Mission Two: The Thief of Always

User avatar
Vrothuss
Posts: 121
Joined: Mon Jan 14, 2019 2:00 pm

Re: Mission Two: The Thief of Always

Post by Vrothuss »

Voss was standing behind and to the right of their contact when she took the shot to the head. Not worried in the least about seeing people die, he was more concerned about the need for her to die.

That was when he looked over to @Ducky and nodded. They had ridden a shuttle to a nearby location and then walked to the meet. The shuttle still waited.

Calling on the nearby Ley Line energies, Voss activates the calling cards for each of his companions and sets and extra one on the body of their contact.
Teleport 2 PPE
Additional Recipients 5 PPE
Greater Teleport 2 PPE
Remaining PPE 21

Spellcasting 1d10!!: [3] = 3 Wild 1d6!!: [4] = 4
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

Edit Signature

User avatar
Dorian Falstaff
Posts: 104
Joined: Sat Jan 12, 2019 11:25 pm

Re: Mission Two: The Thief of Always

Post by Dorian Falstaff »

Drawing his heavy pistol, Mr. Givens is less than pleased at the interruption of the meeting and murder of their contact. "Such pointless brutality, and you wonder why sentients rebel against you." He prepares to defend the crew as Dorian reaches into his many pockets to retrieve a few parts and some of his patented MaNanites. Quickly attaching the parts to the mood musak speaker on their table he finishes as Vrothruss is about to teleport them out.

Device has Large AoE(+3), Fatigue(+2), Selecive (+1, Just our foes), and Mega(+1) modifiers
TW 1d12: [10] = 10
Wild 1d6: [6] = 6
Activation
TW 1d12!: [2] = 2
Wild 1d6!: [6!, 1] = 7


The rapid change in situation does sober the Altess a bit but not much. He looks around to see several of the locals having already "drawn" their clan weapons. With a desultory wave of his hand he bids their foes farewell. "Something, something clever.... Enjoy the locals."
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
Adventure Cards
  • #: Card - Effect
Edit Signature
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

User avatar
Ducky
Posts: 91
Joined: Sun Oct 28, 2018 6:19 am

Re: Mission Two: The Thief of Always

Post by Ducky »

With the battle won and foes defeated, Ducky nodded to the Atlantean patrons who were no doubt marshalling their own defense. She did not blame them for being slow, few could ever match the speed and ferocity that @Que could muster. There was little wonder at what had made him such an effective assassin.
Ducky spoke to the crowd, “We are terribly sorry for interrupting your tea time, this was self defense. You all know how the Kreeghor’s can be, and what they are capable of. We had to resist.”
Again she muttered to @Vrothuss, “By your leave mater shifter, get us back to the ship.”
Ducky Stat Block
Skills of note: Fighting d12, Notice d6+2
Edges of Note:

Melee damage with her sword: 1d12+2d10+5 AP2 MD
Bennies
2/3
-1 benny for reroll kn battle

User avatar
Vrothuss
Posts: 121
Joined: Mon Jan 14, 2019 2:00 pm

Re: Mission Two: The Thief of Always

Post by Vrothuss »

It wasn't that he was being disrespectful to @Ducky but Voss was not paying attention. His attempt at a quick exit during their skirmish was evidence that he really did need to take his time doing these sort of shifting things.

Left Hand high above the head. Right Hand below the waist. Move hands counterclockwise.

As his hands moved in susinct semi circle patterns mirroring each other, a light blue electric energy began to outline the spaces left by his hands.

Left Hand to below the waist. Right Hand to above the head.

It was evident by the energy being given forth that Voss had created a large circle of energy about eighteen inches off the ground.

Still very focused, Voss moved both of his hands to the middle where lines from the circle joined his hands in the middle.

Moving his hands out from the center, going left and right, Voss opened an iris like doorway. As his hands reached the edges the doorway actually expanded another eighteen inches in each direction.

Looking through the doorway one could see voss's room on board the Soveriegn with star map eminating from a pedestal near center of the room.

"Please. Everyone through."
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

Edit Signature

User avatar
Dorian Falstaff
Posts: 104
Joined: Sat Jan 12, 2019 11:25 pm

Re: Mission Two: The Thief of Always

Post by Dorian Falstaff »

Placing the now spent device back on the table, Dorian looks at the slumbering kreghor. "Well that was ill considered. I am actually somewhat insulted."

Standing up he pockets his revolver and brushes off his brunch jacket as he surveys the surrounding Atlanteans. "I expected much better security from the lot of you. Top notch drinks and service, granted. But atrocious security, I will be leaving a scathing review you can be certain." Walking over to where Vrothus is incanting, Dorian stands waiting impatiently.

Keeping a close eye on the ensorcelled pair Mr. Givens flanks his master, putting his hulking frame between the Altess and their attackers.
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
Adventure Cards
  • #: Card - Effect
Edit Signature
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

User avatar
Que
Posts: 93
Joined: Wed Oct 10, 2018 8:22 pm

Re: Mission Two: The Thief of Always

Post by Que »

Que looks at what is left of the assasins that came to face off against them. Honestly he was not disapointed at all. Sure he expected tougher enemies from the GM, after all they should be taking on CR 18 to 20 stuff by now for certain. But by how easily those things went down they must have been CR15 at most. Sure against one of them it would have been a tough battle, but no way these things could go one on one with the best headhunters ever to fly from Phase World. "Hey Ducky, if you don't mind I need to head in and get some rest. I am exhausted. All that power flowing through me took a toll." Unless he is given other missions Que takes advantage of the down moments to rest and recover not only his own energy, but the energy in his power cells.
Que (Rob T) Status & Conditions
Bennies 4 + 1 Platinum Benny
  • +3 Q reset
[/inline]

User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 503
Joined: Fri May 25, 2018 8:58 am

Re: Mission Two: The Thief of Always

Post by Stoic »

As Dorian would have told you if only you had asked. This place is full of goody two shoes types. A good portion of the population, despite being on vacation, activates their clan heritage sword tattoos. Normally you would be content to explain yourselves, but it's hard to explain to a bunch of Atlanteans why you just HAVE to take an the unconscious Invincible Guardswoman slung over Mr. Givens shoulder off planet with you. So, here we have a dramatic task.

We need to collect 6 tokens in 3 rounds. Roll whatever skill makes sense to you at a -2, and describe how you and your crew narrowly escape those darned meddling Atlanteans.
GM Bennies 9/9
Wild Card Bennies ?

User avatar
Que
Posts: 93
Joined: Wed Oct 10, 2018 8:22 pm

Re: Mission Two: The Thief of Always

Post by Que »

Que enhances the teams speed acceleration as their perception of time folds, then begins 'jumping' in a series of teleports each about the length of a small fighter ship. "Okay, your the wizard, I think a Teleport to the ship would help a lot here. We don't want them getting our hostage, because no way they will allow us to question him once political people get their hands on him."

Time Altering Awesomeness (Spellcasting 1d10!!+1 or Wild 1d6!!+1): [2]+1+[8!!]+1 = 12
Que (Rob T) Status & Conditions
Bennies 4 + 1 Platinum Benny
  • +3 Q reset
[/inline]

User avatar
Dorian Falstaff
Posts: 104
Joined: Sat Jan 12, 2019 11:25 pm

Re: Mission Two: The Thief of Always

Post by Dorian Falstaff »

When one of Ques hops lands them in front of a memento sellers cart Dorian quickly grabs a couple small holographic picture projector/cameras and, aided by the lads spell, quickly connects them and extends the device with the built in "selfy stick" above them team. "Quickly Givens, pay the man exorbitantly. We are many things but not common thieves."
Task roll 11
Modifiers: Scene -2. Net -2
Techno-wizardry 1d12!!-2: [8]-2 = 6
Wild 1d6!!-2: [13!!]-2 = 11
The device boots up and uses the multiple camera feeds and projectors to cloak the team from all but the most powerful of magic sight.
At A Glance
Dorian Falstaff
Pace: 6; Parry: 5 Toughness: 5/17(9) in armor
Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
  • List of Abilities
: Exalted Quickness with a raise.
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 17/25
Bennies: Dorian 3/3 Mr. Givens 2/3
Adventure Cards
  • #: Card - Effect
Edit Signature
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand

User avatar
Vrothuss
Posts: 121
Joined: Mon Jan 14, 2019 2:00 pm

Re: Mission Two: The Thief of Always

Post by Vrothuss »

Vrothuss calmly looks at all the do-gooders drawing their heritage blades. Smiling he decides for diplomacy, just hoping he can
Persuassion 1d8!!-1: [3]-1 = 2 Wild 1d6!!-1: [3]-1 = 2
Benny to Reroll
Persuassion 1d8!!-1: [2]-1 = 1 Wild 1d6!!-1: [2]-1 = 1
where they do not get into more toruble. But Voss get tongue tied and all he can say is "Her Key to Big Problem."
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

Edit Signature

User avatar
Ducky
Posts: 91
Joined: Sun Oct 28, 2018 6:19 am

Re: Mission Two: The Thief of Always

Post by Ducky »

Ducky eyed the crowd using her radar. Things were about to get ugly, unless she got ugly first.
Intimidation: 1d8! 1d6!: [6]+[6!, 3] = 15

She used her throwing Dorian out the air lock voice, “Stand down Atlanteans, and enjoy your cappuccinos. We just brought down some murder hobos. Feel free to send fan mail to the crew of the Remorseless on Center..”
Ducky Stat Block
Skills of note: Fighting d12, Notice d6+2
Edges of Note:

Melee damage with her sword: 1d12+2d10+5 AP2 MD
Bennies
2/3
-1 benny for reroll kn battle

User avatar
Que
Posts: 93
Joined: Wed Oct 10, 2018 8:22 pm

Re: Mission Two: The Thief of Always

Post by Que »

As Ducky joins them and they are about to depart Que treats this as the Queue for his exodus. So it is he bows to their pursuers, does a triple set of backflips and winks. This is from an unknown language he cannot quite recall so not wanting the Atlanteans to miss the point he translates for them. "So long and thanks for all the fish!"
Que (Rob T) Status & Conditions
Bennies 4 + 1 Platinum Benny
  • +3 Q reset
[/inline]

User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 503
Joined: Fri May 25, 2018 8:58 am

Re: Mission Two: The Thief of Always

Post by Stoic »

Suddenly, you are on The Sovereign, hostage in tow. You get her securely restrained (Drugged, whatever, you tell me what you do) and are able to blast off before any of the planetary defense ships are wise to the situation.
Instructions
Describe how you extract the information from the hostage and what you do with her. She is restrained and harmless. After that, give me a brief interlude of another time where you had to use more muscle than you wanted to, or a time that you were tortured for information. After doing so, take a Benny and make a free roll on the HJ Experience and Wisdom table if you describe being tortured for info, or roll on the Underworld and Black Ops table if you describe a time you were more aggressive than you wanted to be.
GM Bennies 9/9
Wild Card Bennies ?

User avatar
Vrothuss
Posts: 121
Joined: Mon Jan 14, 2019 2:00 pm

Re: Mission Two: The Thief of Always

Post by Vrothuss »

The hostage is onboard the ship and Voss finds himself torn. The crew needed information and this lady killed their contact. A life for a life would seem fair. However showing mercy and asking for the information from the lady would seem appropriate.

If she decided to be uncooperative, the air lock on the Soveriegn would do nicely. Seel her in ice from her feet to her shoulders. Then stad her in front of the air lock just close enough for the first suck of vaccuum from space to yank her out of the hold. As she heads out into space, encapsulate her head in a limited oxygen dome that shrink with time. She could die in minutes and spill the details in that same amount of time.

Having never been the one to administer torture, Voss is of course speculating.

However, among Demons, torture of inferior or mixed species is quite common. Voss was never quite certain why other Demons would stop shy of killing each other.

Voss and his siter had been tortured numerous times.

The one time that always came to mind when someone spoke of torture or interrogation was the Elder Time Piece. Originally a Time Piece commissioned by a Cyber Knight visiting the Splynn Markets. Their handler/owner at the time apparently had a beef with the Cyber Knight.

The instructions from their handler had been simple. Make the watch so that it destroys the Cyber Knight the first time he uses it.

Now another common trait among Greater and Lesser Demons was that of deceit. In very rare cases could one demon trust another demon to keep his or her word. Gemini Demons, amongst themselves, were the most honest, trusting, and loyal individuals. When dealing with other demons, Gemini Demons were right up there with best in turning anothers word or misconstruing other details.

The Twins had built the watch, to destroy or banish the Cyber Knight's opponents. Designed as a last measure event, in desperation the Time Piece would be activated, halting time for everyone except the wearer, allowing for a Timely Escape.

When their handler had learned that the Cyber Knight had lived through the use of the Time Piece, the torture had been intense. Their shop had been closed for weeks after the event. Excruciating dismemberment followed by painful regrowth. Being bathed in plasma and watching the skin peel off and the muscle melt away and then weeks of painful regrowth. Torture was bearable and Voss and his sister endured it well together.

In reality the worst torture for Voss was dealing with separation from his twin, now.

Experience & Wisdom HJ Table
HJ Roll 1d20: [18] = 18
Gain the Elan Edge
Vrothuss _

Vrothuss
6 Advances - Seasoned 3 - Gemini Demon Shifter
Parry: 2 || Toughness: 10 [1]
PPE: 30/30
Combat Edge: None
Bennies: 3/3

Edit Signature

Post Reply

Return to “Adventure Forum”