Salt Water Crocodile Armor

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Sgt 86Delta
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Salt Water Crocodile Armor

Post by Sgt 86Delta » Fri Jan 17, 2020 10:14 pm

An Enchanted Item.

Base Armor
Al-La-Pat-Tah (Salt Water Crocodile)
• Armor: +5 Toughness: +2
• Weight: 16 lbs (Min Str: d6)
• Rarity: +1; Cost: 24,000
Notes: Huntsman Medium Personal Armor

Adding Upgrades (2 Minor, 2 Major)
Major:
Add Edge: Fleet Footed
Positive Racial Ability: Aquatic
SWADE wrote: Aquatic/Semi-Aquatic (1): For one point the character is semi-aquatic and can hold his breath
for 15 minutes before checking for drowning. For two, he’s native to the water. He cannot drown
in oxygenated liquid and moves his full Pace when swimming (see Movement, page 92).
Minor
+4 Armor
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Snake Eyes
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Re: Salt Water Crocodile Armor

Post by Snake Eyes » Fri Jan 17, 2020 11:22 pm

Note: this is to replace a loot drop TW shadow cloak carried by a previous character in the 12th. As I recall, those were Veteran level pieces, though VV and Freemage might know for sure.
As a whole, I like what he's going for. I'm not sure how adding a racial ability to an enchanted item works, mechanically. But I'd like to work it out to see this approved in as close to the concept as possible.
Beware the mesmerizing eyes of the snake!
GM Bennies: 6/8
Wild Card Bennies:
Cynara: 2/2
Nevris: 3/2
Yergus: 3/2
Nylathria: 3/2
Moriyah: 3/2
Gill: 4/2
Curatrix: 2/2
Nixie: 3/2

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Venatus Vinco
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Re: Salt Water Crocodile Armor

Post by Venatus Vinco » Sat Jan 18, 2020 9:36 am

I'm okay as is.

If we can agree this racial trait counts as "other major mod as approved by the GM" .

It tracks to an edge in value and has a pretty narrow application in a general game.

VV
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Snake Eyes
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Re: Salt Water Crocodile Armor

Post by Snake Eyes » Sat Jan 18, 2020 10:48 pm

@@Sgt 86Delta is this the 2 point version?
Beware the mesmerizing eyes of the snake!
GM Bennies: 6/8
Wild Card Bennies:
Cynara: 2/2
Nevris: 3/2
Yergus: 3/2
Nylathria: 3/2
Moriyah: 3/2
Gill: 4/2
Curatrix: 2/2
Nixie: 3/2

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Ndreare
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Re: Salt Water Crocodile Armor

Post by Ndreare » Sat Jan 18, 2020 11:25 pm

I think this is fine.
Benny Counter
Phase World - The Remorseless Game Master Bennies 5; Mission: Get Revenge on Durrack
  • +6 Players
    +1 Sidekicks (Not counting Rust Bucket who is temporary out of play)
    -2 Benny for Special Ritual & Extra Effect
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -1 reroll not to fly away
    -1 Reroll to hit Sa'Maku in vengeance
    -1 Reroll to damage Sa'Maku in vengeance
    -1 New Card for Debrek to go before Thissok
Captain Durrack 0 (WG Improved Level Headed, Spirit, Strength, Fighting, & Athletics Ex boosted +1 DT, WG improved Counter Attack, Arcane Protection +/-4)
Parry: 7; Toughness: 22 (4) MDC
  • 2 baseline Wild Card NPC
    Reset
    +2 Jokers in turn 1 of Big Battle
    -2 Failed rerolls to bash Sam
    +1 Joker again
    -3 Rerolls for a whole 1 card increase.
    -1 reroll not to fly away
Debrek 1 (Ex DA+Pres Sense rng x3, Ex Protection +6 toughness, Ex Deflection -4, Ex Quickness, Force Mult x7)
Parry: 6; Toughness: 14 (6) / 20 (6) MDC
  • 2 baseline Wild Card NPC
    Reset
    +2 Jokers in turn 1 of Big Battle
    -2 Rerolls on Force Multiplication
    +1 Joker again
    -1 +5 PPE
    -1 Reroll damage on 3d12 Blast
Essense 2 (Ex Detect Arcana + Presence Sense, WG Improved Level Headed)
Parry: 5; Toughness: 15 (4)
  • 2 baseline Wild Card NPC
    -1 To Resist Hacking
    +2 Jokers in turn 1 of Big Battle
    +1 Joker again
    -2 New cards for Debrek
Power 3 (WG Improved Level Headed)
  • 2 baseline Wild Card NPC
    Reset
    +2 Jokers in turn 1 of Big Battle
    -2 Reroll Self Healing in turn 1
    +1 Joker again
Angelus 0, Murdered by Home Invaders
Parry: 7; Toughness: 26 (10) MDC
  • 2 baseline Wild Card NPC
    Reset
    +2 Jokers in turn 1 of Big Battle
    -1 Resist Fear
    -3 Soak Sa'Maku's volley of blows. Took 3 wounds


Peacemaker Crew 41
  • 41 Baseline
    kills
[/list]
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    +2 Sidekicks

    Demon Prince of Corruption 2
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    • 2 NPC Wild Card
Nightbane Game Master Bennies 1, Mission None

Init Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
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Sgt 86Delta
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Re: Salt Water Crocodile Armor

Post by Sgt 86Delta » Sun Jan 19, 2020 9:01 pm

Snake Eyes wrote:
Sat Jan 18, 2020 10:48 pm
@@Sgt 86Delta is this the 2 point version?
Yes, it is the two point version - Aquatic, not the 1 point version - Semi-Aquatic.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
[*]

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Snake Eyes
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Posts: 347
Joined: Wed Feb 07, 2018 2:16 pm

Re: Salt Water Crocodile Armor

Post by Snake Eyes » Mon Jan 20, 2020 12:09 am

@Sgt 86Delta 3 GMs approve. Good to go. Add it to your sheet.
Beware the mesmerizing eyes of the snake!
GM Bennies: 6/8
Wild Card Bennies:
Cynara: 2/2
Nevris: 3/2
Yergus: 3/2
Nylathria: 3/2
Moriyah: 3/2
Gill: 4/2
Curatrix: 2/2
Nixie: 3/2

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Pahi Oki
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Re: Salt Water Crocodile Armor

Post by Pahi Oki » Tue Jan 21, 2020 12:23 pm

@Snake Eyes
Character Sheet Updated

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