It looks like we are moving to SWADE. To maintain parity with The Remorseless, your new character will start with:
+6 Advances (+10 total if M.A.R.S.)
+3 Heroes Journey Rolls
+300,000 credits
Feel free to ask if there is any confusion regarding this.
SWADE Conversion
SWADE Conversion
GM Bennies 9/9
Wild Card Bennies ?
Wild Card Bennies ?
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: SWADE Conversion
If the moon reflects the sun, why are vampires safe in it?
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: SWADE Conversion
I found a build that was close.
If I build Que as a Construct, it lets me maintain some of his speed (mach 1) and Agility.
For Primary Purpose it says your GM and you can edit it for concept. Since Ducky rescued him, instead of his designed (by the Gene Splicer) 100% Follow Orders all the time is all cases, it was replaced with a Heroic need to help people. Basically I want to swap Vow with heroic, in the text of the complication it specifically says this can be done with GM permission.
Alternately I can build a Combat Mage/Battle Magus type with Teleportation (it would be a more traditional and linear version).
If I build Que as a Construct, it lets me maintain some of his speed (mach 1) and Agility.
For Primary Purpose it says your GM and you can edit it for concept. Since Ducky rescued him, instead of his designed (by the Gene Splicer) 100% Follow Orders all the time is all cases, it was replaced with a Heroic need to help people. Basically I want to swap Vow with heroic, in the text of the complication it specifically says this can be done with GM permission.
Alternately I can build a Combat Mage/Battle Magus type with Teleportation (it would be a more traditional and linear version).
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: SWADE Conversion
Also, skill points are we starting out with 12 or are we using the Setting Rule: More Skill Points and starting with 15 skill points?
Sarge's Roles _
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: SWADE Conversion
+3 HJ rolls (many IFs have 5 total rolls) and 15 skill pts.
Field Team Six Bennies
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: SWADE Conversion
CoolioPender Lumkiss wrote: ↑Sat Nov 30, 2019 3:40 pm +3 HJ rolls (many IFs have 5 total rolls) and 15 skill pts.
Sarge's Roles _