10 Grandma! It's been a while.

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Ndreare
Savage Siri
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Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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10 Grandma! It's been a while.

Post by Ndreare »

The trip to Granma’s seems a little nervous with more than half your crew taking the opportunity to get off the ship even on this planet. Howard and his men are fascinated by the technology of the ship, but find themselves frustrated that even with Brokner’s explanations of how he used the parts they made and how he worked the repairs, they still could not understand it. His men seem to fit in well with the crew, as they each remain in a human form on the ship giving them a sense of comradery.

Eventually the decision of how to approach the warehouse and factory is something Death Otter is faced with. The ship itself is repaired well enough and the crew under Brokner’s direction with the help of the rescuees that the ship is getting in better shape as time going on. Howard’s men even offer to provide all of the energy needed to fly the ship, saving your own crew the effort.

The ship unable to land on the ice planet and without an away craft is still left to rely on the normally emergency use life pods. But their conditions have been reviewed and they power supplies are verified to have years left in them.

Landing outside the forcefield on the ice planet the crew can easily see the towers on the top of the factory and ships being allowed to come and go through the forcefield somehow. The look of the planet seems as before, but for some reason the giants have little to no interest in the tiny escape pods used for traveling.


Instructions

We are resetting resources here, everyone start with an extra benny for the excellent post in 9.0


Who is going down to Peral 5, how many pods are you taking?
Howard and his crew are willing to leave here if needed or help you secure the ship while you are on the land knowing your crew is new and not yet loyal to you. He assures you that he and his men would have no trouble keeping the crew in line.

Phase World - The Remorseless Game Master Bennies 5; Mission: Get Revenge on Durrack
  • +6 Players
    +1 Sidekicks (Not counting Rust Bucket who is temporary out of play)
    -2 Benny for Special Ritual & Extra Effect
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -1 reroll not to fly away
    -1 Reroll to hit Sa'Maku in vengeance
    -1 Reroll to damage Sa'Maku in vengeance
    -1 New Card for Debrek to go before Thissok

Nightbane Game Master Bennies 4, Murder a man at his place of business]




Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Zilaetheryan
Posts: 19
Joined: Wed Feb 26, 2020 6:38 pm

Re: 10 Grandma! It's been a while.

Post by Zilaetheryan »

Zil stretches to his full height and wingspan outside the ship, his claws keeping him lightly anchored to the metal hull.

To his brothers, he sends, Finally! I will escort our new crew down to the planet's surface. Perhaps something interesting will happen down there.
Zilaetheryan
Humanoid Form Pace: 6; Parry: 7, 9 w/FIWS; Toughness: 22(11)
Dragon Form Pace: 6; Flight Pace: 18; Parry: 7; Toughness: 38(18) MDC; Size: 6
Notes: Causes Fear checks (in dragon form); Resistant to fire and cold (-4) (in dragon form); Enemies (human supremacists)
Zil

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Kalaetheryan
Posts: 30
Joined: Thu Feb 27, 2020 9:16 am

Re: 10 Grandma! It's been a while.

Post by Kalaetheryan »

Kal prepares to exit the ship, but stops short and turns to @Death Otter. "You are in charge, and know this person better than I do. What can you tell me of this 'Grandma'? Is she likely to be intimidated by three dragons striding boldly through her gates? Shall we assume our alternate forms? Should one or more of us remain with the ship?" He looks around, confirming @Zilaetheryan is already outside before continuing. "I believe at least one of either myself or @Malaetheryan should accompany Zil. It is best not to let his urges run unchecked should there be matters of delicate handling to address. You understand." He smiles as reassuringly as a dragon can when being diplomatic about draconic tendencies. "I can lend some weight to @Fiona Gladbrooke's already formidable gifts at persuasion and diplomacy. Mal, on the other hand, may be best suited to ward off this person's arcane wiles, if there are any." He begins to look somewhat exasperated with the unknown factors of this endeavor. "I simply should know as much as you can tell me so I can devise a plan. Allocation of resources is important in dealings of business. Is this a neutral party, or are there hidden hostilities to deal with?"
Kalaetheryan
Kalaetheryan sheet
Current Status Post
Parry: 5; Toughness 37 (18)
Active Powers: None
Wounds: 0/4; Fatigue: 1/2

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Malaetheryan
Posts: 12
Joined: Sun Mar 08, 2020 2:14 am

Re: 10 Grandma! It's been a while.

Post by Malaetheryan »

Malaetheryan considers. "I admit, I want to go for purely personal reasons--I'm curious about all of this, especially this woman. She clearly has a great deal of power--the effect you describe her having performed on your former captain would be quite difficult to create."
Malaethryan
Seasoned Celestial Dragon Hatchling
OOC Comments
Agility d6, Smarts d12, Spirit d6, Strength d12+3, Vigor d10
Pace: 6"/Fly 12"; Parry: 4; Toughness: Dragon: 36 (18)/Oni: 21 (7); Size: Dragon: 6 (+2)/Oni 1 (0)
Skills:
Athletics d4; Common Knowledge d4; Notice d6; Persuasion d4; Stealth d4; Psionics d8; Spellcasting d10; Fighting d4; Occult d8
Edges:
AB: Magic/Psionics, Master of Magic, Dragon Psychic Master, Adept, Concentration, Twin Soul
Hindrances: Tongue-tied, Thin-Skinned, Loyal, Curious, Major Outsider
Natural Weapons/Attacks (Dragon Form):
Claws: Str+3d4 MD, AP 10
Bite: Str+3d4 MD, AP 6, Reach 1
Gear (Oni Form):
Juicer Titan Plate Heavy Armor Multi-Optics Helm, +1 Shooting, +2 Notice, Integrated Naruni Medium Force Field
TX-30 Ion Pulse Rifle: Range: 20/40/80; Damage: 1–3d10; RoF: 3; Shots: 50
Notes: Heavy Pulse (+1 Shooting/+3 Damage, 3 Shots); Shotgun Rules (+2 to hit)
Auracles of Spineas: +2 Visual Notice, farsight, darksight, exalted detect arcana
Powers:
Psionic (Adept): boost Trait (Auto-Raise); mind link; speak language; speed
Magic: dispel, growth/shrink, elemental manipulation, puppet, stun

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Sa’Maku
Posts: 101
Joined: Fri Oct 12, 2018 4:44 pm

Re: 10 Grandma! It's been a while.

Post by Sa’Maku »

Sa'maku keeps one eye on their guests as they journey back to Grandma's world. There are always two sides to the story of freedom fighters and the savvy reptilian would prefer to know more before letting his guard down. Back on the ice planet the looks at the young dragons and smiles at their boasting, "This grand mother is old, and shrewd. Bald displays of power will be of little concern to her. If she is as others we encountered like her on Gemini II her power is subtle yet unmatched. Let us retrieve what we came for, make our money and begone. The more we become involved with this creature the more we become entangled in her machinations. This would not serve us well."

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Fiona Gladbrooke
Posts: 92
Joined: Mon Mar 11, 2019 8:51 pm

Re: 10 Grandma! It's been a while.

Post by Fiona Gladbrooke »

Fiona smiles and speaks up. "I agree that we should get the AIs and go. For now. I even think we play dumb to her deception if possible, so a minimal ground team would make us look trusting. It would also minimize losses if she gets frisky." Her normally buoyant tone turns frosty. "But sooner or later she will pay for Ramsons death."

Her tone shifts back and she considers the options. "As it seems Zil it set on going perhaps him, Kal, and myself? But to be honest I'd prefer just Sa'Maku and I. If she doesn't know we have new, draconic team members, why tell her?"
Fiona Quick stats
[https://savagerifts.com/sr/viewtopic.php?f=209&t=4214]Fiona Gladbrooke[/url]
Pace: 6; Parry: 6/8 Toughness: 10 base, 24 (11) in full kit
Combat-Relevant Edges & Abilities:
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: XX/XX
Bennies: 3/3
Edit Signature
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

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Kalaetheryan
Posts: 30
Joined: Thu Feb 27, 2020 9:16 am

Re: 10 Grandma! It's been a while.

Post by Kalaetheryan »

Kal nods as Sa'Maku and Fiona both present their opinions. "I wish to see this Grandma in person. I will have a better grasp of how to counter her if I can assess her strength for myself. If she is as powerful as @Sa’Maku says, then the presence of even three dragons would mean as little to her as one, or none. Even the most powerful must account for one dragon. Three will give her at least something else to chew on, even subconsciously." He grins, a hint of malice in his eyes. "What she fails to account for is our unbridled determination. Let her stew on the things she cannot see. Or let her ignore them. We can use it to our advantage, either way."
Kalaetheryan
Kalaetheryan sheet
Current Status Post
Parry: 5; Toughness 37 (18)
Active Powers: None
Wounds: 0/4; Fatigue: 1/2

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Death Otter
Posts: 107
Joined: Fri Oct 05, 2018 9:25 pm

Re: 10 Grandma! It's been a while.

Post by Death Otter »

"Yeah, I'm pretty sure she won't be impressed by a baby dragon," Death Otter points out. "No offense. Or...offense, I don't know. Whatever."

She stretched her arms out and stood up to stretch her legs as well.

"RUMOR has it she's a dragon herself, you know. Not of the infant persuasion. Or some other big freaking thing that lives basically forever. So here's the deal."

Death Otter pointed at each dragon in turn. "Right now she's got no way to know you're OUT and ABOUT. Living free and fancy. I'd like to keep that FROM her. She's a planner. Planners plan. And the more a planner KNOWS, the better their PLANS. We don't need muscle on this trip. One thing that's clear from her rep: she keeps her deals. This whole thing with Ramson was her trying to make sure we wouldn't live up to the deal, so SHE wouldn't have to. Which means if we do, she will."

"Me, Sam and Fi can go. She already knows we're on the crew. We're not giving anything away."

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Kalaetheryan
Posts: 30
Joined: Thu Feb 27, 2020 9:16 am

Re: 10 Grandma! It's been a while.

Post by Kalaetheryan »

Kal's eyes narrow, and his jaw sets. "I am inclined..." He stops, takes a deep breath, and starts his thought over. "Your reasoning is valid. While I, too, am a 'planner' I will defer to your knowledge of her in this case, and assume she is better seasoned than I...though I may have some surprises she has not considered." He pauses, then continues, slowly. "Your freeing us has earned you a measure of good will. Logic dictates that we acknowledge your leadership of this craft and crew while we remain a part of it. But make no mistake. We are not children, and we will repay a hundredfold any betrayal for profit. Galaxies will burn out before I relent in exacting a reckoning if we are somehow sold out to this Grandma for your own enrichment."
He smiles, with only the slightest glint of menace in his eyes. "We will ensure the ship remains intact and the crew refrains from any foolhardy insurrections in your absence. Captain."
Kalaetheryan
Kalaetheryan sheet
Current Status Post
Parry: 5; Toughness 37 (18)
Active Powers: None
Wounds: 0/4; Fatigue: 1/2

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Ndreare
Savage Siri
Posts: 3821
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: 10 Grandma! It's been a while.

Post by Ndreare »

As the team members discuss the situation on the trip parts of the conversation are overheard by Howard. "If you do not mind I would like to accompany you. I would be interested in meeting this being, we are curious if she is one of the Lords who dominated our planet before banishing us to this strange cosmos we are trapped in now. If she is, we will help you in your plots before going on to our world."

Phase World - The Remorseless Game Master Bennies 5; Mission: Get Revenge on Durrack
  • +6 Players
    +1 Sidekicks (Not counting Rust Bucket who is temporary out of play)
    -2 Benny for Special Ritual & Extra Effect
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -1 reroll not to fly away
    -1 Reroll to hit Sa'Maku in vengeance
    -1 Reroll to damage Sa'Maku in vengeance
    -1 New Card for Debrek to go before Thissok

Nightbane Game Master Bennies 4, Murder a man at his place of business]




Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

User avatar
Sa’Maku
Posts: 101
Joined: Fri Oct 12, 2018 4:44 pm

Re: 10 Grandma! It's been a while.

Post by Sa’Maku »

Ndreare wrote:
Fri Jul 03, 2020 2:26 pm
"If you do not mind I would like to accompany you. I would be interested in meeting this being, we are curious if she is one of the Lords who dominated our planet before banishing us to this strange cosmos we are trapped in now. If she is, we will help you in your plots before going on to our world."
Still unsure about Howard and his group Sa'Maku plays it cautiously, "In the marines we had an operational principle that less is more. The more complicated an operation the more points of potential failure. I believe adding all our new friends in the mix will serve to either upset grandmother or give her new threads to pull on. Let us conclude our business and try to extricate from her web."

He looks to Death Otter, "Let us keep our presence to our original crew. Jackobi, Howard, and the triplets can begin to dismiss the crew and ensure they do not steal everything not bolted down."

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Zilaetheryan
Posts: 19
Joined: Wed Feb 26, 2020 6:38 pm

Re: 10 Grandma! It's been a while.

Post by Zilaetheryan »

Zil snorts. Sound may not travel in the vacuum of space, but dragons care not for the concerns of science and laugh in the void all the same.

Infants? Did she call us infants, brothers? Bah! Any one of us could tear this heap from the sky and send its litter streaming across the cosmos. Infants, indeed.

But if she, too, is a dragon, perhaps there is something to be gained from all this. Let the crew have their AIs and their money. @Malaetheryan, you can find a way to get this Grandma person off balance. Then you, @Kalaetheryan and I can kill her and take her territory as our own. If it is as well-apportioned as it seems, that will make a fine power base as we seek our revenge. Even an aged wyrm could not defeat the three of us together. Perhaps in time we can use this crew to engineer such a fight, yes?
Zilaetheryan
Humanoid Form Pace: 6; Parry: 7, 9 w/FIWS; Toughness: 22(11)
Dragon Form Pace: 6; Flight Pace: 18; Parry: 7; Toughness: 38(18) MDC; Size: 6
Notes: Causes Fear checks (in dragon form); Resistant to fire and cold (-4) (in dragon form); Enemies (human supremacists)
Zil

User avatar
Kalaetheryan
Posts: 30
Joined: Thu Feb 27, 2020 9:16 am

Re: 10 Grandma! It's been a while.

Post by Kalaetheryan »

A grin spreads across Kal's face, though his hotheaded brother can't see it. "Yes, @Zilaetheryan. Yours is a most excellent plan. You spoke wisely when you said in time. In time, this meager crew's relationship with this 'Grandma' can be used to arrange such an overthrow. But let it be on our terms. Let us use this instance to gather more information before we execute this base creature. I would not wish to risk either of you in a blind power grab. Our threefold cord is unbreakable. Let us not jeopardize that."
He stops to acknowledge @Sa'Maku. "Indeed. Too many unknown quantities in an otherwise rote dealing may spoil the arrangement. We will see the remainder of the crew on their way. I promise none will be eaten...unless they deserve it."
He leans over to @Fiona Gladbrooke. "Have any of you a method of scanning and recording the layout of Grandma's abode? If ever we should pass this way again, it will help if we are not walking blindly through an unfamiliar fortress."
With that, he begins looking over the crew roster to determine who will be exiting and who bears more scrutiny as they disembark.
Kalaetheryan
Kalaetheryan sheet
Current Status Post
Parry: 5; Toughness 37 (18)
Active Powers: None
Wounds: 0/4; Fatigue: 1/2

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