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Adventure Cards (Q2 2019)

Posted: Mon Apr 01, 2019 8:39 pm
by Koshnek
The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.

The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card

Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.

Feel free to redraw your adventure cards, or keep the ones you have, as you see fit. You may draw now or wait until its officially Q1 2019.

Re: Adventure Cards (Q2 2019)

Posted: Mon Apr 01, 2019 9:25 pm
by Antipas
[dice:2xyskuce]51171:0[/dice:2xyskuce] Lucky Break: Play this card to completely negate the damage from one attack.

Re: Adventure Cards (Q2 2019)

Posted: Wed Apr 03, 2019 11:09 pm
by Alenysturathe
[dice:1ple34f6]51392:0[/dice:1ple34f6]

Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

Re: Adventure Cards (Q2 2019)

Posted: Sun Apr 07, 2019 10:42 am
by HollyTalayuki
[dice:18jemr7o]51650:0[/dice:18jemr7o] Base Roll
Dressed to Kill: Your hero dresses up, is “on” for
the night, or otherwise far more
attractive or charismatic than usual.
Add +4 to your Charisma for the
duration of the current “scene.”

[dice:18jemr7o]51650:1[/dice:18jemr7o] Extra for Enemy
Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.

Re: Adventure Cards (Q2 2019)

Posted: Sun Apr 07, 2019 1:01 pm
by Luke
Novice [dice:sbb90xy8]51658:0[/dice:sbb90xy8]
Hidden Stash
Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.


Seasoned [dice:sbb90xy8]51658:1[/dice:sbb90xy8] - Reroll [dice:sbb90xy8]51658:2[/dice:sbb90xy8]
Peace
Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.

Re: Adventure Cards (Q2 2019)

Posted: Mon Apr 08, 2019 10:46 am
by Tsume
Novice [dice:2iibi0mf]51696:0[/dice:2iibi0mf]
Deadly Blow
Play after damage is rolled to double the total of a successful melee attack.