Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

A place for feedback on created items for in game use.
Post Reply
User avatar
Venator John Carter
Posts: 13
Joined: Tue Jun 28, 2022 7:13 pm

Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Venator John Carter »

This is Venator John's free Signature Item for the From The Gates of Hell Game.

Targeting Assistance Unit (TAU)

This smartphone-sized device consists of a set of advanced sensors connected to a high performance computer containing sophisticated fire-control software. Usually clipped to a belt or mounted externally on armor to minimize signal interference, the unit utilizes data provided by its own sensors and from external sources such as helmets and scopes wirelessly synched with it to continuously calculate targeting solutions for people and objects in the vicinity. The results can then be utilized by devices wirelessly linked with the unit to greatly increase the accuracy of weapons calibrated to them.

EDIT: Corrected cost in credits.

Super Tech Item (Base: Hand Held Computer) - 250 credits
Major: Marksman - 50,000 credits
Major: Sharpshooting - 50,000 credits
Minor: +1 to Shooting - 5,000 credits
Minor: +1 to Shooting - 5,000 credits

Total: 110,250 credits
Last edited by Venator John Carter on Tue Jul 12, 2022 12:50 pm, edited 1 time in total.
Venator John Carter
Venator John Carter

Bennies: 2/3 Transmutation Tokens: 0 Wounds: 0/3 Fatigue: 0/3 Conviction: 0

Jack-Of-All-Trades Skill: Occult d4
User avatar
Freemage
Savage Senior
Posts: 1939
Joined: Thu May 11, 2017 7:09 am

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Freemage »

My only question is, "Why not a MoH as the base item?"
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Venator John Carter
Posts: 13
Joined: Tue Jun 28, 2022 7:13 pm

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Venator John Carter »

Freemage wrote: Fri Jul 08, 2022 3:13 pm My only question is, "Why not a MoH as the base item?"
PCs in the From The Gates of Hell game can get a free Signature Item but only if it’s obvious and accessible. Hence the base item being something that could potentially be snatched off a belt or ripped off its mount.
Venator John Carter
Venator John Carter

Bennies: 2/3 Transmutation Tokens: 0 Wounds: 0/3 Fatigue: 0/3 Conviction: 0

Jack-Of-All-Trades Skill: Occult d4
User avatar
Freemage
Savage Senior
Posts: 1939
Joined: Thu May 11, 2017 7:09 am

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Freemage »

Venator John Carter wrote: Fri Jul 08, 2022 3:33 pm
Freemage wrote: Fri Jul 08, 2022 3:13 pm My only question is, "Why not a MoH as the base item?"
PCs in the From The Gates of Hell game can get a free Signature Item but only if it’s obvious and accessible. Hence the base item being something that could potentially be snatched off a belt or ripped off its mount.
Nice. Stat-wise, approved.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Ndreare
Savage Siri
Posts: 4457
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Ndreare »

Venator John Carter wrote: Thu Jul 07, 2022 7:19 am This is Venator John's free Signature Item for the From The Gates of Hell Game.

Targeting Assistance Unit (TAU)

This smartphone-sized device consists of a set of advanced sensors connected to a high performance computer containing sophisticated fire-control software. Usually clipped to a belt or mounted externally on armor to minimize signal interference, the unit utilizes data provided by its own sensors and from external sources such as helmets and scopes wirelessly synched with it to continuously calculate targeting solutions for people and objects in the vicinity. The results can then be utilized by devices wirelessly linked with the unit to greatly increase the accuracy of weapons calibrated to them.

Super Tech Item (Base: Hand Held Computer) - 250 credits
Major: Marksman - 25,000 credits
Major: Sharpshooting - 25,000 credits
Minor: +1 to Shooting - 5,000 credits
Minor: +1 to Shooting - 5,000 credits

Total: 60,250 credits
I approve this build.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Venator John Carter
Posts: 13
Joined: Tue Jun 28, 2022 7:13 pm

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Venator John Carter »

@Technospawn Just wanted to make sure you saw this was ready for review
Venator John Carter
Venator John Carter

Bennies: 2/3 Transmutation Tokens: 0 Wounds: 0/3 Fatigue: 0/3 Conviction: 0

Jack-Of-All-Trades Skill: Occult d4
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 553
Joined: Thu Mar 12, 2020 9:28 pm

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Post by Technospawn »

Approved.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
Post Reply

Return to “Item Creation”