The Blind Techno Smith Workshop “Bilge”

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Power Dump
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Joined: Thu Oct 11, 2018 7:39 pm

The Blind Techno Smith Workshop “Bilge”

Post by Power Dump »

Project 1: Hover Board... For the Simvan Captain.

The slave’s life continues. 1st on Atlantis, then on Magestar, then the WWC navy, then Splynn Dementional market, now aboard the Remorseless. Thought this time I am a slave to my hearts desire.
” Ok lets see what the captian brought... Hehe more pink glitter. Perfect for the party. Got some good stuff here just what we need to make it easier to pilot. Ooh maybe an onboard ppe battery too.”
10 hours straight the Altara techno smithy works non stop. At some point Power Dump came in and left her some pie and left wordlessly. He knew better to disturb her while she was locked in.
[dice:lcfrdgol]45799:0[/dice:lcfrdgol] ace [dice:lcfrdgol]45799:2[/dice:lcfrdgol]hours [dice:lcfrdgol]45799:1[/dice:lcfrdgol]
OOC Comments
Attributes: Agility d12(1R, 3) Smarts d8(2FG), Spirit d4, Strength d8(2R)[d12], Vigor d8 (2)
Charisma: -5 or -9; Pace: 20, leap 4”x 8”; Parry: 8 ; Toughness: 13(7); Strain: 0 ; PPE: 25
Edges of Note: Brave, Elan, Ace
Skills of Note: Fighting d12, Piloting d12+3, Notice d8, Stealth d10, Smite d10
Combat Edges:
  • Killer Instinct, Improved Level Headed, Combat Ace, Quick Draw
Combat Abilities:
  • Danger Sense Super Power
  • 2 Extra Actions (Third Arm, and Fast Reflexes)
Weapon of Note
  • BFB: str +2d8, Notes: AP 4, enchanted silver, Mega Damage for 1 Power Point; for +4 PPs also gain +2 Fighting, the Improved Frenzy and Berserk Edges, and +4 Armor for three rounds.
  • Draining Blade: str +1d8, Notes: Costs 3 Power Points to charge for +2 damage. If spend 3 Power Points before making an attack with the blade, then on a successful hit, the target makes an opposed Spirit roll against the wielder's Fighting result to resist both lower Trait (Vigor) and slow.
Powers: PPE 25/20
Active: d12 spirit(1round), exalted detect arcana(2 rounds)
Self: Intangibility( 6 PEE, Stealth increase) Smite (2, Resurrection Dispel)
Armor: Teleport (3+, Dimensional Follow), Darksight (1, Enhanced Vision), Dispel(3, Temporal Lockdown)
Jacket: Q4 Talisman creation( arcane machinist)
  • Boost/Lower “Quantum Box Talisman” 10/2 PPE
  • Invisibility “ Vanishing Talisman” 15/15 PPE
  • detect/conceal “Arcane Talisman” 15/13 PPE
  • Eviormental Protection “Adaptive Climate Control Talisman” 15/15 PPE
  • Bolt, “God Gun” 15/11 PPE
Bennies
0 Golden
5/3
+1 Hi post rate
+1 F and G
+1 honor hindrance
+1 debatchery Hindrance
+1 benny for catching Hiesh
-1 Agility catch the slip
-1 Agility to find Heish
-1 Tracking Sovereign
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