Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post Reply
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post by Stoic »

Khar-loz, not one being fond of cities decides to familiarize himself with the encampment. To his surprise, he comes across an all Simvan squad, they call themselves Hannibal's Cannibals, as Hannibal is the name of the Cyborg tasked with guiding them, who great him warmly. It turns out that much to their disappointment, there is not a holy man that understands their religious beliefs anywhere to be found in the immediate area. Recognizing Khar-Loz as such, they ask him to help them perform one of their ceremonies, and promise a great reward if he does so.


Instructions
Anyone participating in this task will need to roll Notice or Survival. After that, roll Miracles or Occult at a -2. If you succeed at both of these tasks, you get a Major Enchanted item with One Major and one Minor mod. Design this yourself, but it is subject to my approval. That is per person, by the way, not one single item for all of the participants to share.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Carlos
Diamond Patron
Diamond Patron
Posts: 228
Joined: Sat May 13, 2017 5:55 am

Re: Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post by Carlos »

Khar-loez, looking around for places where he might buy what he needs, is pleasantly surprised to find a portion of the camp inhabited by Simvan.

After a bit of conversation, they reveal they are looking for help with a religious ceremony, to which he will reply (in Simvan, naturally), "While I am not a chosen of the gods, I do understand magic and have the knowledge to set up a magical ceremony...as long as the magic I am working with is in tune with nature. I know natural magic only, I cast not spells over metal nor death magic. I know a number of specific magical effects and if what you are doing is something I know, it will be much simpler."

He does remember the rituals of his clan, from before he learned magic. He can probably recreate any of those he took part in, though they might not be miraculously effective (a literal statement in this case).
OOC Comments
Notice: [dice:7x0cplq4]62848:0[/dice:7x0cplq4], Wild Notice: [dice:7x0cplq4]62848:1[/dice:7x0cplq4], WNAce 1 [dice:7x0cplq4]62848:6[/dice:7x0cplq4]
Survival: [dice:7x0cplq4]62848:2[/dice:7x0cplq4], Wild Survival [dice:7x0cplq4]62848:3[/dice:7x0cplq4]
Occult: [dice:7x0cplq4]62848:4[/dice:7x0cplq4], Wild Occult [dice:7x0cplq4]62848:5[/dice:7x0cplq4]
Forgot to list the -2 on the Occult roll, but succeeded anyway
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
User avatar
Carlos
Diamond Patron
Diamond Patron
Posts: 228
Joined: Sat May 13, 2017 5:55 am

Re: Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post by Carlos »

It is fairly simple really, though it takes some time. What he does is use a ritual to create an amulet for each of the mercenaries holding one use of the spell Warrior's Gift or Smite, depending on the person's choice for what they consider luck. He will consult with each of them before as to what they consider lucky, and make each talisman individual for the person. When they decide need it, the spell will take effect.

He will use natural materials...such as shed bits of claw or scale from their own individual mounts. Those are what he is good with, and they will seem normal to the Simvan also.

Of course, to do this, he will need access to a ley line of nexus, so that he has enough magic available. He will set up the ritual so they can take part, for the same reason because their belief can contribute power. During the ceremony he will cast the spells and call upon ancient Simvan tribal spirits to grant the blessings, and then call each one up by name to give them their amulet.

He will take his time and make certain things are right...he is not about to cheat anyone. When he is done, the magic will work (he will use his detect arcana spell to make sure the enchantments take and redo any that need it).
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post by Stoic »

Hannibal's Cannibals are grateful. So much so that they present you with a gift. A scraggly looking necklace made out of what appears to be dried sinew. There are a few large blackened animal teeth tied onto the necklace.
Hunter's Necklace

Hunter's Necklace
Made from the teeth of a predatory animal, this item sharpens the users instincts to master the outdoor terrain.

Base Item: A piece of string

Major Upgrade: Edge: Woodsman (25,000)
Minor Upgrade: =1 to survival (5,000)
Total Cost for factoring repairs: 30,000

Note, this is an enchanted item. These effects are always on and self only.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Carlos
Diamond Patron
Diamond Patron
Posts: 228
Joined: Sat May 13, 2017 5:55 am

Re: Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post by Carlos »

Khar-loez accepts the reward, as well as a few items left over from some hunting the Cannibals did while traveling that fit his needs (the parts he did not use in creating the amulets), He wishes them well on their endeavors. It is nice to see some of his people getting along with some Humans, even if it is only in this place.

Perhaps he can talk to Doc about trading the Hunter's Necklace for something that would help him communicate. The Necklace is nice, but he needs to talk better more.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: Part 1: Merctown: Hannibal's Cannibals (Notice/Survival/Faith/Occult rolls)

Post by Doc Olliday »

Carlos wrote: Tue Feb 25, 2020 12:16 pm Khar-loez accepts the reward, as well as a few items left over from some hunting the Cannibals did while traveling that fit his needs (the parts he did not use in creating the amulets), He wishes them well on their endeavors. It is nice to see some of his people getting along with some Humans, even if it is only in this place.

Perhaps he can talk to Doc about trading the Hunter's Necklace for something that would help him communicate. The Necklace is nice, but he needs to talk better more.
Doc offers to do the shopping himself unless it is something he could enchant himself.
Can TW's Enchant Objects
@Stoic just wondering if you see TW's being limited to crafting only TW items.

I am more than willing to attempt to enchant the item requested.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
Edit Signature
Post Reply

Return to “24th COT Adventure Forum”