SWD version
Tania Kirn
Player Name: Alan
Google Handle: ADGunhouse
Rank: Novice Experience: 5 Advances Left: 0
Race: Nightbane
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 5; Strain: 0
Skills:
Arcane Background: Dark Talents
Grasping Hands of the Dead [Entangle] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: Special
Trapping: Undead hands reach from the ground to grasp the target
Effect: When invoked, hands and arms made of rotting flesh and bone reach out of the ground to grasp the target, slowing them (on a success) or stopping them completely (on a raise). An opposed roll of Spirit vs enemy Agility is made to invoke the power.
Bone Guardian [Summon Ally: Bodyguard] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: 3 rounds
Trapping: Summons a loyal skeletal ally dressed in armor of melded bone and wielding a bone sword.
Effect: Calls forth a Bone Guardian (Retrapped Bodyguard)
A bone guardian is a humanoid soldier made of bone.
[*]Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
Special Abilities:
Gear (post gear as a reply to character sheet)
Item
Info
Credits: 500?
Contacts
MORPHUS
Attributes Agility: d8 Smarts: d6 Spirit: d8 Strength: d8 Vigor: d8
Charisma -4, Pace 6, Parry 8, Toughness: 10
Skills:
Racial Framework
Benefits:
Dark Sight
Immortality
Mirror Wall
Sense Nightbane
Regeneration
Supernatural Becoming (Dark Champion, Dark Talents, Inhuman Shape ("Ghoul" - Undead, Hideous, Ability Increase: Strength, Natural Weapon: Teeth), Limited Invulnerability to Mental Manipulation, Natural Combat Ability, Supernatural Physical Form, Supernatural Toughness, Unique Nature)
Sorcerous Potential
Drawbacks
Call to Action
Demonic Aversion
"Human"
Hunted by Evil
Morphus Form
Vulnerable to Darkblades
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here
Advances
Player Name: Alan
Google Handle: ADGunhouse
Rank: Novice Experience: 5 Advances Left: 0
Race: Nightbane
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 5; Strain: 0
Skills:
- Fighting d10
- Intimidation d6
- Notice d6
- Survival d6
- Stealth d6
- Tracking d6
- Hindrance (Major): Code of Honor (Honor is the heart of Martial Arts)
- Hindrance (Minor): Loyal (Would give their life for their friends)
- Hindrance (Minor): All Thumbs (Just does not get along with modern machinery)
- Edge: Undead Morphus
- Edge: New Power
- Martial Artist
Arcane Background: Dark Talents
Grasping Hands of the Dead [Entangle] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: Special
Trapping: Undead hands reach from the ground to grasp the target
Effect: When invoked, hands and arms made of rotting flesh and bone reach out of the ground to grasp the target, slowing them (on a success) or stopping them completely (on a raise). An opposed roll of Spirit vs enemy Agility is made to invoke the power.
Bone Guardian [Summon Ally: Bodyguard] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: 3 rounds
Trapping: Summons a loyal skeletal ally dressed in armor of melded bone and wielding a bone sword.
Effect: Calls forth a Bone Guardian (Retrapped Bodyguard)
A bone guardian is a humanoid soldier made of bone.
[*]Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
Special Abilities:
- Armor +4: Stone skin.
- Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
- Fearless: Bodyguards are immune to fear and Intimidation.
Gear (post gear as a reply to character sheet)
Item
Info
Credits: 500?
Contacts
MORPHUS
Attributes Agility: d8 Smarts: d6 Spirit: d8 Strength: d8 Vigor: d8
Charisma -4, Pace 6, Parry 8, Toughness: 10
Skills:
- Fighting d12
- Intimidation d6
- Notice d6
- Survival d6
- Stealth d6
- Tracking d6
- Improved Martial Arts
- Combat Reflexes; +2 to recover from Shaken
- Undead (Monstrous Edge: +2 toughness, +2 to recover from being shaken, No extra damage from Called shots, Never suffers from Wound Modifiers, Immune to Disease and Poison)
Racial Framework
Benefits:
Dark Sight
Immortality
Mirror Wall
Sense Nightbane
Regeneration
Supernatural Becoming (Dark Champion, Dark Talents, Inhuman Shape ("Ghoul" - Undead, Hideous, Ability Increase: Strength, Natural Weapon: Teeth), Limited Invulnerability to Mental Manipulation, Natural Combat Ability, Supernatural Physical Form, Supernatural Toughness, Unique Nature)
Sorcerous Potential
Drawbacks
Call to Action
Demonic Aversion
"Human"
Hunted by Evil
Morphus Form
Vulnerable to Darkblades
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here
Advances
- Initial Advances: (From Hindrances): Increased Agility, Increased Spirit
Novice 1 Advance: Add Martial Arts Edge
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Version 2
Tania Kirn
Player Name: Alan
Google Handle: ADGunhouse
Rank: Seasoned Advances Left: 0
Race: Nightbane
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 5; Strain: 0
Skills:
Arcane Background: Dark Talents
Grasping Hands of the Dead [Entangle] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: Special
Trapping: Undead hands reach from the ground to grasp the target
Effect: When invoked, hands and arms made of rotting flesh and bone reach out of the ground to grasp the target, slowing them (on a success) or stopping them completely (on a raise). An opposed roll of Spirit vs enemy Agility is made to invoke the power.
Bone Guardian [Summon Ally: Bodyguard] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: 3 rounds
Trapping: Summons a loyal skeletal ally dressed in armor of melded bone and wielding a bone sword.
Effect: Calls forth a Bone Guardian (Retrapped Bodyguard)
A bone guardian is a humanoid soldier made of bone.
[*]Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
Special Abilities:
Range: Smarts
Duration: 5
Trappings: The weapon this power is placed on becomes coated with a reddish stain, like half-dried blood, that shows a ghostly foxfire glow in darkness and faintly moans like a tormented soul.
Effect: This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows,
or one full “load” of ammunition (the GM determines the exact quantity for unusual weapons). While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.
Gear (post gear as a reply to character sheet)
Item
Info
Credits: 500?
Contacts
MORPHUS
Attributes Agility: d8 Smarts: d6 Spirit: d8 Strength: d8 Vigor: d8
Charisma -4, Pace 6, Parry 8, Toughness: 10
Skills:
Racial Framework
Benefits:
Dark Sight
Immortality
Mirror Wall
Sense Nightbane
Regeneration
Supernatural Becoming (Dark Champion, Dark Talents, Inhuman Shape ("Ghoul" - Undead, Hideous, Ability Increase: Strength, Natural Weapon: Teeth, Improved Regeneration, Tracking), Limited Invulnerability to Mental Manipulation, Natural Combat Ability, Supernatural Physical Form, Supernatural Toughness, Unique Nature)
Sorcerous Potential
Drawbacks
Call to Action
Demonic Aversion
"Human"
Hunted by Evil
Morphus Form
Vulnerable to Darkblades
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here
Advances
Player Name: Alan
Google Handle: ADGunhouse
Rank: Seasoned Advances Left: 0
Race: Nightbane
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 5; Strain: 0
Skills:
- Athletics d4
- Common Knowledge d4
- Fighting d10
- Intimidation d6
- Notice d8
- Persuasion d4
- Survival d6
- Stealth d8
- Tracking d6
- Hindrance (Major): Code of Honor (Honor is the heart of Martial Arts)
- Hindrance (Minor): Loyal (Would give their life for their friends)
- Hindrance (Minor): All Thumbs (Just does not get along with modern machinery)
- Edge: Undead Morphus
- New Power
- Martial Artist
- Edge: Immortal Potential
Arcane Background: Dark Talents
Grasping Hands of the Dead [Entangle] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: Special
Trapping: Undead hands reach from the ground to grasp the target
Effect: When invoked, hands and arms made of rotting flesh and bone reach out of the ground to grasp the target, slowing them (on a success) or stopping them completely (on a raise). An opposed roll of Spirit vs enemy Agility is made to invoke the power.
Bone Guardian [Summon Ally: Bodyguard] (PPE/ISP Cost) [Novice]
Range: Smarts
Duration: 3 rounds
Trapping: Summons a loyal skeletal ally dressed in armor of melded bone and wielding a bone sword.
Effect: Calls forth a Bone Guardian (Retrapped Bodyguard)
A bone guardian is a humanoid soldier made of bone.
[*]Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
Special Abilities:
- Armor +4: Stone skin.
- Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
- Fearless: Bodyguards are immune to fear and Intimidation.
Range: Smarts
Duration: 5
Trappings: The weapon this power is placed on becomes coated with a reddish stain, like half-dried blood, that shows a ghostly foxfire glow in darkness and faintly moans like a tormented soul.
Effect: This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows,
or one full “load” of ammunition (the GM determines the exact quantity for unusual weapons). While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.
Gear (post gear as a reply to character sheet)
Item
Info
Credits: 500?
Contacts
MORPHUS
Attributes Agility: d8 Smarts: d6 Spirit: d8 Strength: d8 Vigor: d8
Charisma -4, Pace 6, Parry 8, Toughness: 10
Skills:
- Athletics d4
- Common Knowledge d4
- Fighting d12
- Intimidation d6
- Notice d8
- Persuasion d4
- Survival d6
- Stealth d8
- Tracking d6
- Martial Warrior: +2 bonus to fighting rolls, 1d6 base unarmed damage
- Combat Reflexes; +2 to recover from Shaken
- Undead (Monstrous Edge: +2 toughness, +2 to recover from being shaken, No extra damage from Called shots, Never suffers from Wound Modifiers, Immune to Disease and Poison)
Racial Framework
Benefits:
Dark Sight
Immortality
Mirror Wall
Sense Nightbane
Regeneration
Supernatural Becoming (Dark Champion, Dark Talents, Inhuman Shape ("Ghoul" - Undead, Hideous, Ability Increase: Strength, Natural Weapon: Teeth, Improved Regeneration, Tracking), Limited Invulnerability to Mental Manipulation, Natural Combat Ability, Supernatural Physical Form, Supernatural Toughness, Unique Nature)
Sorcerous Potential
Drawbacks
Call to Action
Demonic Aversion
"Human"
Hunted by Evil
Morphus Form
Vulnerable to Darkblades
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here
Advances
- Initial Advances: (From Hindrances): Increased Agility, Increased Spirit
Novice 1 Advance: Add Martial Arts Edge
Novice 2 Advance: add "Immortal Potential" Racial Edge
Novice 3 Advance: Add Sweep Edge
Seasoned 1 Advance: Increase skill- Athletics to 1d6 and Intimidation to 1d8
Seasoned 2 Advance: Add New Powers Edge: to gain Warrior's Gift and Boost/Lower Trait
Seasoned 3 Advance: Add Elan Edge
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance: