- Protection: +9 armor, +2 toughness
- Min strength: d6
- Weight: 12lbs
- Value: 70,000 credits
- Notes: Wearer may cast the Smite power with Sunlight trapping if they have PP. For an addition PP the trapping is replaced with celestial silver.
Armor of the Sun Jaguar
Armor of the Sun Jaguar
Kinich Ahau looked down on creation, saw the blight of the vampire and demons infesting the earth and despaired that his holy light did shine but half the day. At night, when he was forced to travel the underworld, they were free to spread death and corruption. He knew the various jaguar people fought valiantly to stem the tide but often lacked the tools to easily end such foes. So he sent a vision to the priest-smiths of the tribes showing them the blessings and preparations to so enhance the armors of the cat people to better end their hated foes.
Stats The technical stuff
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Armor of the Sun Jaguar
Changing the trapping of something to something else seems more of a major mod in swade. I think power mods are a major mod in swade... even though changing a trapping is not an available power mod, I would still put it in that category.
Field Team Six Bennies
Re: Armor of the Sun Jaguar
Maybe add it as a power modifier? For +1? PPE the armors smite power can be activated with a holy trapping instead of a sunlight trapping.
New Power or a new trapping to an existing power is half of an edge.
But in this case, a new power is worth a full major mod.
Adding a minor trapping which gives a new trapping is worth half an edge, which is about right for a minor mod, but as already established a power is worth a full edge.
But you’re not getting a new power, just a different mode of your existing power.
So that’s my wiggle-room suggestion: add it as a power modifier. You’re getting half an edges worth of effect for a minor mod, but at an increased activation cost so as not to step on the toes of adding a power major mod.
New Power or a new trapping to an existing power is half of an edge.
But in this case, a new power is worth a full major mod.
Adding a minor trapping which gives a new trapping is worth half an edge, which is about right for a minor mod, but as already established a power is worth a full edge.
But you’re not getting a new power, just a different mode of your existing power.
So that’s my wiggle-room suggestion: add it as a power modifier. You’re getting half an edges worth of effect for a minor mod, but at an increased activation cost so as not to step on the toes of adding a power major mod.
IZ3 GM Bennies 5/5
Re: Armor of the Sun Jaguar
Yup, that's what Jon and I thought in a PM convoKoshnek wrote: ↑Mon Dec 16, 2019 3:26 pm Maybe add it as a power modifier? For +1? PPE the armors smite power can be activated with a holy trapping instead of a sunlight trapping.
New Power or a new trapping to an existing power is half of an edge.
But in this case, a new power is worth a full major mod.
Adding a minor trapping which gives a new trapping is worth half an edge, which is about right for a minor mod, but as already established a power is worth a full edge.
But you’re not getting a new power, just a different mode of your existing power.
So that’s my wiggle-room suggestion: add it as a power modifier. You’re getting half an edges worth of effect for a minor mod, but at an increased activation cost so as not to step on the toes of adding a power major mod.
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Armor of the Sun Jaguar
Major mod: Add a power modifier available to the creator to a device power. Increase the activate cost accordingly* (Cost: 20,000 credits).
Field Team Six Bennies
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Armor of the Sun Jaguar
Sure, go with it.
(Totally do not think a trapping is a major mod. But if that is the feeling of the majority, let it ride, rather than hang up over it.)
(Totally do not think a trapping is a major mod. But if that is the feeling of the majority, let it ride, rather than hang up over it.)
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Armor of the Sun Jaguar
This is straight from TLPG, so it looks like it would be a major. Man, they’re being brutal to TW’s lol.Pender Lumkiss wrote: ↑Mon Dec 16, 2019 3:29 pm Major mod: Add a power modifier available to the creator to a device power. Increase the activate cost accordingly* (Cost: 20,000 credits).
IZ3 GM Bennies 5/5
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Armor of the Sun Jaguar
Yes.Koshnek wrote: ↑Mon Dec 16, 2019 3:39 pmThis is straight from TLPG.Pender Lumkiss wrote: ↑Mon Dec 16, 2019 3:29 pm Major mod: Add a power modifier available to the creator to a device power. Increase the activate cost accordingly* (Cost: 20,000 credits).
Field Team Six Bennies
Re: Armor of the Sun Jaguar
So, I guess the question is, how much would a selectable trapping be worth as a power modifier? For Wizard it’s 1 PP, and I would be fine with that. (Especially being it’s a whole damn Major Mod slot!)
IZ3 GM Bennies 5/5
Re: Armor of the Sun Jaguar
Pender Lumkiss wrote: ↑Mon Dec 16, 2019 3:40 pmYes.Koshnek wrote: ↑Mon Dec 16, 2019 3:39 pmThis is straight from TLPG.Pender Lumkiss wrote: ↑Mon Dec 16, 2019 3:29 pm Major mod: Add a power modifier available to the creator to a device power. Increase the activate cost accordingly* (Cost: 20,000 credits).
Edited. Hows that look?
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Armor of the Sun Jaguar
base Item!! I would wonder if that is really appropriate as a base item for enchanting? Presumably it has already been enchanted.
Maybe snag something out of SWADE core?
Maybe snag something out of SWADE core?
Field Team Six Bennies
Re: Armor of the Sun Jaguar
I figured when they enchanted it they did the whole enchilada. Its stats are pretty much huntsman armor.
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Armor of the Sun Jaguar
How many mods does the existing enchanted armor start with?
Field Team Six Bennies
Re: Armor of the Sun Jaguar
Those dont look like they were built like that. More like "magic" versions of some of the base armors, ie faux tech. While a little cheaper and lighter, that's countered by not being alteravle after market.Pender Lumkiss wrote: ↑Mon Dec 16, 2019 7:51 pmHow many mods does the existing enchanted armor start with?
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
Re: Armor of the Sun Jaguar
Per the final* version of our SWADE-ified Item Creation rules, Enchanted Armor is an appropriate option for a base item.
* meaning, how the rules looked when everyone stopped fighting/posting and generally appeared able to live with it.
* meaning, how the rules looked when everyone stopped fighting/posting and generally appeared able to live with it.
GM Bennies: 7/7
Re: Armor of the Sun Jaguar
Is that an approval? If so Just Need @StoicTribe of One wrote: ↑Thu Dec 19, 2019 2:46 pm Per the final* version of our SWADE-ified Item Creation rules, Enchanted Armor is an appropriate option for a base item.
* meaning, how the rules looked when everyone stopped fighting/posting and generally appeared able to live with it.
GM bennies
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Characters Imperator (GM account)Action Stan, Antipas, Xiang,
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am