Luke's Super Tech Workshop

GMs: Pender Lumkiss & Koshnek
They see trouble, they shoot it.
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Future Super Tech Builds

Post by Luke »

Under GM direction a player at the start of the campaign and until the group moves on from Castle Refuge may have a Super Tech item built or modified with points up to their rank (Novice, Seasoned, Veteran, Heroic, and Legendary).

Requests will be placed here as will bookkeeping for cost and build notes.

Thanks for Building with Luke.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Luke's Super Tech Workshop

Post by Luke »

Antipas - Super Tech

Player Rank: Novice (2 PP)
Proposed Super Tech: Dock'ers Boots
  • Speed 2 - 2 x Pace (2 PP)
    Cost: 10,000 (paid)
    Time: [dice:a6pb4lkm]43634:0[/dice:a6pb4lkm] [29 hours]
    Build:
    • K/Engineering 1d10+3
      Novice Device -1
    • K/Engineering [dice:a6pb4lkm]43634:1[/dice:a6pb4lkm] [9 success, raise]
    • Wild [dice:a6pb4lkm]43634:2[/dice:a6pb4lkm]

    Code: Select all

    [b]Dock'ers Boots[/b]
    "These boots were made for running and that is just what you'll do."
    [u]Power[/u]: Speed 2
    [u]Effect[/u]: Double wearers natural base pace.
    A rather normal looking pair of jack boots. Scuffed and worn but very flexible and durable.
    Build by Luke
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Azumi - Super Tech

Post by Luke »

Azumi - Super Tech

Player Rank: Novice (2 PP)
Proposed Super Tech: All Seeing Mask
  • Awareness (3 PP)
  • Requires Activation (Must be Worn) (-1)
    Cost: 15,000 (paid)
    Time: [dice:pluyiqfn]43637:0[/dice:pluyiqfn] [12 hours]
    Build:
    • K/Engineering 1d10+3
      Novice Device -1
    • K/Engineering [dice:pluyiqfn]43637:1[/dice:pluyiqfn]
    • Wild [dice:pluyiqfn]43637:2[/dice:pluyiqfn] [5 success]

    Code: Select all

    [b]All Seeing Mask[/b]
    "Stylish protection for the face while keeping an eye on the surroundings."
    [u]Power[/u]: Awareness (SPC)
    [u]Effect[/u]: Azumi ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
    Cover penalties for solid objects still apply normally.
    Made of a flexible material, not commonly found on Rifts Earth, the mask at this point just looks good. 
    Azumi wears the mask to get the Power.
    Build by Luke
Last edited by Luke on Tue Oct 09, 2018 9:01 am, edited 6 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Remington - Super Tech

Post by Luke »

Remington - Super Tech

Player Rank: Novice (2 PP)
Proposed Super Tech: Burrowing Beetle
  • Burrowing (2 PP)
    Cost: 10,000 (paid)
    Time: [dice:2vdthmf3]43638:0[/dice:2vdthmf3] [5 hours]
    Build:
    • K/Engineering 1d10+3
      Novice Device -1
    • K/Engineering [dice:2vdthmf3]43638:1[/dice:2vdthmf3] [11 success, raise]
    • Wild [dice:2vdthmf3]43638:2[/dice:2vdthmf3]

    Code: Select all

    [b]Burrowing Beetle[/b]
    "<In Sanskrit> Hands and Feet. Dig Deep."
    [u]Power[/u]: Burrowing
    [u]Effect[/u]: Burrowing characters can tunnel through earth at half Pace (and may "run" as well).
    A dark grey stone carved in the shape of a a scarab beetle on a well oiled leather strap.
    Build by Luke
Last edited by Luke on Mon Oct 08, 2018 7:01 pm, edited 4 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Alenys - Super Tech

Post by Luke »

Alenys - Super Tech

Player Rank: Novice (2 PP)
Proposed Super Tech: Flame Heart Charm
  • Regeneration 1 (2 PP)
    Cost: 10,000 (paid)
    Time: [dice:3jzw3wx4]43639:0[/dice:3jzw3wx4] [23 hours]
    Build:
    • K/Engineering 1d10+3
      Novice Device -1
    • K/Engineering [dice:3jzw3wx4]43639:1[/dice:3jzw3wx4] [8 success, raise]
    • Wild [dice:3jzw3wx4]43639:2[/dice:3jzw3wx4]

    Code: Select all

    [b]Flame Heart Charm[/b]
    "All your mother's warmth and love in a nifty necklace keepsake."
    [u]Power[/u]: Regeneration 1
    [u]Effect[/u]: Increase the wearer's regeneration. (Slow becomes Fast). Recovery rolled once an hour.
    The charm sits entwined in braided gold chains. 
    It emits a faint red glow that grows brighter when the power is being used.
    Build by Luke
    Gold Chain
    Image
    Magma Heart.jpg
Last edited by Luke on Mon Oct 08, 2018 6:25 pm, edited 7 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Tsume - Super Tech

Post by Luke »

Tsume - Super Tech

Player Rank: Novice (2 PP)
Proposed Super Tech: Retractable Cat Claws
Power
  • Super Skill: Climbing 1 (1 PP)
  • Super Skill: Fighting 1 (12 PP)
Cost: 10,000 (paid)
Time: [dice:1gbw485f]44851:0[/dice:1gbw485f] [16 hours]
Build:
  • K/Engineering 1d10+3
    Novice Device -1
  • K/Engineering [dice:1gbw485f]44851:1[/dice:1gbw485f] [6 success]
  • Wild [dice:1gbw485f]44851:2[/dice:1gbw485f]

Code: Select all

[b]Retractable Cat Claws[/b]
"Here to complete the entire cat ensemble."
[u]Power(s)[/u]: [list][*] Super Skill: Climbing 1 (d4)
[*] Super Skill: Fighting 1 (d12+2)[/list]

[u]Effect[/u]: Increase the wielder's Climbing and Fighting skills. This Tech set is a pair of gloves and a set of strap on boot claws. 
Shiney Black Claws.
Build by Luke
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Antipas
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Re: Future Super Tech Builds

Post by Antipas »

While not super tech there are some Tinker mods I'd like put into Antipas' trench coat.

Antipas' Longcoat
Enhanced by Luke using nanomaterials from the Three Galaxies to enhance durability, the dispersal of heat from energy weapons, and to distribute the impact of ballistics. It also features a semi ridged smart frame that includes connection points for a backpack and magnetic weapon stowage to further increase the weight distribution abilities of the coat.
Base Item:Smith and Robards Armored Overcoat
Cost: none given
Minor Mods
  • +1 to toughness 5000 credits 4d6 hours
  • +1 to toughness 5000 credits 4d6 hours
  • +1 to Vigor rolls 5000 Credits 4d6 hours
  • +1 to Vigor rolls 5000 Credits 4d6 hours
Major Mods
  • Brawny edge 20,000 credits 4d6 days
Total cost: 40,000 credits 16d6 hours, 4d6 days
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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