by Ulithrax »

Ulithrax nods as Arvalis relays the instructions. "I have formal attire I can arrange, unless this 'tuxedo' is required. Arvalis?"
The half elf shrugs, and replies in Elven. "Maybe robes aren't the best idea, sir. Let's see what Sanborn & Son can put together?" He addresses the rest of the group. "I think Ulithrax and I will go check some threads. If they can't size Ulithrax in time, he says he's got formal robes or something. I...don't know what he's gonna do with Gorignak."
The elemental seems unfazed by Arvalis' observation, and simply continues his watch over Ulithrax. Ulithrax speaks again. Arvalis gives the look of slight surprise. "Oh. I guess Gorignak's getting a ticket home for the night. Lucky sod." He grins at his brilliant joke.
Loadouts
Ulithrax is taking his wand which should be able to be tucked into a pocket. He will attempt to take his staff unless Helga tells him otherwise. Arvalis will take his Wilk's 237 backup if he can sneak it. Ulithrax will release Gorignak before the event with the understanding that he will be called back.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237

User avatar
Danny
Posts: 150
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Laughing Skeleton

Post by Danny »

Danny looks at the others with a sense of disbelief. " Let me know how the party goes. I'll do my best to keep you all alive."

" Johnny, Tim, can you pull up a layout of any sewer tunnels that might go underneath where this gala is being held? This gala is just the thing the bomber would target."

Danny is going to scour around the area preferably beneath it in an effort to find whatever bomb that will kill the folks who are up in the party. He brings all his weapons and armor on his solitary journey. If he find nothing he finds a perch on the highest building possible near this club and keeps an eye out for anything suspicious.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp

User avatar
Lance
Posts: 83
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Laughing Skeleton

Post by Lance »

Lance considers what he's heard. "Could the elemental accompanyeth brave Danny into the tunnels? If he encounters resistance there, it would be useful to haveth an ally."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]

User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Laughing Skeleton

Post by Ulithrax »

Ulithrax listens to the translation, shrugs, and nods. "If the frightened one needs accompaniment, then Gorignak may travel with him."
Arvalis nods. I wonder if he realizes Danny might be able to understand him. He confirms for Lance. "Sure. Big Muddy can run with Danny."
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237

User avatar
Danny
Posts: 150
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Laughing Skeleton

Post by Danny »

Danny’s eyes go wide with anticipation to be alone with the mud demon. ” Its cool guys I am not going alone. But having mud man watch my hide will be useful. Thanks Avarlis you are a pretty nice fella for offering your mud buddy to come along.”

When it comes down to it danny hunts down the groups rat friends and goes over the particulars of the problem with them. ”My little friends, it seems the one who was responsible for your brethren’s demise may make his move tonight. I have suspected the bomber’s move would be made at a high profile swanky event, and it just so happens one is going on tonight at the red harbor country club. I ask for your help tonight in securing the sewer tunnels beneath it. If the modis operenti of our bomber hold true he will strike from below.” Danny frowns slightly as he gazes at the rats, ” I can’t secure the grounds and tunnels myself. I have my mud buddy with me, can I count on your help tonight?”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp

User avatar
Sig
Posts: 136
Joined: Mon May 28, 2018 5:41 am

Re: The Laughing Skeleton

Post by Sig »

Kingsdale
Afternoon
Round 0

Sig considers the new assignment. “Swanky affair? So we can expect free food and booze?” the big grackle asked with a grin. “I will need to go to this shop, though. I doubt my wardrobe has anything that fancy. I might need to stop and get another weapon. My ion pistol isn’t that concealable with the grenade launcher. I can probably get my vibroknife in.”

Before stopping at Sanborn and Son’s, Sig stopped at a local place he knew and purchased an NG-56 Light Ion Pistol. It was small and concealable, a good backup weapon.

Then he went to the tailor. He had to admit, he looked pretty damn good in the tuxedo. Not one to be all monochrome, Sig chose a blindingly bright paisley bowtie and cumberbund to go over his Titan belt. He slipped the ion pistol in an ankle holster where his tail could reach it and his vibroknife at the small of his back.
Load
Vibroknife
NG-56 Light Ion Pistol
Titan Belt
Character Tracker
Sig Character Sheet
Parry:10 (-1 cover); Toughness: Melee: 20 (8)/Ranged: 22 (10)
Assassin: +2 damage vs unaware
Battle Hardened: +2 Soak
Brave: +2 vs. Fear
Combat Reflexes: +2 to unshake
I Know a Guy
Improved Arcane Resistance: +4 Armor vs. magic, +4 to resist magic
Improved Nerves of Steel: Ignore 2 Wound modifiers
Prehensile Tail: Extra non-movement action, no MAP
Titan Belt: +2 Size, +4 Toughness, +2 die types Strength
Thunderer: 7/8 x 2 reloads (8)
Plasma Ejector: 48/48 x 2 reloads (48)
NG-59 Ion Pistol: 18/20 x 2 reloads (20)
  • Grenade: AP 1/1
NG-LG6: 20/20
  • Grenades: Plasma 6/6
Rockets Launcher: 2 normal rockets, 2 anti-vehicle rockets
IRMS: 4/4
First Aid Kit: 2/3
Rations: 14
Bennies: 6/4
Adventure Card:
  • Peace: Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • Ace: Play instead of rolling to make a trait test with a single automatic raise.
  • Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.


Loadout
  • Main Weapon (hand): Thunderer Combat Hammer
    • 2 reloads
  • Backup Melee Weapon (hip/tail): Vibrosword
  • Backup Melee Weapon (boot/tail): Vibroknife
  • Long arm (back): Pulse Plasma Ejector
    • 2 reloads
  • Spare longarm (back): NG-LG6
    • Grenades: Plasma x 6
  • Sidearm (hip/tail): Ion Pistol/integral grenade launcher
    • 2 reloads
    • Armor Piercing grenade
  • Rocket Launcher (back): Loaded standard
    • Standard rocket x 2
    • Anti-vehicle rocket x 2
  • Chest rig
    • Plasma grenade x 3
    • High explosive grenade x 3
    • Armor Piercing grenade x 3
    • Frag grenade x 2
    • Big Bore reload
  • Triarius Heavy Armor
  • Titan Belt
  • Trauma kit
  • Survival Pack
  • Kingsdale security badge
  • Kingsdale wi-fi access chip (in armor)


Canyonero SUV
  • Size 4
  • Acc/TS 20/40
  • Toughness 27(16)
  • Remaining Mods 3
  • Notes: All-Terrain, Handling 1, Sensor Suite, M.D.C. Armor
  • Mini Rail Gun (can be made Fixed to get +1 Mod back)
    • Damage: 2d8+4 AP 6
    • Range: 75/150/300
    • ROF 4
    • Shots: 32

[/list]

Shopping list
Stun grenades
Smoke grenades
EMP grenades
Rockets
Vehicle mods
Loot
Kittani Automated Rifle (Vehicular Light Laser, Pace 8, Danger Sense, Marksman, Super-Tech, needs repair)
TK Revolver
Portable Rocket Launcher
Vibrosword
Vibroknife

Post Reply

Return to “24th COT Adventure Forum”