Triessa Elrich

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Mel Richter
Posts: 157
Joined: Tue Jul 03, 2018 9:09 pm

Triessa Elrich

Post by Mel Richter »

Player: Salmon Max
Character Name: Triessa "Bunny" Elrich
Rank: Heroic Experience: 68 Advances Left: 0 (10/1/18)
Race: Human
Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d8
Charisma: 0; Pace: 6; Parry: 4; Toughness: 10 (4 +2 vs ballistic)
Skills: (15)
Spellcasting 1d12+2 (5) (+1 from casting focus inc)
Knowledge (Arcana) 1d8 (2)
Knowledge (Principles of Magic) 1d4 (1)
Investigation 1d8 (3)
Fighting 1d4 (1)
Persuasion 1d6 (1)
Notice 1d6 (1)
Streetwise 1d6 (1)

Hindrances
Heroic (Major) - Triessa makes a show of being grumpy and unapproachable, but she always ends up trying to shelter the little good that's left in the world

Quirk: Bad Temper (Minor) - Triessa gets impatient with people very easily. Most of the time they just get in her way.

All Thumbs (Minor) - She suffers from the so-called 'Dresden Effect.' Intense magic interferes with electronics; the more delicate and complex, the worse it is. It's why she uses a Polaroid camera and hasn't got a computer.

Edges
Race: Professional (Spellcasting)
Hind: AB Magic
5xp: New Power: Entangle
15xp: New Power: Boost/Lower Trait
25xp: New Power: Dispel
35xp: New Power: Telekinesis
50xp: Bonded Heirloom (casting focus)
55xp: Talisman Craftsman
60xp: Power Mastery: Telekinesis
65xp: New Power: Nightlands Portal

Powers
Bolt
-0 Sunbolt - 2d6 Sunlight
-0 Frost Blast - 2x 2d6 Slow
-1 Chain Lightning 3x 2d6 2AP Electrical
-1 FUEGO 3d6 2AP Fire

-1 Magic Utility Belt - Boost/Lower Trait - Jolt - Subject recovers from Shaken on raise
-1 Twilight Cloak - Deflection - Shroud -1 vs ranged attacks
-1 Red Pill - Detect Arcana - Jazz - +2 Pace, +1d Agility
-1 Blue Pill - Conceal Arcana - Stealth - +1d Stealth, or 2 on raise
-1 False Dawn - Dispel - Shroud - On enemy, -1 vision based powers; on ally, gain -1 to be hit by ranged attacks
-2 Manacles of Winter - Entangle - Fatigue - Victims roll Vigor (-2 if power raised) or suffer a level of Fatigue, 1/2 range
-0 Tractor Beam - Telekinesis (Str d8, 40/400lbs) - Glow - Target of power emits light in SBT; Mastered

Gear
Cash - $1881
Gramma's Handflower (Casting Focus Bonded Heirloom; +1 Spellcasting, +2 Armor)
Everclean Glasses (+1 Notice), 1000
Encyclopedia Magicka (+1 Knowledge: Arcana), 1000

Kevlar Vest (AR 2/+4 vs ballistc, negates 4AP from ballistic), 50
Switchblade (Str+1d4, -2 to be noticed if hidden), 10
Camera (Film), 15
Cellphone, 20
Flashlight, 4
Clothes (4 changes), 20

Advances
Initial Advances: (From Hindrances): +1d Smarts, AB: Magic
Human: Professional (Spellcasting)
Novice 1 Advance: New Power: Entangle
Novice 2 Advance: +1d Spirit
Novice 3 Advance: New Power: Boost/Lower Trait
Seasoned 1 Advance: +1d Agility
Seasoned 2 Advance: New Power: Dispel
Seasoned 3 Advance: +1d Persuasion, +1d Notice
Seasoned 4 Advance: New Power: Telekinesis
Veteran 1 Advance: +1d Vigor
Veteran 2 Advance: +1d Knowledge Arcana, +1d Streetwise
Veteran 3 Advance: Bonded Heirloom
Veteran 4 Advance: Talisman Craftsman
Heroic 1 Advance: Power Mastery: Telekinesis
Heroic 2 Advance: New Power: Nightlands Portal
Heroic 3 Advance: x
Heroic 4 Advance: x
Last edited by Mel Richter on Thu Oct 25, 2018 8:51 pm, edited 8 times in total.
User avatar
Mel Richter
Posts: 157
Joined: Tue Jul 03, 2018 9:09 pm

Re: Triessa Elrich

Post by Mel Richter »

Background
Triessa's known about magic since she was a girl. Both her mother and father were practitioners, with her mother part of a long running heritage of magicians, who had introduced her father to the arts after they became a couple. Though he knew of magic, Triessa's dad wasn't nearly as experienced with it, and still tended to frame his understanding of it in scientific terms. Though Triessa loved the little miracles around the house growing up, as a teenager she became less and less enchanted with it. Besides, magic didn't do as much back in those days, before the Dark came.

Even so, magic was a wall between her family and her friends. A wall between them and normal people. There was this huge 'black hole' in her life that sucked everything she wanted into it, never to return. She couldn't really invite people to her house, there were things she just couldn't talk about or people thought she was crazy. And for what? Folk remedies and good luck charms? By the time she was old enough to think about college, Triessa had decided...no magic for her!

But it wasn't as easy to get away from as she'd thought.

While Triessa was away from home at school, her mother disappeared. Her dad, driven to try to find out what had happened, sought to become stronger in magic. He fell in with a cabal of other sorcerers, who promised to help him in his quest. They also were on a quest as it turned out. A quest to restore order to the world. A quest to bring about a new age of prosperity. It was, of course, a Cult of Eternal Night. Each time Triessa visited, her father was farther away, it seemed. Though he was driven by his desperation to find his wife, the cult twisted his goal into a desire for more power. They were bringing back an age of magic, they promised, and therefore he was all-in.

Triessa wanted to help find her mom, at first using mundane skills and resources. It was no good though. There just wasn't enough evidence or clues to piece things together. So, unwillingly, Triessa returned to the practice of magic as well. It was as she was brushing up on her knowledge, in her family library, that she found some of what her dad was working on...and had an inkling of what it meant. She confronted him later that evening and it devolved into a shouting match that culminated in him furiously throwing a spell intended to silence her speech. Triessa effortlessly blocked the spell without even thinking, revealing some of her natural gift.

Later on they reconciled, her father opening up more about his fears and hopes. Moved in spite of herself, Triessa agreed to at least give him a chance. And it did seem like helping him would be a good way to learn more magic. She wound up 'bouncing' from college to home and back again so much that the kids in her dorm nicknamed her 'Bunny;' a word she would now GLEEFULLY wipe from the collective knowledge of the world if she knew the spell to do so.

The Cult, when they learned of Triessa, was eager to induct her. A little too eager, perhaps. The Time was near, after all. In their efforts, they overplayed their hand and Triessa became suspicious. She started investigating them more thoroughly and was aghast at what she found.

Not only that they were some kind of apocalyptic doomsday cult, but that there were some indications...mystical traces...that implied they might have been involved in her mother's disappearance in the first place! She tried to warn her father, but couldn't get ahold of him. It took more time and footwork to track him down...too much time.

In the basement of a warehouse in the docks area, Triessa found her mother AND father, bound in some kind of ritual along with other victims. Cultists were arrayed around them, incanting. She could feel some kind of vast conduit forming around them...linking them to other sources of malign power. Like a 'world wide web' of magical connections that would...what? She had to DO something. Triessa was unarmed, but she figured maybe she could still disrupt the ceremony.

She stepped out into the light and with as much magic power as she could muster, summoned a flame to her hand. That kind of open display of magic was quite impressive at the time...but it wasn't enough. The cultist leader caught her eye and just smiled.

Her mother managed to work her gag free and said one thing. "The library."

And then the basement was cast into darkness, utter and terrifying. Even the flame in Triessa's hand didn't illuminate it, and its color changed from yellow-orange to sickly green. She tried to make her way forward, shouting as she went...but even the sound of her voice seemed to be absorbed into the gloom. There was a dizzying sensation, like falling and falling, even though her feet were on the floor. Then her hands were on the floor. Then her head.

Triessa wasn't sure how long had passed when she woke up. The basement was still dark, but it was ordinary dark now...not that weird, cloying tangible dark it had been before. She tried to summon a flame and was shocked at how easy it was. The fire in her hand was almost a BONfire before she dialed it down. Far from being comforted by this new power, Triessa was unsettled. Deeply unsettled. Something had changed in the world.

The ritual chamber was empty, save for the remains of the sacrifices...and by 'remains' one means 'clothes.' Of the bodies there were no sign. Just clothes, and when she looked more closely, bits of jewelry and other little things as well. Even tiny chunks of metal from fillings, and a pacemaker.

She gathered what she could of her parents, and trudged up into the light again. Except not.

The sky was black. Not like night, where the moon and stars bathed the world in cold white light. Black. In the distance she could hear the sound of horns, of shouting, of human panic on a citywide scale. In her heart she could feel it in herself.

Something had changed in the world.

The remainder of Dark Day, Triessa spent in her old house, silently keeping a vigil over the trinkets that were left of her parents. It was then that she remembered her mother's last words. In what she surely must have known would be her final message to her daughter, she'd chosen to say 'The library.' Not "I love you" or "Be good" or "The money's in the..." but "The library."

Triessa was ready to tear the library apart to find it, but she didn't have to. One of the books was actually titled 'To Triessa.' She'd never seen it before. Had it been there all this time?

The book was hollow. Inside were two things. A note, and an odd piece of jewelry that consisted of a rather ornate bracelet connected to a similarly ornate ring by a chain. On the chain was a sort of pendant that would fit onto the back of her hand in the shape of a crescent moon.

The note read, "Congratulations on your graduation! Words can't express how proud I am of you, or the joy you've brought me all these years. I know you're not into the art right now, but this belonged to your grandmother, and to her mother and so on. Six generations of history are in this, and even if you never use it, it's yours now. It has always been a reminder to us that dark times need bright lights. I truly believe you will be a bright light in the world, no matter what path you choose. Your father and I love you, and will always be here when you need us."
The bracelet
Image
The words broke through what remained of Triessa's shock, and she spent most of what remained of the day crying.

The following day the sun rose, and everything was fine. In the vernacular of Wayne and Garth...not.

Triessa returned to college long enough to cancel her courses and drop out. For one, tuition would be a thing without help from her folks. For another...she had more important things to study now. To make ends meet, she drew on her criminal justice classes and some of the sleuthing skills she'd developed tracking her parents down, and got a private investigator license. Business, as it turned out, was pretty strong. A lot of folks were coming up missing in the aftermath of the chaos of Dark Day. Most of them were just lost, or casualties of, the riots. But not all.

She also returned to the study of magic, using her folks' library to start with. Thank God the mortgage on the place was paid.

Now you can find Elrich Investigations in the yellow pages, or online. Good results, reasonable fees, and maybe...if the situation calls for it...just a touch of magic.

In the course of investigating some disappearances, Triessa discovered she wasn't the only one tracking these events down. After a few encounters, one of them said he was part of a 'resistance,' and that she should talk to Michael. Gave her a business card with an address on it, and a time.

Trap? It felt a little trappy. But if there was a resistance, that meant there was something to resist. And that gibed with what Triessa had been working on. There was a pattern to disappearances, a pattern to the monster sightings. She'd seen them herself in her travels after hours. Big clanky things that did NOT take kindly to investigators sniffing around certain areas. She had to know more.
User avatar
Stoic
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Posts: 741
Joined: Fri May 25, 2018 8:58 am

Re: Triessa Elrich

Post by Stoic »

Everything looks good to me point wise.
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Gravely
Posts: 203
Joined: Tue Jul 24, 2018 12:37 pm

Re: Triessa Elrich

Post by Gravely »

Between Micheal and Triessa, Gravely will hopefully learn to use his arcane/magical skills.

Should be some interesting conversations between Triessa and Gravely as well.
Gravely
Quick Stat _
Rank 7 Seasoned Human Mortal Champion
Pace: 6 / 1d6 || Parry: 5 || Toughness: 5 [0 /4] ||
Wounds: 0 of 3 || Fatigue: None
Combat Edges:
  • Danger Sense
    Alertness
    Calculating
    Marksman
Relevant Edges:
  • Command
    Natural Leader
    Inspire
Bennies: 5/5
Weapons
Weapons On Hand _
  • M4
    Glock
    Brass Knuckles
    Switchblade
User avatar
Mel Richter
Posts: 157
Joined: Tue Jul 03, 2018 9:09 pm

Re: Triessa Elrich

Post by Mel Richter »

Throwing SWADE
Player: Salmon Max
Character Name: Triessa "Bunny" Elrich
Rank: Heroic Experience: 75 Advances Left: 0 (1/1/19)
Race: Human
Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d8
Pace: 6; Parry: 4; Toughness: 8 (2) Power Points: 25, Recharge 20/hour

Skills: (15)
Spellcasting 1d12+2 (5) (+1 from casting focus inc)
Occult 1d4 (1)
Knowledge (Principles of Magic) 1d8 (3)
Athletics 1d4
Common Knowledge 1d6 (1)
Research 1d6 (2)
Fighting 1d4 (1)
Persuasion 1d6 (1)
Notice 1d6 (1)
Stealth 1d4

Hindrances
Heroic (Major) - Triessa makes a show of being grumpy and unapproachable, but she always ends up trying to shelter the little good that's left in the world

Quirk: Bad Temper (Minor) - Triessa gets impatient with people very easily. Most of the time they just get in her way.

All Thumbs (Minor) - She suffers from the so-called 'Dresden Effect.' Intense magic interferes with electronics; the more delicate and complex, the worse it is. It's why she uses a Polaroid camera and hasn't got a computer.

Advances
Initial Advances: (From Hindrances): +1d Smarts, AB Magic
Human: Professional (Spellcasting)
Novice 1 Advance: Bonded Heirloom
Novice 2 Advance: Channeling
Novice 3 Advance: New Power: Entangle, Boost/Lower Trait
Seasoned 1 Advance: +1d Agility
Seasoned 2 Advance: New Power: Dispel, Telekinesis
Seasoned 3 Advance: Rapid Recharge
Seasoned 4 Advance: Power Points
Veteran 1 Advance: +1d Vigor
Veteran 2 Advance: Improved Rapid Recharge
Veteran 3 Advance: Artificer
Veteran 4 Advance: Power Points
Heroic 1 Advance: +1d Spirit
Heroic 2 Advance: New Power: Nightlands Portal, Protection
Heroic 3 Advance: Wizard
Heroic 4 Advance: Power Points
Legend 1 Advance: Talisman

Powers
Fuego: Bolt (1pp, rng smartsx2, dmg 2d6/3d6)
- Mod: Damage, +2pp for +1d6 dmg

Silver Ward: Arcane Protection (1pp, rng smarts, dur 5; -2/-4 vs powers and 2/4 armor vs powers)
- Mod: Additional recipients +1pp/extra target

3rd Eye: Detect Arcana (2pp, rng smarts, dur 5, see magical effects/creatures, identify type on raise; ignore 4/all penalties from magical concealment)
- Mod: Additional Recipients +1pp/extra target
- Mod: Area Effect +1pp MBT, +2pp LBT

Mystic Camo: Conceal Arcana (2pp, rng smarts, dur 1hr, contest any attempt to detect magic on target)
- Mod: Additional Recipients +1pp/extra target
- Mod: Area Effect +1pp MBT, +2pp LBT
- Strong 1pp for -2 to attempts to pierce concealment

Mystic Tools: Boost/Lower Trait (2pp,rng smarts, dur 5/instant lower; raise or lower target trait die type 1/2)
- Mod: Additional recipients +1pp/extra target
- Strong 1pp for -2 to Spirit to shake off lowering

Hiems vincula: Entangle (2pp, rng smarts, target is Entangled/Bound, bonds Toughness 5)
- Mod: Area Effect +2pp MBT, +3pp LBT
- Strong 2pp for -2 to free oneself, bonds Toughness is 7
Disperdorius: Dispel (1pp, rng smarts; cause power to end, can counter if on Hold, -2 if targeted power is different AB, target caster Distracted on raise)
- Mod: Power 1pp to target enchanted device and shut down for 1 rnd/2 rnds, -2 to target enchanted items, -4 for divine/legendary relics

Forzare: Telekinesis (5pp, rng smartsx2, dur 5; Str d10/d12, can be resisted w/Spirit, moved up to Smarts, wield weapons with Fighting)
Speculum aperire: Nightlands Portal
Defendarius: Protection (1pp, rng smarts, dur 5; +2/+4 armor to target, does not stack with worn armor)
- Mod: Additional Recipients +1pp/extra target
- Mod: More Armor 1pp +2 armor
- Mod: Toughness 2pp makes Armor grant Toughness instead of armor; stacks with worn armor


Gear
Cash - $2081
Gramma's Handflower (Casting Focus Bonded Heirloom; +1 Spellcasting, +2 Armor)
Everclean Glasses (+1 Notice), 1000
Encyclopedia Magicka (+1 Principles of Magic), 1000
Switchblade (Str+1d4, -2 to be noticed if hidden), 10
Camera (Film), 75
Cellphone, 100
Flashlight, 3
Clothes (4 changes), 80
Last edited by Mel Richter on Wed Feb 06, 2019 9:30 am, edited 9 times in total.
User avatar
Gravely
Posts: 203
Joined: Tue Jul 24, 2018 12:37 pm

Re: Triessa Elrich

Post by Gravely »

Max, any concerns with the new edition of Triessa. The work up looks good.
-Sarge
Gravely
Quick Stat _
Rank 7 Seasoned Human Mortal Champion
Pace: 6 / 1d6 || Parry: 5 || Toughness: 5 [0 /4] ||
Wounds: 0 of 3 || Fatigue: None
Combat Edges:
  • Danger Sense
    Alertness
    Calculating
    Marksman
Relevant Edges:
  • Command
    Natural Leader
    Inspire
Bennies: 5/5
Weapons
Weapons On Hand _
  • M4
    Glock
    Brass Knuckles
    Switchblade
User avatar
Mel Richter
Posts: 157
Joined: Tue Jul 03, 2018 9:09 pm

Re: Triessa Elrich

Post by Mel Richter »

To some extent, I'll have to wait and see how she plays, I think. I'm thinking I'll tend to burn through my points relatively quickly, but Rapid Recharge + Improved Rapid Recharge means she gets it back pretty quickly as well.

I think it might be wise to invest in some mundane combat skills as well, but that can come during play. It'd be interesting character development.
User avatar
Gravely
Posts: 203
Joined: Tue Jul 24, 2018 12:37 pm

Re: Triessa Elrich

Post by Gravely »

Power Point burn out is my one concern with the change. Gravely will need some re-orchestrating as well.
Gravely
Quick Stat _
Rank 7 Seasoned Human Mortal Champion
Pace: 6 / 1d6 || Parry: 5 || Toughness: 5 [0 /4] ||
Wounds: 0 of 3 || Fatigue: None
Combat Edges:
  • Danger Sense
    Alertness
    Calculating
    Marksman
Relevant Edges:
  • Command
    Natural Leader
    Inspire
Bennies: 5/5
Weapons
Weapons On Hand _
  • M4
    Glock
    Brass Knuckles
    Switchblade
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