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The Crew Has a Choice to make

Posted: Sat Mar 21, 2020 11:38 am
by Ndreare
So the ship is in a bad way, the crew is forced to make some decisions.
As the remorseless searches the ship’s systems for the various damage and risk points and assesses the crew for potential sabotage. They find some very unwanted information as the full damage assessment is made:
  • AI, the AI is missing! That is correct the ships AI normally designed to work with the crew and aid in piloting is missing. The previous host location in engineering is empty! Luckily once you get back Remorseless from Granny, Death Otter can install her.
  • Engines & Propulsion, speed reduced by 25% from grenades and other damage to engine room. All rolls from the engine room suffer additional -2.
  • Hull damage, report shows little to no structural damage.
  • Bridge, will need completely rebuilt all operations from bridge are at -4, without the bridges interface between mundane and TW systems all operations from any other location is at an additional -2
  • Life Support, seems to be working fine.
  • Piloting, can only be done from the bridge and likewise suffers a -4 as well as a full EVA.
  • PPE Battery, completely destroyed and currently running about the ship like they own it.
  • Rift Drive, damaged, but operable. Can be activated if you find enough PPE, but suffers an additional -2 above to the -4 from piloting from bridge.
  • Sensors and Navigation, sensors seem to be working well. However the feed and navigation are fed primarily through the bridge. They can be accessed from engineering with a -2, but the state of engineering means this will aggregate to a -4.
  • Shields, seem to be working well, though interfacing them without access to the bridge must be done from the engine room or suffer a -2.
  • Weapons Systems, fully functional.

Re: The Crew Has a Choice to make

Posted: Sat Mar 21, 2020 6:09 pm
by Venatus Vinco
I think we need to get back to the Old Lady.

She has our ship and our AI. She also has a TW factory with the means to repair this ship.

If we have to take jobs to get there and do makeshift repairs until we can that works for me.

Sa'Maku

Re: The Crew Has a Choice to make

Posted: Sat Mar 21, 2020 6:18 pm
by Snake Eyes
I'll defer to Sa'Maku. I don't know where we are. It's definitely Kal's idea though, whatever we do.

Re: The Crew Has a Choice to make

Posted: Sat Mar 21, 2020 6:28 pm
by Ndreare
But neither of you voted
:(

Re: The Crew Has a Choice to make

Posted: Tue Mar 24, 2020 2:21 am
by Freemage
Note what we've learned about dealing with Granny (my last in-character post as Thissok)--it's dangerous business. We're probably better off showing up on her doorstep already in full form, if possible. Given that, I'm going to propose another option:

1: Find a Ley Line, either one in space if such things exist, or one on a planet if that's what we've got to do.
2: Use the PPE to charge the Rift Drive, and get to a reasonably secure, reliable (not Granny) place to obtain repairs
2A: This will likely involve making deals, or robbing someone to get the funds.
3: With the ship repaired, go back and collect the Remorseless AI and Brokner's bot-buddy.
4: Attempt to claim some reasonable compensation from Granny re: Imprisoning dragons. If we can re-acquire the old ship, and turn that back into our employer, that should pay off our debt to him even without the AI on board; at that point, we're true free agents.

Re: The Crew Has a Choice to make

Posted: Thu Mar 26, 2020 10:53 am
by Venatus Vinco
Changed my vote to the Freemage plan!

Re: The Crew Has a Choice to make

Posted: Thu Mar 26, 2020 3:29 pm
by Snake Eyes
I'm on board with the Freemage plan.

Re: The Crew Has a Choice to make

Posted: Sun Mar 29, 2020 10:40 am
by Death Otter
Freemage, with the caveat that we can get parts for repair while we recharge the drive. With our dragon friends!