Mantle of the Adrastian
Mantle of the Adrastian
Mantle of the Adrastian:(Signature Item) The rune like tattoos that cover the shoulders of and scroll around the more traditional Atlantean tattoos born by the undead slayer Antipas Komnenos are not merely decorative flair but are in fact a blessing from the goddess Nemesis. This blessing declares the bearer to be an Adrastian, an implacable weapon in the war against evil and a being of personal interest to the fates. Destined for both glory and tragedy befitting the epics of old. The mantle protects the bearer from hash climes and reinforces their spirit against the trials that they will face as well as bending fate in their favor and heaping calamity on their foes. Unfortunately such a blessing is not without it's drawbacks, being so closely tied to a deity opens them up to attacks that target divine beings.
Abilities: +4 to rolls Vs cold or heat. +2 to Spirit tests. Gain the Elan edge. Gain Lucky edge. It also makes the bearer a supernaturally good being so Attacks dealing bonus damage to supernatural or good/holy targets deal +4 damage, if they are already susceptible to such attacks this weakness will stack. Additionally the tattoo must not be covered in a way that would make a traditional magic tattoo unusable.
Value: 62,000 Credits (2,000 base, 10,000 for 2 minor mods, 25,000 for edge, 25,000 for edge)
Base Item:
Notes: This is an enchanted item trapped as a tattoo. I added the hinderance to balance out the bonus of the item being a faux tattoo.
Abilities: +4 to rolls Vs cold or heat. +2 to Spirit tests. Gain the Elan edge. Gain Lucky edge. It also makes the bearer a supernaturally good being so Attacks dealing bonus damage to supernatural or good/holy targets deal +4 damage, if they are already susceptible to such attacks this weakness will stack. Additionally the tattoo must not be covered in a way that would make a traditional magic tattoo unusable.
Value: 62,000 Credits (2,000 base, 10,000 for 2 minor mods, 25,000 for edge, 25,000 for edge)
Base Item:
Notes: This is an enchanted item trapped as a tattoo. I added the hinderance to balance out the bonus of the item being a faux tattoo.
Antipas
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Re: Mantle of the Adrastian
I am not 100% sure about jinx, I feel I will forget all the time. I am also not wild about how this will play out in a pbp setting. Lots of potential editing. Did I mention, I will forget this.
Mostly this is a me thing. Not a you thing. Don’t get me wrong, its pretty cool.
What about when enemies crit fail against the character with this tatoo, with tech they roll twice for TDs, keeping the higher of the two rolls? Magic users casting a spell roll that targets the character(on a crit failure) inked with this tatoo roll on the dynamic backlash table when crit failing? I feel it will be easier to manage this. It might not be every situation or every extra but when it applies it could be pretty awesome.
Mostly this is a me thing. Not a you thing. Don’t get me wrong, its pretty cool.
What about when enemies crit fail against the character with this tatoo, with tech they roll twice for TDs, keeping the higher of the two rolls? Magic users casting a spell roll that targets the character(on a crit failure) inked with this tatoo roll on the dynamic backlash table when crit failing? I feel it will be easier to manage this. It might not be every situation or every extra but when it applies it could be pretty awesome.
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Re: Mantle of the Adrastian
If that's how you'd prefer. I was trying to somewhat emulate the ability he had from your legendary tables. If you'd prefer I can go with an edge or some more standard thing.Pender Lumkiss wrote: ↑Mon Aug 09, 2021 5:06 pm I am not 100% sure about jinx, I feel I will forget all the time. I am also not wild about how this will play out in a pbp setting. Lots of potential editing. Did I mention, I will forget this.
Mostly this is a me thing. Not a you thing. Don’t get me wrong, its pretty cool.
What about when enemies crit fail against the character with this tatoo, with tech they roll twice for TDs, keeping the higher of the two rolls? Magic users casting a spell roll that targets the character(on a crit failure) inked with this tatoo roll on the dynamic backlash table when crit failing? I feel it will be easier to manage this. It might not be every situation or every extra but when it applies it could be pretty awesome.
I take it you're ok with it being a (mostly) unremoveable item and giving a weakness?
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Re: Mantle of the Adrastian
I think the legendary tables are gone and not coming back. I do wonder if there is an edge that can work here. Or perhaps use lower trait.
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Re: Mantle of the Adrastian
A small update. Based on our conversation. Take the Lower Trait Power with a custom power mod, Jinx (+1): Any extra affected can now critical fail against the caster.
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Re: Mantle of the Adrastian
As per our continued discussion it now gives Lucky.Pender Lumkiss wrote: ↑Mon Aug 09, 2021 5:59 pm A small update. Based on our conversation. Take the Lower Trait Power with a custom power mod, Jinx (+1): Any extra affected can now critical fail against the caster.
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Re: Mantle of the Adrastian
Hum, Perhaps this should be treated like a major modification in itself?
This has come up before. I kind of feel like having a signature item trapped as a tattoo removes the main weaknesses of a signature item GMs use, which is removing gear from players. I think just about every GM has done this is their games that I have played in, and I have done it is I think all of them except Nightbane at some point.
I have been denied them one myself even as signature item. But I know some GMs have allowed cyberware, so perhaps it is a GM by GM thing.
This has come up before. I kind of feel like having a signature item trapped as a tattoo removes the main weaknesses of a signature item GMs use, which is removing gear from players. I think just about every GM has done this is their games that I have played in, and I have done it is I think all of them except Nightbane at some point.
I have been denied them one myself even as signature item. But I know some GMs have allowed cyberware, so perhaps it is a GM by GM thing.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Mantle of the Adrastian
Also, since it's a tattoo, it evades Technical Difficulties that the cloak would suffer from.Ndreare wrote: ↑Mon Aug 09, 2021 8:51 pm Hum, Perhaps this should be treated like a major modification in itself?
This has come up before. I kind of feel like having a signature item trapped as a tattoo removes the main weaknesses of a signature item GMs use, which is removing gear from players. I think just about every GM has done this is their games that I have played in, and I have done it is I think all of them except Nightbane at some point.
I have been denied them one myself even as signature item. But I know some GMs have allowed cyberware, so perhaps it is a GM by GM thing.
I do think the drawback is significant, possibly enough so that it balances out the advantages listed--PROVIDED it stacks with itself. That is to say, if put on a character with a race/IF that has the same "Supernaturally Good" drawbacks, then the bonus to damage is doubled, and attempts at detection with Notice by appropriate characters are at +2.
Re: Mantle of the Adrastian
Would a temp cloak ever have a TD roll? You don't roll anything for it it just adds to environmental resistance rolls.Freemage wrote: ↑Mon Aug 09, 2021 11:04 pmAlso, since it's a tattoo, it evades Technical Difficulties that the cloak would suffer from.Ndreare wrote: ↑Mon Aug 09, 2021 8:51 pm Hum, Perhaps this should be treated like a major modification in itself?
This has come up before. I kind of feel like having a signature item trapped as a tattoo removes the main weaknesses of a signature item GMs use, which is removing gear from players. I think just about every GM has done this is their games that I have played in, and I have done it is I think all of them except Nightbane at some point.
I have been denied them one myself even as signature item. But I know some GMs have allowed cyberware, so perhaps it is a GM by GM thing.
I do think the drawback is significant, possibly enough so that it balances out the advantages listed--PROVIDED it stacks with itself. That is to say, if put on a character with a race/IF that has the same "Supernaturally Good" drawbacks, then the bonus to damage is doubled, and attempts at detection with Notice by appropriate characters are at +2.
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Re: Mantle of the Adrastian
I think the TD in this case would apply to its bonus when rolling vs environmental factors and in this particular case would provide a negative to any roll using elan. I have asked the player to choose a limb for placement so that if I shoot off an arm/leg it would be effectivly taken away. Or the limb could be restrained in some manner. Heck the tattoo could even be covered against the players will. But this is effectivly an enchanted item. Do those even get TDs?
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Re: Mantle of the Adrastian
I think enchanted items suffer backlash (Fatigue) as if activating a power instead.
Perhaps it would work like the tattoos made for atlanteans and only work when exposed so it can be touched. So for example if the mantel was concealed it would lose its power. This would allow the player full control over the power, but not be screwy.
Honestly the item is not game breaking powerful so I am not arguing against the idea, so much as saying "How are we looking at and considering this in the big picture".
After all I would not mind a tattoo or other magical enhancement on a character or two myself. The new shiny is always the best shiny.
Perhaps it would work like the tattoos made for atlanteans and only work when exposed so it can be touched. So for example if the mantel was concealed it would lose its power. This would allow the player full control over the power, but not be screwy.
Honestly the item is not game breaking powerful so I am not arguing against the idea, so much as saying "How are we looking at and considering this in the big picture".
After all I would not mind a tattoo or other magical enhancement on a character or two myself. The new shiny is always the best shiny.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Mantle of the Adrastian
PS: I would note when I first read it and considered the drawing I thought the Mantel was the cloak in the art being depicted. That could be cool as well, but I would like this tattoo option figured out, because other players will want this as well. It is just cool.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Mantle of the Adrastian
As of now the tattoo in question is the tracery on this pics neck and the sides of his face, I envision it continuing over much of his body forming a scrollwork around his other tattoos.Ndreare wrote: ↑Tue Aug 10, 2021 8:04 am PS: I would note when I first read it and considered the drawing I thought the Mantel was the cloak in the art being depicted. That could be cool as well, but I would like this tattoo option figured out, because other players will want this as well. It is just cool.
Antipas
Re: Mantle of the Adrastian
I think the tattoo magic requirements seem fair and reasonable. While I'd not spelled it out that was kind of the intent. This isn't an Item I would have made were it not an Undead Slayer.
But I suppose Rob is right that it's a formula someone else may try without already playing with that restriction so stating so should be done. And I really should declare a "central point" for it per Jon's request. I honestly thought he was Pendering me with the limb threats.
Also including weakness stacking so someone with it already doesn't get a freebee
But I suppose Rob is right that it's a formula someone else may try without already playing with that restriction so stating so should be done. And I really should declare a "central point" for it per Jon's request. I honestly thought he was Pendering me with the limb threats.
Also including weakness stacking so someone with it already doesn't get a freebee
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Re: Mantle of the Adrastian
@Pender Lumkiss Would something like this acceptable for a location.
That would be the actual Mantle the traceries are just flair
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Re: Mantle of the Adrastian
Cool,
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Mantle of the Adrastian
This was over a year ago, but I assume it still applies? If not, I'm all for it. Go ham. I don't have a problem with a "tattoo," and I was actually tossing the idea around for a piece of TW cyberware. So I hope yours gets approved :p.Venatus Vinco wrote:Also,
I am just going to chime in now and say no to using negatives (like hindrances) to add more upgrade slots. It's just not in the rules and I am uncomfortable breaking them right out of the gate.
To help make this work I can see glows in the presence of evil as a trapping or minor slot (losing the benefits of danger sense).
VV
I do have a question about Luck: In the past it was ruled as not applicable to TW items. Has this since changed, or is it a silly ruling that we don't agree with around these parts? Or is it because a magic weapon technically is always on that it is ok, whereas it is still not ok on TW items?
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Re: Mantle of the Adrastian
I'm not using the hindrance to add slots but to offset it being a tattoo and thus difficult to counter. A fine distinction that I'm apparently pushing the limits of... we'll see but this item was oked in swd days and was actually more powerful as it used super tech rules.
I think the issue with TW items and some edges was them being activated as opposed to always on and thus applying more than once per session. Would you get said benny every time you turn it on being the problem to be avoided.
I think the issue with TW items and some edges was them being activated as opposed to always on and thus applying more than once per session. Would you get said benny every time you turn it on being the problem to be avoided.
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Re: Mantle of the Adrastian
Rob more or less said the same thing about the edges and magic items. It makes sense to me.
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Re: Mantle of the Adrastian
If this sig item makes you happy it makes me happy.
One thing. Is the +2 to spirit all the time or only appropriate to the item itself?
Perhaps it is only when using elan or lucky benny
I would approve it with caveat.
One thing. Is the +2 to spirit all the time or only appropriate to the item itself?
Perhaps it is only when using elan or lucky benny
I would approve it with caveat.
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Re: Mantle of the Adrastian
when it's elaning is pretty limited. The point of the Blessing it to aid the bearer against things regular tattoos don't cover. Would opposed spirit rolls or those to shake powers be acceptable?
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Re: Mantle of the Adrastian
Groovy
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Re: Mantle of the Adrastian
I was wondering if the weakness should be this?
Weakness (Supernatural Evil): The wearer of the mantel is vulnerable to attacks and weapons wielded by those who are considered Super Natural evil opponents, such as those with a weakness to holy, divine, or good. Demons and Murderwraiths and those arcane users who follow any kind of “path of darkness” spiritually fall into this category. Such attacks inflict +4 damage.
Weakness (Supernatural Evil): The wearer of the mantel is vulnerable to attacks and weapons wielded by those who are considered Super Natural evil opponents, such as those with a weakness to holy, divine, or good. Demons and Murderwraiths and those arcane users who follow any kind of “path of darkness” spiritually fall into this category. Such attacks inflict +4 damage.
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