CS vs Shamlin

GMs: Pender Lumkiss & Koshnek
They see trouble, they shoot it.
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CS vs Shamlin

Post by Pender Lumkiss »

Round 1.5: initiative
I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.
OOC Comments
Outside Near the town bar
Holly (1 card) [dice:2i3oeof0]53651:0[/dice:2i3oeof0]

Outside above house
Al (1 card, and -4 hit and notice from invisibility, note it does not work against advanced sensors) [dice:2i3oeof0]53651:1[/dice:2i3oeof0]

Inside house

Tsume (1 card) [dice:2i3oeof0]53651:2[/dice:2i3oeof0]
Antipas (2 card, exalted armor and absorb) [dice:2i3oeof0]53651:3[/dice:2i3oeof0]
Luke ( +1 success , 1 card) [dice:2i3oeof0]53651:4[/dice:2i3oeof0]
Cass( +2 success, 1 card) [dice:2i3oeof0]53651:5[/dice:2i3oeof0]
Smith ( 1 card) [dice:2i3oeof0]53651:6[/dice:2i3oeof0]

Outside 50” away from house (66” from holly)

1+[dice:2i3oeof0]53651:7[/dice:2i3oeof0] Samas in V formation (1 card with quick) [dice:2i3oeof0]53651:8[/dice:2i3oeof0]

Outside 200”
Death Head Transport (1 card) [dice:2i3oeof0]53651:9[/dice:2i3oeof0]

75” away

A CS Mark III ( Big boss sized mark V) with medium ion and medium laser (3 card, 2WC, lvl headed) [dice:2i3oeof0]53651:10[/dice:2i3oeof0]

10” from house in ally (had to have made notice check)

Laser targeting [dice:2i3oeof0]53651:11[/dice:2i3oeof0]

Dramatic task: 3/5
Dramatic thing [dice:2i3oeof0]53651:12[/dice:2i3oeof0] -4 to complete TN [dice:2i3oeof0]53651:13[/dice:2i3oeof0] gm benny EF [dice:2i3oeof0]53651:14[/dice:2i3oeof0]
Trouble roll [dice:2i3oeof0]53651:15[/dice:2i3oeof0] [dice:2i3oeof0]53651:16[/dice:2i3oeof0] luke’s suit malfunctions: [dice:2i3oeof0]53651:17[/dice:2i3oeof0] -1 Glitch
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Round 1.5 badguys rolls.

Mark III:
Crit Hit: [dice:15oovek4]53976:0[/dice:15oovek4] chasis: no extra effect
Driving Roll: [dice:15oovek4]53976:1[/dice:15oovek4]: no out of control
Vehicle moves 10” closer (40”)
-Notice or kn electronics to find Al on the radar scope [dice:15oovek4]53976:2[/dice:15oovek4]: Target Aquired
-Weapons: Medium Ion Cannon, and Medium vehicle laser (Shooting Al), Ion cannon no damage, Medium Laser: 1 wound.
  • Shooting MIC: [dice:15oovek4]53976:3[/dice:15oovek4] (Area Effect at short Range) GM benny for EF [dice:15oovek4]53976:9[/dice:15oovek4]
    • Damage: [dice:15oovek4]53976:10[/dice:15oovek4] MDC AP 4
    Shooting ML headshot, Range data system (-2 total penalty) (WC Houser): [dice:15oovek4]53976:4[/dice:15oovek4] wild [dice:15oovek4]53976:5[/dice:15oovek4] WC benny #1 Reroll [dice:15oovek4]53976:6[/dice:15oovek4] Wild [dice:15oovek4]53976:7[/dice:15oovek4] ace [dice:15oovek4]53976:8[/dice:15oovek4]
    • Damage: [dice:15oovek4]53976:11[/dice:15oovek4] Ace [dice:15oovek4]53976:12[/dice:15oovek4] Ace [dice:15oovek4]53976:13[/dice:15oovek4]AP 10
DHT: Firing on Holly! 1 wound from heavy laser
Heavy Rail Gun: [dice:15oovek4]53976:14[/dice:15oovek4] [dice:15oovek4]53976:35[/dice:15oovek4] [dice:15oovek4]53976:36[/dice:15oovek4]
2 Heavy Lasers: [dice:15oovek4]53976:15[/dice:15oovek4] GM benny for EF! [dice:15oovek4]53976:17[/dice:15oovek4][dice:15oovek4]53976:16[/dice:15oovek4]
Damage: [dice:15oovek4]53976:18[/dice:15oovek4] Lyboc Common bond Benny reroll [dice:15oovek4]53976:19[/dice:15oovek4], Llyboc common bond reroll: [dice:15oovek4]53976:20[/dice:15oovek4]AP 15

Inside House:

Sammy TK: [dice:15oovek4]53976:21[/dice:15oovek4]

Samas: 4 shooting the house(rockets), 3 shooting Holly railgun, and 2 at Antipas (WC) railgun, all moving 20” closer.
—House: [dice:15oovek4]53976:22[/dice:15oovek4]
—Holly in the head (Miss): [dice:15oovek4]53976:23[/dice:15oovek4] [dice:15oovek4]53976:24[/dice:15oovek4] [dice:15oovek4]53976:25[/dice:15oovek4]
—antipas (Shaken, Shaken) [dice:15oovek4]53976:26[/dice:15oovek4] wild [dice:15oovek4]53976:27[/dice:15oovek4]
  • Damage: [dice:15oovek4]53976:28[/dice:15oovek4] Ace [dice:15oovek4]53976:32[/dice:15oovek4]Ap4 plus [dice:15oovek4]53976:29[/dice:15oovek4]
    Wild card damage(weapon modified): [dice:15oovek4]53976:30[/dice:15oovek4] plus [dice:15oovek4]53976:31[/dice:15oovek4]AP6, WC Benny reroll [dice:15oovek4]53976:33[/dice:15oovek4] plus [dice:15oovek4]53976:34[/dice:15oovek4] AP 6
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Round 2: initiative
I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.
OOC Comments
Outside Halfway to barn
Holly (1 card) [dice:1kc2hhfw]53651:0[/dice:1kc2hhfw]

Outside above house
Al (1 card, and -4 hit and notice from invisibility, note it does not work against advanced sensors) [dice:1kc2hhfw]53977:0[/dice:1kc2hhfw]

Outside down the street from house
Antipas (2 card, exalted armor and absorb) [dice:1kc2hhfw]53977:1[/dice:1kc2hhfw]

Inside house
Tsume (1 card) [dice:1kc2hhfw]53977:2[/dice:1kc2hhfw]
Luke ( 1 card) [dice:1kc2hhfw]53977:3[/dice:1kc2hhfw]
Cass( 1 card) [dice:1kc2hhfw]53977:4[/dice:1kc2hhfw]
Smith ( 1 card) [dice:1kc2hhfw]53977:5[/dice:1kc2hhfw]

Outside 30” away from house (66” from holly)

1+[dice:1kc2hhfw]53651:7[/dice:1kc2hhfw] Samas in V formation (1 card with quick) [dice:1kc2hhfw]53977:6[/dice:1kc2hhfw]

Outside 200”
Death Head Transport (1 card) [dice:1kc2hhfw]53977:7[/dice:1kc2hhfw]

75” away

A CS Mark III ( Big boss sized mark V) with medium ion and medium laser (3 card, 2WC, lvl headed) [dice:1kc2hhfw]53977:8[/dice:1kc2hhfw]

10” from house in ally (had to have made notice check)

Peete and commandos(1 card) [dice:1kc2hhfw]53977:9[/dice:1kc2hhfw]

Dramatic task: 5/5
—chance for Smith, case, Luke to draw from a leyline
Field Team Six Bennies
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Re: CS vs Shamlin

Post by Pender Lumkiss »

9 Samas move 10” more fancy flying [dice:9c4h0vxp]53978:0[/dice:9c4h0vxp] ace [dice:9c4h0vxp]53978:39[/dice:9c4h0vxp]wild [dice:9c4h0vxp]53978:1[/dice:9c4h0vxp] joker +2-2 for maneuver, -4 to hit, -2 map
(Samas are about 20” from house, 30” Antipas, 50” from holly)
Shooting house 4 rockets -2 MAP(reload): [dice:9c4h0vxp]53978:22[/dice:9c4h0vxp] 5-6 is bad [dice:9c4h0vxp]53978:37[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:38[/dice:9c4h0vxp] ap11
Shooting holly in the head ( 47 AP4, 4 wounds)
#1[dice:9c4h0vxp]53978:2[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:3[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:4[/dice:9c4h0vxp]
#2 [dice:9c4h0vxp]53978:5[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:6[/dice:9c4h0vxp] ace [dice:9c4h0vxp]53978:18[/dice:9c4h0vxp][dice:9c4h0vxp]53978:7[/dice:9c4h0vxp]
#3 [dice:9c4h0vxp]53978:8[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:9[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:10[/dice:9c4h0vxp]
  • damage [dice:9c4h0vxp]53978:23[/dice:9c4h0vxp] ap4
    Damage [dice:9c4h0vxp]53978:20[/dice:9c4h0vxp] ace [dice:9c4h0vxp]53978:21[/dice:9c4h0vxp] ace [dice:9c4h0vxp]53978:24[/dice:9c4h0vxp] plus [dice:9c4h0vxp]53978:25[/dice:9c4h0vxp]ace [dice:9c4h0vxp]53978:26[/dice:9c4h0vxp]ace [dice:9c4h0vxp]53978:27[/dice:9c4h0vxp]AP4
Shooting Antipas (shaken)
#1 [dice:9c4h0vxp]53978:11[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:12[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:13[/dice:9c4h0vxp] TD [dice:9c4h0vxp]53978:19[/dice:9c4h0vxp]
#2 [dice:9c4h0vxp]53978:14[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:15[/dice:9c4h0vxp] [dice:9c4h0vxp]53978:16[/dice:9c4h0vxp] wild [dice:9c4h0vxp]53978:17[/dice:9c4h0vxp] TD [dice:9c4h0vxp]53978:28[/dice:9c4h0vxp]
  • Damage [dice:9c4h0vxp]53978:29[/dice:9c4h0vxp]Ap6
Mark III 40” away fires on AL(28” away)
MIC: shooting [dice:9c4h0vxp]53978:30[/dice:9c4h0vxp]

Laser cannon head shot(shaken) [dice:9c4h0vxp]53978:31[/dice:9c4h0vxp] wild [dice:9c4h0vxp]53978:32[/dice:9c4h0vxp]
Damage: [dice:9c4h0vxp]53978:33[/dice:9c4h0vxp] plus [dice:9c4h0vxp]53978:34[/dice:9c4h0vxp] ap 10 wild card benny 2 reroll [dice:9c4h0vxp]53978:35[/dice:9c4h0vxp] plus [dice:9c4h0vxp]53978:36[/dice:9c4h0vxp] ap 10
Field Team Six Bennies
3/6
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Round 3:

Round 3: initiative
I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.

OOC Comments
Outside heading to 2 SAMAS
Holly (1 card) [dice:1spww8nj]54265:0[/dice:1spww8nj]

Outside flying towards CS Mark III
Al (1 card, and -4 hit and notice from invisibility, note it does not work against advanced sensors) [dice:1spww8nj]54265:1[/dice:1spww8nj]

Outside down the street from house
Antipas (2 card, exalted armor and absorb) [dice:1spww8nj]54265:2[/dice:1spww8nj]

House Rubble
Tsume (1 card) [dice:1spww8nj]54265:3[/dice:1spww8nj]
Luke ( 1 card) [dice:1spww8nj]54265:4[/dice:1spww8nj]
Cass( 1 card) [dice:1spww8nj]54265:5[/dice:1spww8nj]
Smith is on his own mission

Outside 20” away from house (36” from holly), 10” from Al (Al actually flew past them)

8 Samas in Kappa formation (1 card with quick) [dice:1spww8nj]54265:6[/dice:1spww8nj] (4 that have been shooting rockets, called A1-4 are shaken and do not get the benifit of the -4 to hit formation. Antipas has two targeting him and Holly has two targeting her.

Outside 200”
Death Head Transport (1 card) thematically not really involved in the combat on ground.

40” away from house rubble, 16” from Al, 30” from Antipas and Holy

A CS Mark III ( Big boss sized mark V) with medium ion and medium laser (3 card, 2WC, lvl headed) [dice:1spww8nj]54265:7[/dice:1spww8nj]

16” from house in ally (had to have made notice check)

Peete and commandos(1 card) [dice:1spww8nj]54265:8[/dice:1spww8nj]

On hover Bike: 50” from town ( Mark III), 80” from SAMAS. going 30” (-2 piloting rolls)

Ian: [dice:1spww8nj]54265:9[/dice:1spww8nj]
Mike(quick) [dice:1spww8nj]54265:10[/dice:1spww8nj]
Dramatic task: 5/5 Finished!
Field Team Six Bennies
3/6
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Top of the Round:
CS Commandos Shooting Kozco: +2 bonus [dice:1ybwz6ur]54266:0[/dice:1ybwz6ur] ace [dice:1ybwz6ur]54266:1[/dice:1ybwz6ur]
  • Damage: [dice:1ybwz6ur]54266:2[/dice:1ybwz6ur] ace [dice:1ybwz6ur]54266:5[/dice:1ybwz6ur]
    Damage: [dice:1ybwz6ur]54266:3[/dice:1ybwz6ur]
    Damage: [dice:1ybwz6ur]54266:4[/dice:1ybwz6ur]
    Damage: [dice:1ybwz6ur]54266:6[/dice:1ybwz6ur]
    Damage: [dice:1ybwz6ur]54266:7[/dice:1ybwz6ur]
Mark III, 4” AL, 50” Holly, SAMAS 34”, 20” from J and W
-WC Mind Melter and a CS grunts. Hatch pops open, CS grunt with laser rifle and a bald headed man. Has detect Arcana up
-Mind Melter MAP: Exalted Slumber on Jones and Wattsen: extra ISP for Range and Bonus to cancel MAP [dice:1ybwz6ur]54266:8[/dice:1ybwz6ur] Wild [dice:1ybwz6ur]54266:9[/dice:1ybwz6ur] Ace [dice:1ybwz6ur]54266:10[/dice:1ybwz6ur]: Raise!
-Mind Melter Puppet Al with mentalist, extra ISP for MAP : [dice:1ybwz6ur]54266:11[/dice:1ybwz6ur] Wild [dice:1ybwz6ur]54266:12[/dice:1ybwz6ur] Extra Effort: [dice:1ybwz6ur]54266:13[/dice:1ybwz6ur]: 8, go stand next to the giant Wolf.

Shooting vs Fenrir:
Ion Cannon [dice:1ybwz6ur]54266:14[/dice:1ybwz6ur]
  • Damage: [dice:1ybwz6ur]54266:17[/dice:1ybwz6ur] Raise [dice:1ybwz6ur]54266:21[/dice:1ybwz6ur] Ace: [dice:1ybwz6ur]54266:18[/dice:1ybwz6ur]AP 4
Laser headshot [dice:1ybwz6ur]54266:15[/dice:1ybwz6ur] wild [dice:1ybwz6ur]54266:16[/dice:1ybwz6ur] GM Benny Reroll: [dice:1ybwz6ur]54266:19[/dice:1ybwz6ur] Wild [dice:1ybwz6ur]54266:20[/dice:1ybwz6ur]

Mark III starts moving away, backwards. 10”

4 SAMAS with rocket launchers.
Shaken: [dice:1ybwz6ur]54266:22[/dice:1ybwz6ur] wild [dice:1ybwz6ur]54266:23[/dice:1ybwz6ur]
2 draw chainswords and attack Tsume: [dice:1ybwz6ur]54266:24[/dice:1ybwz6ur] [dice:1ybwz6ur]54266:25[/dice:1ybwz6ur]
1 closes 10” to Luke (circling arround Holly)fires railgun, [dice:1ybwz6ur]54266:26[/dice:1ybwz6ur] [dice:1ybwz6ur]54266:27[/dice:1ybwz6ur] [dice:1ybwz6ur]54266:28[/dice:1ybwz6ur]
  • Damage with raise [dice:1ybwz6ur]54266:32[/dice:1ybwz6ur] ace [dice:1ybwz6ur]54266:38[/dice:1ybwz6ur]raise [dice:1ybwz6ur]54266:33[/dice:1ybwz6ur] AP4
    Damage [dice:1ybwz6ur]54266:34[/dice:1ybwz6ur] ace [dice:1ybwz6ur]54266:39[/dice:1ybwz6ur]AP4
    Damage [dice:1ybwz6ur]54266:35[/dice:1ybwz6ur]AP4
1 closes 10” to cas (circling arround Holly) fires railgun [dice:1ybwz6ur]54266:29[/dice:1ybwz6ur] [dice:1ybwz6ur]54266:30[/dice:1ybwz6ur] [dice:1ybwz6ur]54266:31[/dice:1ybwz6ur]
  • Damage [dice:1ybwz6ur]54266:36[/dice:1ybwz6ur] ace [dice:1ybwz6ur]54266:40[/dice:1ybwz6ur]AP4
    Damage [dice:1ybwz6ur]54266:37[/dice:1ybwz6ur]AP4
2 SAMAS approach Antipas closing to 15”
Pulling out rocket launchers
Shooting [dice:1ybwz6ur]54266:41[/dice:1ybwz6ur]
Shooting [dice:1ybwz6ur]54266:42[/dice:1ybwz6ur] wild [dice:1ybwz6ur]54266:43[/dice:1ybwz6ur]
Damage: [dice:1ybwz6ur]54266:44[/dice:1ybwz6ur] ap11

Agility: [dice:1ybwz6ur]54266:53[/dice:1ybwz6ur] wild [dice:1ybwz6ur]54266:54[/dice:1ybwz6ur] for get the below, they just crash at Holly’s feet.
-4 for head shot, Holly, two SAMAS close pulling out chain swords and going for your eyes! Piloting [dice:1ybwz6ur]54266:45[/dice:1ybwz6ur] wild [dice:1ybwz6ur]54266:46[/dice:1ybwz6ur] plus 2 damage. Fighting wild attack [dice:1ybwz6ur]54266:47[/dice:1ybwz6ur] [dice:1ybwz6ur]54266:48[/dice:1ybwz6ur] gm benny for extra effort [dice:1ybwz6ur]54266:49[/dice:1ybwz6ur]
  • damage with raise 1d12+4 +2d10+4+2 ap2[dice:1ybwz6ur]54266:50[/dice:1ybwz6ur] plus [dice:1ybwz6ur]54266:51[/dice:1ybwz6ur] plus [dice:1ybwz6ur]54266:52[/dice:1ybwz6ur]
Field Team Six Bennies
3/6
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Round 4:

Round 4: initiative
I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.

OOC Comments
Outside heading to 2 SAMAS
Holly (1 card) [dice:3reg6q80]54265:0[/dice:3reg6q80]

Outside flying towards CS Mark III, 14” away.
Al (1 card, and -4 hit and notice from invisibility, note it does not work against advanced sensors) [dice:3reg6q80]54376:9[/dice:3reg6q80]

Outside down the street from house

House
Tsume (1 card) [dice:3reg6q80]54376:0[/dice:3reg6q80]
Alleyway
Luke ( 1 card) [dice:3reg6q80]54376:1[/dice:3reg6q80]
Cass( 1 card) [dice:3reg6q80]54376:2[/dice:3reg6q80]
Antipas (2 card, exalted armor and absorb, darkvision) [dice:3reg6q80]54376:3[/dice:3reg6q80]
Smith is on his own mission



8 Samas in No formation (1 card with quick) [dice:3reg6q80]54376:4[/dice:3reg6q80] Tsume has two in Mellee, Holly has two at her feet, luke has 1 15” away, Cas has 1 15” away, Antipas has two targeting him 20” away. About 40” from AL, 50” from J@W.

Outside 200”
Death Head Transport (1 card) thematically not really involved in the combat on ground.

40” away from house rubble, 14” from Al, 50” from Antipas, Luke, Tsume, Cas, and 30” from Holy

A CS Mark III ( Big boss sized mark V) with medium ion and medium laser (3 card, 2WC, lvl headed) [dice:3reg6q80]54376:5[/dice:3reg6q80]

16” from GB in alleyway (had to have made notice check)

Peete and commandos(1 card) [dice:3reg6q80]54376:6[/dice:3reg6q80]

On hover Bike: 20” above Mark II), 50” from SAMAS. going 30” (-2 piloting rolls)

Witssen(exalted armor): [dice:3reg6q80]54376:7[/dice:3reg6q80]
Jones(quick, lvl headed) [dice:3reg6q80]54376:8[/dice:3reg6q80]
Dramatic task: 5/5 Finished!
Field Team Six Bennies
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Joker: The Mark III
Move away from the town 6”, now 20” from Al, 40” holly, 50” from A, C, L... 64” T
Exalted Boot shooting: psionics [dice:z7r9ccba]54593:0[/dice:z7r9ccba] wild [dice:z7r9ccba]54593:1[/dice:z7r9ccba]
Shooting: holly ion cannon d8 to 1d12+2 [dice:z7r9ccba]54593:2[/dice:z7r9ccba]
  • Damage [dice:z7r9ccba]54593:7[/dice:z7r9ccba] raise [dice:z7r9ccba]54593:8[/dice:z7r9ccba]
Shooting Holly in the head with laser: [dice:z7r9ccba]54593:3[/dice:z7r9ccba] wild [dice:z7r9ccba]54593:4[/dice:z7r9ccba] WC benny reroll [dice:z7r9ccba]54593:5[/dice:z7r9ccba] wild [dice:z7r9ccba]54593:6[/dice:z7r9ccba]
  • Damage [dice:z7r9ccba]54593:9[/dice:z7r9ccba] raise [dice:z7r9ccba]54593:10[/dice:z7r9ccba]
Both hit, no damage

5 SAMAS ( two fighting holly are dead)

2 vs Tsume both grapple and move 20” up. TN 9 or be up in the air 20”
Fighting +1 gangup, +2 wild... [dice:z7r9ccba]54593:11[/dice:z7r9ccba] gm benny reroll 1 (joker) [dice:z7r9ccba]54593:12[/dice:z7r9ccba]

1 vs Luke pops up 10” from the ground inbetween Holly and Al(invinible) 15” Holly and 20” from Al. Fires at Holly head railgun. [dice:z7r9ccba]54593:13[/dice:z7r9ccba] [dice:z7r9ccba]54593:14[/dice:z7r9ccba] [dice:z7r9ccba]54593:15[/dice:z7r9ccba] damage: [dice:z7r9ccba]54593:16[/dice:z7r9ccba]
No damage vs holly

2 vs antipas chainswords
And fighting full speed!
Piloting [dice:z7r9ccba]54593:21[/dice:z7r9ccba] wild [dice:z7r9ccba]54593:22[/dice:z7r9ccba] +2 damage for maneuver
Samas 1 wild attack: [dice:z7r9ccba]54593:17[/dice:z7r9ccba]
Samas 2 Daniels [dice:z7r9ccba]54593:18[/dice:z7r9ccba] ace [dice:z7r9ccba]54593:20[/dice:z7r9ccba]wild [dice:z7r9ccba]54593:19[/dice:z7r9ccba]
Damage: [dice:z7r9ccba]54593:23[/dice:z7r9ccba] plus [dice:z7r9ccba]54593:24[/dice:z7r9ccba] raise [dice:z7r9ccba]54593:25[/dice:z7r9ccba] ace [dice:z7r9ccba]54593:26[/dice:z7r9ccba] 26AP2MD

4 commandos holding the line +2 cover, 2 vs Luke grenades, 2 vs Cas lasers!

Shooting Underbarrel grenade AP vs Luke: [dice:z7r9ccba]54593:27[/dice:z7r9ccba]
Damage [dice:z7r9ccba]54593:28[/dice:z7r9ccba]AP8
Damage [dice:z7r9ccba]54593:29[/dice:z7r9ccba]AP8
Result: shaken

Shooting vs cass laser from the CS fire breather: [dice:z7r9ccba]54593:30[/dice:z7r9ccba], [dice:z7r9ccba]54593:31[/dice:z7r9ccba] ap2

Jones and Wittsen wake up fatigued.
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: CS vs Shamlin

Post by Pender Lumkiss »

DHT shooting [dice:1wqkimqu]54741:0[/dice:1wqkimqu] LLyboc will drop his two bennies to EF twice [dice:1wqkimqu]54741:1[/dice:1wqkimqu]

Samas Push [dice:1wqkimqu]54741:2[/dice:1wqkimqu]
Direction 1 up, 2 down, 3 back, 4 to the side (roll 1 or 2)
[dice:1wqkimqu]54741:3[/dice:1wqkimqu]
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Re: CS vs Shamlin

Post by Pender Lumkiss »

Round 5: initiative
I am rolling 1d56 to represent 4 jokers, this means I will not waste time with rerolls on duplicates or reshuffling.
Team with the high card goes first. Action happens as it is posted. Quick allows reroll on 1 through 20, Raise on Quickness allows reroll on 1 through 28. Every Card divisible by 4, except the Joker 56, is considered a club. 53-56 are jokers, they add +2 to trait rolls and damage(for the player that drew it or WC if a gm), and a benny to each player or wild card on that side.

OOC Comments
Outside heading to Mark III (brushed asside one SAMAS
Holly (1 card) [dice:3mk5031z]55190:0[/dice:3mk5031z]

Outside flying towards CS combat borg, 2” away.
Al (1 card, and -4 hit and notice from invisibility, note it does not work against advanced sensors) [dice:3mk5031z]55190:1[/dice:3mk5031z]

Outside in air above house

Tsume (1 card) [dice:3mk5031z]55190:2[/dice:3mk5031z]

Alleyway
Luke ( 1 card) [dice:3mk5031z]55190:3[/dice:3mk5031z]
Cass( 1 card) [dice:3mk5031z]55190:4[/dice:3mk5031z]
Antipas (2 card, exalted armor and absorb, darkvision) [dice:3mk5031z]55190:5[/dice:3mk5031z]
Smith is on his own mission



4 Samas in No formation (1 card with quick) [dice:3mk5031z]55190:6[/dice:3mk5031z] Tsume has one in Mellee, Holly has one near her feet, Antipas has two targeting him in melle. About 40” from AL, 50” from J@W.

Outside 200”
Death Head Transport (1 card) thematically not really involved in the combat on ground.

40” away from house rubble, 14” from Al, 50” from Antipas, Luke, Tsume, Cas, and 30” from Holy

A CS Mark III ( Big boss sized mark V) with medium ion and medium laser (1 card, 2WC, lvl headed) [dice:3mk5031z]55190:7[/dice:3mk5031z]

CS combat borg, lvl headed [dice:3mk5031z]55190:8[/dice:3mk5031z]

16” from GB in alleyway (had to have made notice check)

Peete and commandos(1 card) [dice:3mk5031z]55190:9[/dice:3mk5031z]

On hover Bike: 20” above Mark II), 50” from SAMAS. going 30” (-2 piloting rolls)

Witssen(exalted armor): [dice:3mk5031z]55190:10[/dice:3mk5031z]
Jones(quick, lvl headed) [dice:3mk5031z]55190:11[/dice:3mk5031z]
Dramatic task: 5/5 Finished!
Field Team Six Bennies
3/6
Locked

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