Luke - In'Valian MARS Rogue Scientist

GMs: Pender Lumkiss & Koshnek
They see trouble, they shoot it.
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Luke
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Luke - In'Valian MARS Rogue Scientist

Post by Luke »

Dice and Stuff
MARS Rogue Scientist _
    • Fortune & Glory (3 rolls)
    • Roll 1: [dice:35pgu2d8]43423:0[/dice:35pgu2d8]: A Strong Suit of Armor
      • [dice:35pgu2d8][/dice]
      • Roll 1: Body Armor Table: [dice]43423:12[/dice:35pgu2d8]: [9] Embedded Toughness +1
      • Roll 2: Body Armor Table: [dice:35pgu2d8]43423:6[/dice:35pgu2d8]: [14] Extraordinary Craftsmanship
      • Roll 3: Body Armor Table: [dice:35pgu2d8]43423:7[/dice:35pgu2d8]: [6] High Density Plating
    • Roll 2: [dice:35pgu2d8]43423:1[/dice:35pgu2d8]: [12/11]: Fortune Favors the Bold
    • Roll 3: [dice:35pgu2d8]43423:2[/dice:35pgu2d8]: [10] Charming and Well Traveled
    • Hero's Journey (3 rolls)
    • Roll 1: [dice:35pgu2d8]43423:3[/dice:35pgu2d8]: Education Table: [18] +5 Skill Points (Healing, Investigation, Knowledge)
    • Roll 2: [dice:35pgu2d8]43423:4[/dice:35pgu2d8]: Training Table: [11] INC Repair I die, +1 to K/Electronics & K/Engineering.
    • Roll 3: [dice:35pgu2d8]43423:8[/dice:35pgu2d8]: Education Table: [2] Elan Edge
    • Filthy Rich (3 HJ rolls)
    • Roll 1: Ranged Weapons Table: [dice:35pgu2d8]43423:9[/dice:35pgu2d8]: [6] Exceptional Crafting +1 Shooting
    • Roll 2: Ranged Weapons Table: [dice:35pgu2d8]43423:10[/dice:35pgu2d8]: [15] Advanced Tech +2 AP
    • Roll 3: Ranged Weapons Table: [dice:35pgu2d8]43423:11[/dice:35pgu2d8]: [9] +1 Damage
    • In'Valian Custom Light Exoskeleton (2 HJ Rolls)
    • Roll 1: Body Armor Table: [dice:35pgu2d8]43423:5[/dice:35pgu2d8]: [13] Extraordinary Craftsmanship
    • Roll 2: Body Armor Table: [dice:35pgu2d8]43423:13[/dice:35pgu2d8]: [16] Embedded Targeting Enhancements +2 Ranged Attacks
Last edited by Luke on Thu Oct 04, 2018 10:45 pm, edited 2 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
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Luke
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Luke - Character Sheet

Post by Luke »

Character Sheet

Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Luke
Rank: Seasoned 4 Experience: 36 Advances Left: 0
Race: In'Valian
Iconic Framework: Rogue Scientist - Super Tech Scientist
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d4 [d12+2], Vigor d8
Charisma: 0; Pace: d4 [d8]; Parry: 5 (½ Fighting +2); Toughness: 6 [9 (21)] (½ Vigor+2 plus armor); Strain: 0

Notice: d10 K/Common: d10

Skills:
  • Climbing (St) d6
  • Fighting (Ag) d6
  • Healing (Sm) d6
  • Investigation (Sm) d10+2
  • K/Computers (Sm) d10
  • K/Electronics (Sm) d10+1
  • K/Engineering (Sm) d10+3
  • K/Medicine (Sm) d6
  • K/Science (Sm) d10+2
  • Lockpicking (Ag) d8
  • Notice (Sm) d10+2*
  • Repair (Sm) d10
  • Shooting (Ag) d8
  • Streetwise (Sm) d8+2
Hindrances
  • Curious (Major): Mechanical. Electrical. Sciency. Luke will figure out how it worked or did work.
  • Quirk (Minor): If it's broke fix it.
  • Vow (Minor): Super Science Treatise of the Three Galaxies (Hippocratic Oath for Super Tech)
  • Mania (Major): He did not see the 'Eye' in person but it keeps him awake when he sleeps.
  • Impulsive! (Major): The daredevil (Luke) almost always leaps before he looks. He rarely thinks things through before taking action. Such are the effects of old age and near-immortality.
Edges
  • Scholar: Add +2 to your total whenever these skills [K/Engineering; K/Science] are used.
  • Investigator: Investigators add +2 to Investigation and Streetwise rolls, as well as Notice rolls made to search through evidence.
  • McGyver: He suffers no negative penalties on Trait rolls for lack of equipment in most situations.
  • Elan: Spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
  • Filthy Rich: 20,000 cr; 3 Ranged Weapon HJ rolls.
  • Connection (Black Market - Bandito Arms): Has specific contacts in the underworld.
  • Connection (Black Market): Has contacts in the underworld.
  • Brave: Adds +2 to Fear tests.
  • Jack-Of-All-Trades: Unskilled roll for a Smarts-based skill, he may do so at d4 instead of the usual d4–2.
  • Linguist: Start with 10 languages, -2 to understand others.
  • Tinkerer: Like any master operator, you are skilled at modifying machines, but for you it goes beyond simple repair. You may make use of the Tinkering Modification rules.
  • Super Scientist: The limits of technology are simply problems to overcome for you. You may make use of the SuperTech construction rules.
  • I Know A Guy: Once per session, the player can invoke this Edge to effectively have the Connections Edge with any person or group.
  • Common Bond: The members of the 77th share a special bond. Any character in the 77th with this Edge may freely give his/her bennies to any other member of the 77th he can communicate with.
  • Scrounger: A Scrounger can make a Streetwise check, once per session, in any city or large town (−2 in smaller urban areas) (TLPG 74]
  • Strong Willed: Characters with strong willpower use their voice, steely stares, or quick wits to unnerve their opponents. Strong Willed adds +2 to a character’s Intimidation and Taunt rolls, as well as his Spirit and Smarts rolls when resisting Test of Wills attacks.
  • Edge: brief description
Cybernetics
Name (how many times selected, i.e. 1) - Strain: 0
  • Abilities and bonuses
Last edited by Luke on Thu Feb 21, 2019 2:25 pm, edited 12 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
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Luke
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Luke - Background

Post by Luke »

Background

Luke was born on In'Valia and lived a very fulfilling life there.

As a teenager he had taken apprenticeship with a scientist, a Doctor Vanto'o. His four year apprenticeship ended with an invitation by the Doctor to join him off world as a partner and fellow doctor. Luke thought nothing of it and accepted.

The first stop the partnership made was a secretive location. A location off the grid and not recorded any where in the Three Galaxies. This planet sat in the shadow of black hole and was referenced as a dark planet. It had no name but was the home of the Society of Super Technology and Science (SoSTaS). What better place to house the Three Galaxies top science and technology minds.

SoSTaS was where Luke, Doctor Vanto'o, and several other In'Valians were, when the Rift Entity visited In'Valia. The Wasting Disease crippled all of them. There were In'Valians on SoSTaS who volunteered to become lab rats. And SoSTaS began pouring its resources and time into a means to overcome the Wasting Disease.

Luke saw experiements in cybernetics, biochemical replacement, biomechanical enhancement, and others that seemed to little more than maintain the individuals. Science seemed to have reached its limits. Even Super Technology means were at a loss to reverse or restore those from the Wasting Disease.

SoSTaS was the first to suggest that their In'Valian members would best be supported by an Exoskeleton. The Exoskeleton design was an encomposing housing unit that limited the finese elements of nature and life.

Luke and Doctor Vanto'o were a handful of In'Valians equipped by SoSTaS, who returned to In'Valia to assist their world and people in addapting to the Wasting Disease.
Last edited by Luke on Tue Oct 09, 2018 10:14 am, edited 2 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
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Luke - Gear

Post by Luke »

Gear

In'Valian Custom Light Exoskeleton:
  • The In'Valian is in an open cockpit. They have neural controls that allow them to use the exoskeleton without extensive fatigue, though they can get it from all the normal sources. Using the Neural controls, the pilot can have the robotic exoskeleton put him into the chest/cockpit. The cockpit has a retractable glassteel dome that provides full environmental protection.
  • The Custom Light Exoskeleton provides
    • +7 Armor [+5 HJ || +12 Total Armor] and
    • +2 Toughness [+1 HJ || +3 Total Toughness],
    • as well as providing Full Environmental Protection.
    • It also has built-in hand held computer for basic functions (better than a normal suit's computer);[Crafted AI]
    • a communications system with a 10 mile range;
    • a public-address loudspeakers;
    • a laser distancer;
    • and a nightvision mode for vision.
    • The exoskeleton grants the wearer d12+2 Strength and 8 Pace.
    • The armor, while powered, ignores the d8 has no Strength Minimum for physical actions but not arcane skill rolls. (40 pounds, 242,000 credit value)
  • The suit is powered by a small nuclear battery, similar to that of power armor and has similar endurance.
    • It also has a full medical suite on board equivalent to the IRMSS system. It provides the same properties as the system on page 104 of the TLPG.
      • Trauma Kit:
      • A few steps above a standard first aid kit, this small field pack contains necessary and useful items for saving lives
        under the worst conditions.
      • It requires a Healing skill of at least d4 to use.
      • The trauma kit grants a +1 on all Healing rolls, and it also offsets up to −2 penalties.
      • Frequent use requires replenishing the supplies, as dictated by the GM. (3 lb, 2,600 credits)
    • Additionally, the armor gets two rolls on the Hero's Journey Body Armor Table.
      • Body Armor Table [13]: Extraordinary craftsmanship and lightweight materials mean your adventurer’s suit has its Strength Minimum reduced by one die type, while still gaining +1 Armor. This result may be applied up to two times.
      • Body Armor Table [6]: Extra high-density plating and other design factors grant +3 Armor to your hero’s starting armor.
    • Also, a sidearm (such as the one the character gets from their starting gear) can be built into each arm of the exoskeleton or one rifle (not heavy weapons like plasma weapons) can be built into one arm only. These weapons are powered by the suit itself and require no E-Clip and have unlimited ammunition. Weapons using ballistic ammunition require external magazines and ammo drums (as normal).
    • TX-22/26 Precision
      • TX-22 Precision
      • Range: 18/36/72 || Damage: 2d6 || RoF: 1 || AP: 2
      • Weight: 3 || Cost: 15,000
      • Shots/Clip: 50
      • Notes: Semi-Auto, +1 Shooting
      • TX-26 Particle Beam Pistol
      • Range: 10/20/40 || Damage: 2d8 || RoF: 1 || AP: 2
      • Weight: 3 || Cost: -
      • Shots/Clip: 15
    • The armor can also use weapons in its hands, normally.
    • Vibro-Knife
      • Damage: Str+d6 || Weight: 2 || Cost: 7000
      • Notes: AP 4, Mega Damage
  • Fortune & Glory: Strong Suit of Armor
    • Body Armor Table [14]: Extraordinary craftsmanship and lightweight materials mean your adventurer’s suit has its Strength Minimum reduced by one die type, while still gaining +1 Armor. This result may be applied up to two times.
    • Body Armor Table [9]: Good for all combat situations, this armor suit has +1 embedded Toughness to handle the sharpest blades and most piercing lasers. This result may be applied up to two times.
    • Body Armor Table [16]: The helmet of his armor has exceptional embedded targeting enhancements, granting your hero +2 on all ranged attacks
Item
  • Info
Item
  • Info
Item
  • Info
Credits:

Contacts
Last edited by Luke on Sun Apr 07, 2019 1:08 pm, edited 5 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
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Luke - Advances

Post by Luke »

Advances

Attributes
  • Agility d4 --> d6 (hindrance) --> d8 (Novice 1),
  • Smarts d4 --> d6 (Racial) --> d10 (2),
  • Spirit d4 --> d8 (2),
  • Strength d4,
  • Vigor d4 --> d6 (1) --> d8 (Seasoned 1)
Skills
  • Complete Skill List:
    Boating (Ag)
    Climbing (St) --> d6 (3)
    Empathy (Sp)
    Driving (Ag)
    Fighting (Ag) --> d6 (2)
    Gambling (Sm)
    Healing (Sm) --> d4 (HJ) --> d6 (1)
    Intimidation (Sp)
    Investigation (Sm) --> d8 (MARS) --> d10 (HJ) --> +2 (Investigator Edge)
    K/Arcana (Sm)
    K/Computers (Sm) --> d6 (Racial) --> d8 (HJ) --> d10 (1)
    K/Cybernetics (Sm)
    K/Demolitions (Sm)
    K/Electronics (Sm) (used for sensors and such) --> d6 (Racial) --> d8 (HJ) --> d10 (1) --> +1 (HJ)
    K/Engineering (Sm) --> d8 (MARS) --> d10 (HJ) --> +1 (HJ) --> +2 (Scholar Edge)
    K/History (Sm)
    K/Law (Sm)
    K/Medicine (Sm) --> d6 (Setting Rules 77th)
    K/Politics (Sm)
    K/Science (Sm) --> d8 (MARS) --> d10 (1) --> +2 (Scholar Edge)
    Lockpicking (Ag) --> d8 (3)
    Mysticism (Sp)
    Notice (Sm) --> d10 (4) --> +2 (Investigator Edge)*
    Persuasion (Sp)
    Psionics (Sm)
    Repair (Sm) --> d6 (Racial) --> d8 (HJ) --> d10 (1)
    Riding (Ag)
    Shooting (Ag) --> d8 (3)
    Spellcasting (Sm)
    Stealth (Ag)
    Streetwise (Sm) --> d8 (MARS) --> +2 (Investigator Edge)
    Survival (Sm)
    Swimming (St)
    Taunt (Sp)
    Throwing (Ag)
    Tracking (Sm)
Iconic Framework
  • Begin with +5 skill points [Climbing d6 (3); Fighting d6(2).
  • Begin with any two Knowledge [K/Engineering; K/Science] skills at d8 and the Scholar Edge.
  • Begin with Investigation d8, Streetwise d8, and the Investigator Edge.
  • Begin with the following starting gear:
    Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol (traded in for TX 22 Precision), NG-S2 Survival Pack, 5d8 × 100 credits.
Racial Traits
  • Advanced Civilization: Start with a d6 in Knowledge (Computers), Knowledge (Electronics), and Repair. In'Valians are an advanced race with a high technology base. They also start with a free Novice or Seasoned Background, Professional, Social or Leadership Edge of their choice (and must meet all the Edge’s Requirements)[McGyver].
  • Smarter than Galactic Average: Start with a d6 in Smarts. This increases the trait’s maximum to d12+1.
  • Wasting Curse: Due to the ravages of the curse they suffer, In'Valians are constantly exhausted when doing any kind of physical exertion. When completing any task outside of, or without the benefit of, their exoskeleton, they suffer a -2 to all rolls from fatigue. This can include delicate work the suit is not ideal for.
  • In'Valian Exoskeleton:
    • All In'Valians start with a custom exoskeleton detailed below. Alternately, if the character gets a power armor through their iconic framework instead, they can get the In'Valian Combat Power Armor (detailed below).
    • The custom suits of the In'Valians are not simply armor, but the character's home. All bodily functions, their comfort, and all but long term medical care are handled by the armor. With direction from the pilot, it can bathe them, clothe them, and move them in and out of the armor itself. It has only basic robotic intelligence (similar to a skelebot) and can act as a computerized personal assistant to the In'Valian.
    • Any Iconic Framework gear, Hero's Journey result, or Fortune and Glory result that would replace their starting armor are ignored. Hero's Journey results that offer replacements should be rerolled, and the Strong Suit of Armor Fortune and Glory result offers three rolls on the Body Armor table instead of the normal benefit. [6/9/14]
  • Inheritance: The remaining In'Valians sold or leased their vast planet and now all of them are well off. All In'Valians count as Rich and cannot take that edge, though they can take Filthy Rich. The table rolls for Rich are used up in their Exoskeleton. They start with 5,000 credits, in addition to funds from their Iconic Framework.
  • Inconveniently Sized: At seven or eight feet tall, In'Valian exoskeletons are ill-suited to riding in most robot vehicles and many smaller vehicles. Purchases and repairs are at least tripled in cost, and there’s no way he can manage a Glitter Boy suit or any other power armor built for a normal-sized humanoid frame. He also suffers a −2 to any checks made to operate a vehicle or its weapons not refitted for size one characters. Any gear gained from an Iconic Framework is assumed to be custom-built for the character.
  • Mentally Unstable: The character has experienced a seriously traumatic experience and it touches all members of the race in different ways. Choose one result from the psyche degradation table on page 17 of TLPG.[Mania (Major) His dreams are filled with the Eye, that is all watching.]
  • Restricted Path: In'Valians are unable to access PPE and ISP. The selection means the race cannot take any Arcane Background or an Iconic Framework which includes such an Arcane Background.
Hero’s Journey
  • Education Table
  • Roll result [18]
  • Description:
    Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills. [Healing d4 (1), Investigation d10 (1), K/Computers d8 (1), K/Electronics d8 (1), K/Engineering d10 (1) ]
Hero’s Journey
  • Experience & Wisdom Table
  • Roll result [2]
  • Description:
    Your hero knows how to make the most of second chances. He has Elan.
Hero’s Journey
  • Training Table
  • Roll result [11]
  • Description:
    Functional machines and technology often mean the difference between life and death in the world of Savage Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, as well as +1 on Knowledge (Electronics) and Knowledge (Engineering) rolls.
MARS Fortune & Glory
Fortune and Glory
  • Roll result [2] - A Strong Suit of Armor
  • Description:
    In'Valian Racial Traits state that 3 HJ Body Armor Rolls instead of A Strong Suit of Armor
Fortune and Glory
  • Roll result [10] - Charming and Well Traveled
  • Description:
    You hero begins with the Rich Edge (Filthy Rich Edge - Racial Traits) and the Connections Edge with two factions [ ].
Fortune and Glory
  • Roll result [11] - Fortune Favors the Bold
  • Description:
    Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
Advances
  • Initial Advances: (From Hindrances):
    • INC Agility 1 die step
    • New Edge: Jack-Of-All-Trades
  • Cybernetic Modifications: none
  • Novice 1 Advance: INC Agility 1 die step
  • Novice 2 Advance: New Edge: Linguist
  • Novice 3 Advance: New Edge: Tinkerer
  • Seasoned 1 Advance: INC Vigor 1 die step
  • Seasoned 2 Advance: New Edge: Super Scientist
  • Seasoned 3 Advance: New Edge: Scrounger (01APR2019)
  • Seasoned 4 Advance: New Edge: Strong Willed (01APR2019)
  • Veteran 1 Advance: INC Vigor 1 die step
  • Veteran 2 Advance: Future Advance
  • Veteran 3 Advance: Future Advance
  • Veteran 4 Advance: Future Advance
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Luke on Tue Oct 23, 2018 8:25 pm, edited 6 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
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Luke - Bennies, Adventure Cards, & Campaign Specifics

Post by Luke »

Bennies, Adventure Cards, & Campaign Specifics
Bennies 4 + 2 _
Beginning 4
Fortune Favors the Bold (+1 Benny)
Track expenditures here:
Adventure Card:
Q1 2019 _
    • Novice [10]
    • Adrenaline Surge
      Your hero gets an additional and immediate turn (including new movement).
    • Seasoned [42]
    • Ace
      Play instead of rolling to make a trait test with a single automatic raise.
Setting Rules 77th
Setting Rulles 77th
[*] Knowledge Skill - K/Medicine d6
[*] Black Market Table: [dice:3um0unci]43428:0[/dice:3um0unci]: [5]
She’s done more and traveled more than anyone, and she always seems to know someone, somewhere, she can call on for information or aid. Your hero has the I Know a Guy Edge, and she gains +2 on all Connections rolls to contact and gain assistance.
  • Legendary Table - Legendary Journey
  • [dice:3um0unci]43428:1[/dice:3um0unci]: [8] A fate worse than death:
    Legends say when you try to take out your hero you best not miss because your hero can give as good as he can get. Missing your hero with an attack is worse because he has the ability redirect it right back at you! Chose, throwing, shooting, your arcane background skill, or fighting. Your receive the benefits of the counter attack edge appropriate to the skill chosen and a range that is appropriate for the one being used against you. If you already have counter attack and you choose fighting a second time gain one more use of the edge per round.
[*] After leveling together.
Last edited by Luke on Sun Mar 17, 2019 4:44 pm, edited 7 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke - XP, Cash & Credits

Post by Luke »

XP, Cash & Credits

INCOME
Total - 27300
  • Rogue Scholar || 2300 || [dice:3lv6ets3]43594:0[/dice:3lv6ets3]x100
  • Filthy Rich || 20000
  • Inheritance || 5000
OUTGOING
Total -
XP & EP REWARDS
Last edited by Luke on Thu Feb 21, 2019 2:27 pm, edited 5 times in total.
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Luke - Super Tech Worksheet

Post by Luke »

Super Tech Worksheet

Laser-Particle Beam Weapon
[*] Base: TX - 22 Precision
Base Weapon Stats__
TX-22 Precision
[*] Range: 18/36/72 || Damage: 2d6 || RoF: 1 || AP: 2
[*] Weight: 3 || Cost: 15,000
[*] Shots/Clip: 50
[*] Notes: Semi-Auto, +1 Shooting
[*] Rank:
Seasoned - 4 Points

[*] Modifiers:
  • Integrated Weapon (2 PP)
  • Limitation - Only Usable from Exoskeleton (-2 PP)
  • Switchable - Laser Pistol to Particle Beam (2 PP)
  • Weapon Trapping - Particle Beam (1 PP)
  • Weight Reduction - 50 % (1 PP)
[*] Cost:
  • 10,000 per 2 Points
  • Total Points = 6 Points
  • Cost = 30,000
  • Integrated Weapon Cost = Cost (30,000) x 1.5
  • Total Cost = 45,000
[*] Build:
Last edited by Luke on Tue Oct 09, 2018 1:27 pm, edited 6 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Luke and Remington

Post by Luke »

Captain Claude passed over the dossier on Remington Staghorn. As the file was pushed across the desk and the code and text were read by Luke and scanned by his exoskeleton's AI, Xander.

"Staghorn?" Luke sat there pondering as Xander spat information out in Luke's implanted audio piece.

Before he opened the file Xander rattled off several questions. Luke's gnarled hand rested upon the dossier, waiting for Xander to finish his prelimenary search and inquiry.

<Staghorn. Winchester Staghorn.>

<Deceased. Formerly of the 'Burbs.>

<Married. Wife Deceased. Children Unknown.>

As the last bit of info rattled around in Luke's memory banks, he slowly leaned forward and opened the dossier. A pair of lens appeared around Luke's eyes and he began to read the few pages on a young D'Norr Techno-Wizard with no home listed. Refugee? Former Slave? Orphan?

Luke had yet to look at the picture included in the dossier as he had started reading from the back of the file. Something Captain Claude noticed right away but said very little about. So when Luke did get to the front of the file with the picture attached, his ocular lens constricted and Xander began processing quickly in response to Luke's inquiries.

<Facial Structure.> <80% Match.>

<Skin Tone.> <Barring Mother's Contributions - 60%>

<Height and Weight.> <Relative Comparison - 40%>

<Magic. Powers.> <Rift Runner to Techno Wizard - 70%>

Captain Claude sat silently observing what little movement could be seen from the crippled and bent figure before him.

"Captain, this one I can most certainly work with. If for no other reason than to give him closure about his father."

The Captain looks inquisitvely, "His file says he is an orphan that cannot remember his parents."

Luke struggled to lift his head and look the Captain as straight on as possible, "The boy may not remember, but I do. Good people. Both died tragically."

Captain Claude nodded but did not say anything, at least not right away.

Before the Captain could ask the question that had come after every other dossier they had reviewed, Luke pulled a neckalce from somewhere, the Captain had given up trying to figure out. "The boy will want this back."

Luke placed a necklace with a stone beetle the size of large man's thumb on top of the picture in the dossier. "I am certain that he will want this back."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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