04 Wenatchee Night Lands

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Re: 04 Wenatchee Night Lands

Post by Raphael » Wed Dec 05, 2018 9:35 pm

Raphael carefully assesses his teammates, attempting to discern whether any of them need healing. When he's satisfied that they all seem healthy enough to move along, he follows BIOden without a word.
Raphael, Guardian http://savagerifts.com/sr/viewtopic.php?f=166&t=2711
Pace: 6; Parry: 5 Toughness: 5
Combat-Relevant Edges & Abilities:
Champion, Danger Sense
Bennies: 4/3; Golden Benny: 1/1 Blue/Rambo Benny 1/1

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Location: Black Company

Re: 04 Wenatchee Night Lands

Post by RFT » Thu Dec 06, 2018 8:18 am

As the team approaches the door they believe Mary is behind there are no signs of alarm or even the abnormal. Other than the weeping and moans coming from the prisoners through the still open basement door there are no sounds to hear or odors to smell coming from the door or whoever is on the other side.
Shaping Worlds Together
The 99's Game Master Bennies 0
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack
    -2 EE and Unshake
  • Zarbun
    Ba'al Zarbun 0 (-1 Wound)
    Cookie 0
    Zwer 0 (-3 wounds, used Blaze of Glory)
    Headmaster 0

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard
  • The Jail
    Danielson 0 (spent to set the stage)
    Grimm 3 elan, Against the Odds, The Winning Side
    Harvest 0
    Marry 2 Against the Odds
    Michael 2 Against the Odds
Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks
Abreaz (The Target) 2 elan, Assassin, Can spend a Benny on a Joker for the Drop, Quick, Imp Level Headed, highly tactical, will attack the weakest target until defeated
  • -0 None spent
  • The Pursuit
    Nemesis (Captain - Temporal Wizard) 2
    Royce (Second Officer - Charmer) 4 elan
    Grudge (Security - Brute) 1
    Hiesh (Tactical - Illusionist) 2
    Iasah (Ally - Godling) 4 elan
    Slip (Partial Cyborg - Pilot) 2
  • Naruni
    Castruccio (Uteni - Contract Holder) 3 elan
    Opserv (Security - Repobot) 2
    Ultor (Security - Repobot) 2
    Indohc (Security - TW) 2
  • Dream Makers
    Aalor 0
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Clayton Hodge
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Re: 04 Wenatchee Night Lands

Post by Clayton Hodge » Sat Dec 08, 2018 1:07 pm

Clayton reaches up to tip his hat, forgetting he's currently a snake, then drops his hand and tells Tania, "Howdy there. Ah'm Clayton. Thiss one goes by Ssignal. We're here to resscue one of our own, but you're welcome to come with uss."

The grifter leads Signal up and towards where Mary should be when they meet up with the others.

"Y'all wouldn't believe how downright nassty it got down there, and ah ain't talkin 'bout tha ssewer. Ah reckon we oughta retrieve Mary and get out while the gettin' iss good. Sshe sshould be jusst ahead," Clayton says with a nod of his head towards the door.
Clayton "Snakebite" Hodge, (Venemous) Snake Lycanthrope
Clayton, Old West Snake 'Thrope
Pace: 6; Parry: 9(3) Toughness: 7(2)
  • +4 Armor (Total) vs Ballistics / Reduce AP by 4 (Ballistics)
Combat-Relevant Edges & Abilities:
  • Against the Odds: +2 to any Trait roll when spending a Benny, stacks with Elan
    Champion (S1): +2 damage dealt to and +2 Toughness against damage from supernaturally evil (or good) sources
    First Strike: Once per turn the hero (if not Shaken) gets a free Fighting attack against a single foe who moves adjacent to him. This automatically interrupts the opponent’s action and does not cost the hero his action if he is on Hold or has not yet acted this round.
    Invulnerability: Only shaken by damage. Only silver, rune/artifacts weapons, cursed weapons, and the bite/claws of other 'thropes can wound a 'thrope.
    Florentine (S2): +1 Fighting vs opponent with single weapon and no shield. -1 from any gang up bonus against Clayton. Florentine allow's Main Gauche's bonus to apply to Parry.
    Thief (I1): +2 to Climbing/Lockpick/Stealth + Notice/Repair vs traps & similar devices; Stealth Bonus urban only.
    Two-Fisted (I2): Ignore MAP to attack with one weapon in each hand.
Wounds: 0/3; Fatigue: 0/2
Bennies: 0/3; Golden Benny: 0/1
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Re: 04 Wenatchee Night Lands

Post by Triessa » Sat Dec 08, 2018 10:28 pm

Triessa goes to the door, then pauses on the macabre soundtrack. With a glance at the others she says, "Alright, be ready. No telling if there's trouble waiting inside, but it doesn't exactly sound encouraging."

When the team looked prepared, she pushed the door to the 'prison' open...

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Re: 04 Wenatchee Night Lands

Post by Tania » Sun Dec 09, 2018 7:36 am

Tania nods in grim agreement, "I am Tania, and I have to agree Clayton, this place is nasty. I am not sure why they let us go, but it can not be any good reason. Let us find your Mary and get gone while we can."

If they have been torturing Mary they way they did her, than she might not be in very good condition by now.
OOC Comments
Perception 1d8 = 4: 4 Wild Perception 1d6 = 2: 2
Current wounds = 2
current bennies = 4

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Re: 04 Wenatchee Night Lands

Post by Signal » Sun Dec 09, 2018 8:21 am

Notice 11, Smarts to Listen In On Any Encrypted Signal 4
Notice 1d6+2 = 6: 4 + 1d6 = 4: 4
1d6+2 = 6: 4 + 1d6 = 5: 5

Smarts for any encrypted signals 1d8-2 = 4: 6
Wild 1d6-2 = -1: 1
Signal emerges from the basement with Clayton and Tania and gives the rest of the team a nod. ”We ran into some trouble going in the back way. How’d you guys manage?” Oh, this is Tania, by the way. She looks creepy as all get out, but we found her down in a torture cell and she helped us fight a sentient bug swarm. That’s a real thing.”

Once they reach the door, he reaches out with his senses for any trace of electronics, either on the door or behind it. He also listens in on any radio or other chatter he can pick up (even if it’s encrypted) and feels around with his mind for any outlets, power or other lines he can jump into.

Before they move on, he shrinks himself down to present a smaller target, just in case.

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