OOC Comments
Player: Salmon Max
Character Name: Triessa "Bunny" Elrich
Rank: Seasoned Advances: 7
Race: Human
Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 4; Toughness: 8 (2) Power Points: 20, Recharge 10/hour
Skills: (19)
Spellcasting 1d12+2 (5) (+1 from casting focus inc)
Occult 1d6 (2)
Knowledge (Principles of Magic) 1d8 (3)
Athletics 1d4
Common Knowledge 1d6 (1)
Research 1d8 (3)
Fighting 1d4 (1)
Shooting 1d4 (1)
Persuasion 1d6 (1)
Notice 1d8 (2)
Stealth 1d4
Hindrances
Heroic (Major) - Triessa makes a show of being grumpy and unapproachable, but she always ends up trying to shelter the little good that's left in the world
Quirk: Bad Temper (Minor) - Triessa gets impatient with people very easily. Most of the time they just get in her way.
All Thumbs (Minor) - She suffers from the so-called 'Dresden Effect.' Intense magic interferes with electronics; the more delicate and complex, the worse it is. It's why she uses a Polaroid camera and hasn't got a computer.
Advances
Initial Advances: (From Hindrances): +1d Smarts, AB Magic
Human: Professional (Spellcasting)
Mortal Champion: Great Luck
Sharp Mind: ?professional?
Novice 1 Advance: Bonded Heirloom
Novice 2 Advance: Power Points
Novice 3 Advance: New Power: Entangle, Boost/Lower Trait
Seasoned 1 Advance: Channeling
Seasoned 2 Advance: New Power: Dispel, Smite
Seasoned 3 Advance: Rapid Recharge
Seasoned 4 Advance: Power Points
Powers
3rd Eye: Detect Arcana (2pp, rng smarts, dur 5, see magical effects/creatures, identify type on raise; ignore 4/all penalties from magical concealment)
- Mod: Additional Recipients +1pp/extra target
- Mod: Area Effect +1pp MBT, +2pp LBT
Mystic Camo: Conceal Arcana (2pp, rng smarts, dur 1hr, contest any attempt to detect magic on target)
- Mod: Additional Recipients +1pp/extra target
- Mod: Area Effect +1pp MBT, +2pp LBT
- Strong 1pp for -2 to attempts to pierce concealment
Silver Ward: Arcane Protection (1pp, rng smarts, dur 5; -2/-4 vs powers and 2/4 armor vs powers)
- Mod: Additional recipients +1pp/extra target
Mystic Tools: Boost/Lower Trait (2pp,rng smarts, dur 5/instant lower; raise or lower target trait die type 1/2)
- Mod: Additional recipients +1pp/extra target
- Strong 1pp for -2 to Spirit to shake off lowering
Hiems vincula: Entangle (2pp, rng smarts, target is Entangled/Bound, bonds Toughness 5)
- Mod: Area Effect +2pp MBT, +3pp LBT
- Strong 2pp for -2 to free oneself, bonds Toughness is 7
Disperdorius: Dispel (1pp, rng smarts; cause power to end, can counter if on Hold, -2 if targeted power is different AB, target caster Distracted on raise)
- Mod: Power 1pp to target enchanted device and shut down for 1 rnd/2 rnds, -2 to target enchanted items, -4 for divine/legendary relics
Smite
Defendarius: Protection (1pp, rng smarts, dur 5; +2/+4 armor to target, does not stack with worn armor)
- Mod: Additional Recipients +1pp/extra target
- Mod: More Armor 1pp +2 armor
- Mod: Toughness 2pp makes Armor grant Toughness instead of armor; stacks with worn armor
Gear
Cash - $2081
Gramma's Handflower (Casting Focus Bonded Heirloom; +1 Spellcasting, +2 Armor)
Everclean Glasses (+1 Notice), 1000
Encyclopedia Magicka (+1 Principles of Magic), 1000
Switchblade (Str+1d4, -2 to be noticed if hidden), 10
Camera (Film), 75
Cellphone, 100
Flashlight, 3
Clothes (4 changes), 80
Character Name: Triessa "Bunny" Elrich
Rank: Seasoned Advances: 7
Race: Human
Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 4; Toughness: 8 (2) Power Points: 20, Recharge 10/hour
Skills: (19)
Spellcasting 1d12+2 (5) (+1 from casting focus inc)
Occult 1d6 (2)
Knowledge (Principles of Magic) 1d8 (3)
Athletics 1d4
Common Knowledge 1d6 (1)
Research 1d8 (3)
Fighting 1d4 (1)
Shooting 1d4 (1)
Persuasion 1d6 (1)
Notice 1d8 (2)
Stealth 1d4
Hindrances
Heroic (Major) - Triessa makes a show of being grumpy and unapproachable, but she always ends up trying to shelter the little good that's left in the world
Quirk: Bad Temper (Minor) - Triessa gets impatient with people very easily. Most of the time they just get in her way.
All Thumbs (Minor) - She suffers from the so-called 'Dresden Effect.' Intense magic interferes with electronics; the more delicate and complex, the worse it is. It's why she uses a Polaroid camera and hasn't got a computer.
Advances
Initial Advances: (From Hindrances): +1d Smarts, AB Magic
Human: Professional (Spellcasting)
Mortal Champion: Great Luck
Sharp Mind: ?professional?
Novice 1 Advance: Bonded Heirloom
Novice 2 Advance: Power Points
Novice 3 Advance: New Power: Entangle, Boost/Lower Trait
Seasoned 1 Advance: Channeling
Seasoned 2 Advance: New Power: Dispel, Smite
Seasoned 3 Advance: Rapid Recharge
Seasoned 4 Advance: Power Points
Powers
3rd Eye: Detect Arcana (2pp, rng smarts, dur 5, see magical effects/creatures, identify type on raise; ignore 4/all penalties from magical concealment)
- Mod: Additional Recipients +1pp/extra target
- Mod: Area Effect +1pp MBT, +2pp LBT
Mystic Camo: Conceal Arcana (2pp, rng smarts, dur 1hr, contest any attempt to detect magic on target)
- Mod: Additional Recipients +1pp/extra target
- Mod: Area Effect +1pp MBT, +2pp LBT
- Strong 1pp for -2 to attempts to pierce concealment
Silver Ward: Arcane Protection (1pp, rng smarts, dur 5; -2/-4 vs powers and 2/4 armor vs powers)
- Mod: Additional recipients +1pp/extra target
Mystic Tools: Boost/Lower Trait (2pp,rng smarts, dur 5/instant lower; raise or lower target trait die type 1/2)
- Mod: Additional recipients +1pp/extra target
- Strong 1pp for -2 to Spirit to shake off lowering
Hiems vincula: Entangle (2pp, rng smarts, target is Entangled/Bound, bonds Toughness 5)
- Mod: Area Effect +2pp MBT, +3pp LBT
- Strong 2pp for -2 to free oneself, bonds Toughness is 7
Disperdorius: Dispel (1pp, rng smarts; cause power to end, can counter if on Hold, -2 if targeted power is different AB, target caster Distracted on raise)
- Mod: Power 1pp to target enchanted device and shut down for 1 rnd/2 rnds, -2 to target enchanted items, -4 for divine/legendary relics
Smite
Defendarius: Protection (1pp, rng smarts, dur 5; +2/+4 armor to target, does not stack with worn armor)
- Mod: Additional Recipients +1pp/extra target
- Mod: More Armor 1pp +2 armor
- Mod: Toughness 2pp makes Armor grant Toughness instead of armor; stacks with worn armor
Gear
Cash - $2081
Gramma's Handflower (Casting Focus Bonded Heirloom; +1 Spellcasting, +2 Armor)
Everclean Glasses (+1 Notice), 1000
Encyclopedia Magicka (+1 Principles of Magic), 1000
Switchblade (Str+1d4, -2 to be noticed if hidden), 10
Camera (Film), 75
Cellphone, 100
Flashlight, 3
Clothes (4 changes), 80