True Atlantean Undead Slayer

GMs: Pender Lumkiss & Koshnek
They see trouble, they shoot it.
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Pender Lumkiss
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True Atlantean Undead Slayer

Post by Pender Lumkiss »

51 total points: Compared to 62 for the combat cyborg.

Marks of Heritage - Unique Magical Tattoos (3 pts)
  • Clan Blade: Any sword from the Deluxe Core Book can be made as a tattoo. The crest of the clan will be worked into the hilt. Once summoned, this is a physical weapon which may be disarmed or stolen. Of course the True Atlantean may simply end the power early if this happens. This weapon does M.D. Activation Cost: 1 P.P.E. for 3 rounds.
  • Heart Pierced by a Wooden Stake (no blood): The character gains +4 armor vs. attacks from vampires and +4 to resist any vampiric powers. Activation Cost: 2 P.P.E. for 1 hour.
Increased PPE from Tatoos: 10 PPE +2 PPE per Tattoo they have, They are magical creatures. (10, basically 26PPE to start is a basic AB, and more power points 3 times, plus being magical like champion)

MDC Transformation: The Full Tattoo Conversion provides +6 M.D.C. natural Armor and +3 Toughness, which includes the maximum levels and possible bonuses for both Tattoo Armor Plating and Tattoo Reinforced Frame. These Armor and Toughness bonuses do stack at their full value with any Worn Armor providing M.D.C. Armor, but do not stack with non-M.D.C. Armor. (3lvls of armor(3pts) +4 for heavy, +3lvl of toughness (3pts)

Cannot Be Transformed- seems like an edge (2 pts)

Sense Vampires- edge(2pts)

Operate Dimensional Pyramids- Edge: 2pts

Brave- 2pts

Upgradable-2pts

Arcane Resistance-2pts

Master of Magic: The Tattoo man knows all mega powers for any powers known. 2pts

Tattoos ( combination of cybernetics and powers): Activating a tattoo takes an action and an amount of PPE equal to the strain. Powers if a tattoo are activated by lowest of spirit or vigor. All Tattoos can be modified by the standard selection of power modifiers. Characters can only take cybernetics up to their normal strain value. Note the tattoo man starts with the magical version of the upgrade edge.
Crit failure:
  • All tattoos are subject to TD penalties until repaired by a master tattoo artist.

Pick 5 cybernetics and 4 powers (note this grants an additional 18 ppts) (14 pts)
Example:
  • Flaming Sword (Embedded weapon with a TW flame sword)
    Bow/Crossbow (Embedded Cross bow)
    Invulnerability: Armor power
    Elemental control Air: Elemental Manipulation (Aspect Air)
    Rose tattoo: Heal Power
Iconic Edges:Animal Tattoo, Monster Tattoo, Leyline Phasing, Sense Rifts, Sense Leylines

These are tattoos not cybernetics! Cybernetics are not “always on and must be activated by paying PPE=strain value and the lower of vigor or spirit as an activation roll. But once activated they last 1 hour and cost 1 ppe to maintain.

Archenemies: They are hunted mercilessly by vampires, vampire intelligences, and minions of the Splugorth. They gain the wanted major Hindrances for Vampires and Splugorth. During complication draws when facing these groups they get two cards to see if they get a club complication as they are focused on.

Vow(Major): Hunt vampires and
Undeadslayers are not motivated by money and any wealth they amass is given quickly to others in need. Poor Hindrence.
Acquiring more Tattoos: Undead Slayers can take either the new power edge or the Upgrade edge representing effort to get another tattoo from a clan elder.

Need to add a few more complications.
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Pender Lumkiss
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Re: True Atlantean Undead Slayer

Post by Pender Lumkiss »

Additional complications:

No magic like crazy

No race but gains a d6 in spirit to reflect his true Atlantan decent.

Touchy Feely.

Hard to find: A master tattoo artist is unbelievably hard to find and thus once a tattoo malfunctions it is often hard to fix. All networking rolls to find a master tattoo artist are made at -4.
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Pender Lumkiss
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Re: True Atlantean Undead Slayer

Post by Pender Lumkiss »

Undead Slayer

An elite fighting force of True Atlanteans dedicated to the eradication of evil. They travel dimensions and to other worlds in their pursuit to destroy vampires and their ilk. These warriors are called the Undead Slayers and are empowered by Tattoo magic.

Heroes Journey: Three rolls from Enchanted Items, Magic and Mystisism, Experience and Wisdom, and Training.

MDC Transformation: Having their body inscribed with so many tattoos transforms them into a MDC creature. They gain +6MDC, and +3 toughness. This includes the maximum levels and possible bonuses for both Tattoo Armor Plating and Tattoo Reinforced Frame. These Armor and Toughness bonuses do stack at their full value with any Worn Armor providing M.D.C. Armor, but do not stack with non-M.D.C. Armor.
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