Patron Item for Hunter
- Venatus Vinco
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Patron Item for Hunter
@Hunter
Item Creation guidelines can be found here: https://savagerifts.com/sr/viewtopic.ph ... 639#p61767
If you want a tech item but don't have the Arcana and Mysticism book try describing it here and I can help you flesh it out.
TL:DR use the TW conversion list on a tech item and add
2 Minor and 2 Major upgrades up to Heroic rank
OR
Up to 3 Hero’s Journey modifications for weapons and armor.
VV
Item Creation guidelines can be found here: https://savagerifts.com/sr/viewtopic.ph ... 639#p61767
If you want a tech item but don't have the Arcana and Mysticism book try describing it here and I can help you flesh it out.
TL:DR use the TW conversion list on a tech item and add
2 Minor and 2 Major upgrades up to Heroic rank
OR
Up to 3 Hero’s Journey modifications for weapons and armor.
VV
Signature
Re: Patron Item for Hunter
i alas do not have the arcana and mysticism book. something to pick up at the end of the month when I get paid.
I'm slightly confused as to this upgrades up to a heroic rank thing.
I'm slightly confused as to this upgrades up to a heroic rank thing.
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Patron Item for Hunter
Rank sets the number of modifications (in this case two major, two minor) and the level of Edges and powers that can be built into the item (i.e. up to Heroic rank powers or edges but not Legendary).
You don't need A&M to build this device since I told you the # of mod slots and the actual modifications available are listed under TW conversion in the Tomorrow Legion PLayer;s Guide.
VV
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- Ndreare
- Savage Siri
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- Location: Skagit County, Washington
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Re: Patron Item for Hunter
But you should give all your money to Pinnacle Entertainment Group and buy their books.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Patron Item for Hunter
Venatus Vinco wrote: ↑Fri Feb 21, 2020 10:27 pmRank sets the number of modifications (in this case two major, two minor) and the level of Edges and powers that can be built into the item (i.e. up to Heroic rank powers or edges but not Legendary).
You don't need A&M to build this device since I told you the # of mod slots and the actual modifications available are listed under TW conversion in the Tomorrow Legion PLayer;s Guide.
VV
Ah ok so if i follow correctly it would have something like;
Minor: +2 Shooting
Major +2 Edges
?
I'm just wanting to be sure here as I'm presently kind of hazy due to some pain medication i'm on after injuring my back rather badly.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Patron Item for Hunter
Yes, essentially.
Minor includes +1 to a Trait specific to the item as well as other options like AP, Armor, Power Points, etc.
Major includes Edges, powers, Power Points, die type increases etc.
The big thing is making sure the upgrades are appropriate to the item and make some kind of narrative sense.
VV
Minor includes +1 to a Trait specific to the item as well as other options like AP, Armor, Power Points, etc.
Major includes Edges, powers, Power Points, die type increases etc.
The big thing is making sure the upgrades are appropriate to the item and make some kind of narrative sense.
VV
Signature
Re: Patron Item for Hunter
Alright cool. I'll sink my teeth into it after I'm a little more clear headed. Still kind of hazy from the meds atm.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Patron Item for Hunter
Just picked up the Arcana and Mysticism book, just need to read through it now. I'll try to have something ready for tomorrow if all things keep going relatively well
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
Re: Patron Item for Hunter
Ok, so base weapon; JA-11 range: 30/60/120, Damage 4d6, ROF: 1, AP: 4, shots 30*, min STR: d6, weight; 7, Cauterize, No Recoil, Heavy Beam, Integrated Multi-Optics Scope As a free action, switch to ion beam (as an NG-IP7) or fire a bullet (as a Hunting Rifle with 1 Shot, see Savage Worlds). *Special: Shots +30 when a reserve E-Clip slot is loaded; this reserve is Reload 3.
Minor: +1 AP
Minor: +1 AP
Major: +1 Die Type (d6 to d8)
Major: Trademark Weapon
Minor: +1 AP
Minor: +1 AP
Major: +1 Die Type (d6 to d8)
Major: Trademark Weapon
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Patron Item for Hunter
Looks like a good start mechanically.
Once you get the details worked out we always like to have a little narrative on the item as well.
VV
Damage is not considered a Trait and therefore this mod doesn't apply to damage dice. You could perhaps argue +1 die type to shooting.Major: +1 Die Type (d6 to d8)
Once you get the details worked out we always like to have a little narrative on the item as well.
VV
Signature
Re: Patron Item for Hunter
Ah I was going off of what you said earlier here:
Venatus Vinco wrote: ↑Sun Feb 23, 2020 6:31 pm Major includes Edges, powers, Power Points, die type increases etc.
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Re: Patron Item for Hunter
Ok so I think I finally understand what's going on here so:
Minor: +2 AP
Minor: +2 AP
Major: Trademark Weapon
Major: Improved Trademark Weapon
Minor: +2 AP
Minor: +2 AP
Major: Trademark Weapon
Major: Improved Trademark Weapon
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Patron Item for Hunter
That works.
Another option for a technology based signature weapon is to add 3 Hero's Journey rolls instead.
What about: Ranged Weapon Table
7-8: The superior balance of this weapon allows you to ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Cover, Illumination, Range, and Relative Speed.
15: +2 AP
17: This weapon is a favorite of your character. Gain the Trademark Weapon Edge for it. In addition, when you spend a Benny to reroll any Trait roll made using this weapon, add +2 to the total (stacks with Elan and similar bonuses).
Be less of an AP boost but deadly accurate and gives a boost when you spend a benny for a shot you really want to make.
VV
Another option for a technology based signature weapon is to add 3 Hero's Journey rolls instead.
What about: Ranged Weapon Table
7-8: The superior balance of this weapon allows you to ignore up to 2 points of penalties to Shooting rolls, including those from Called Shots, Cover, Illumination, Range, and Relative Speed.
15: +2 AP
17: This weapon is a favorite of your character. Gain the Trademark Weapon Edge for it. In addition, when you spend a Benny to reroll any Trait roll made using this weapon, add +2 to the total (stacks with Elan and similar bonuses).
Be less of an AP boost but deadly accurate and gives a boost when you spend a benny for a shot you really want to make.
VV
Signature
Re: Patron Item for Hunter
Well I considered that but I already have 4 points of penalty reductions from one of the sharpshooting skills. I"m not sure another 2 would make that much of a difference, but maybe? On the flip side the +1 shooting counters at least 1 point of penalties basically so. The stacking bonus with Elan is nice though.
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Patron Item for Hunter
I guess it depends on what you're shooting at...head shots are -4. Head shots in the dark are -6. Headshots in the dark at long range are what -8.
Maybe you want to Multi-Action and make it -10.
You could offset 6 points of that! Plus maybe using marksman.
VV
Maybe you want to Multi-Action and make it -10.
You could offset 6 points of that! Plus maybe using marksman.
VV
Signature
Re: Patron Item for Hunter
Hmm...
Well if the penalties can stack that high, then ya, it's well worth it for the odd trick shot etc. But if I go that route maybe I should switch to the particle beam rifle and use:
5– 6 Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this
weapon.
7– 8
The superior balance of this weapon allows you to ignore up to 2 points of penalties
to Shooting rolls, including those from Called Shots, Cover, Illumination, Range,
and Relative Speed.
17
This weapon is a favorite of your character. Gain the Trademark Weapon Edge for
it. In addition, when you spend a Benny to reroll any Trait roll made using this
weapon, add +2 to the total (stacks with Elan and similar bonuses).
Then all I need to do is try and get a multi-optics scope for it.
Well if the penalties can stack that high, then ya, it's well worth it for the odd trick shot etc. But if I go that route maybe I should switch to the particle beam rifle and use:
5– 6 Exceptional crafting and fine-tuning grants your hero a +1 to Shooting with this
weapon.
7– 8
The superior balance of this weapon allows you to ignore up to 2 points of penalties
to Shooting rolls, including those from Called Shots, Cover, Illumination, Range,
and Relative Speed.
17
This weapon is a favorite of your character. Gain the Trademark Weapon Edge for
it. In addition, when you spend a Benny to reroll any Trait roll made using this
weapon, add +2 to the total (stacks with Elan and similar bonuses).
Then all I need to do is try and get a multi-optics scope for it.
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Patron Item for Hunter
Nah I like it. Has the AP range i'm looking for, loose a bit of range and more the ability to have a weapon with ROF greater than 1 but I suppose that won't matter a ton. IT's a fair bit heaiver but fortunately the soldier trait lets me carry and use it.
So NG-P7 Particle Beam Rifle 18/36/72, Damage 4d8, ROF 1, AP: 8, Shots 8, Min STR d8, Weight 17, Snapfire, Disintegration, Atomic Annihilation, No Recoil, Exceptional Crafting: +1 Shooting, Superior Balance: Ignore 2 points of Shooting Penalty Rolls, Trademark Weapon, when you spend a Benny to reroll any Trait roll made using this weapon, add +2 to the total (stacks with Elan and similar bonuses)
So NG-P7 Particle Beam Rifle 18/36/72, Damage 4d8, ROF 1, AP: 8, Shots 8, Min STR d8, Weight 17, Snapfire, Disintegration, Atomic Annihilation, No Recoil, Exceptional Crafting: +1 Shooting, Superior Balance: Ignore 2 points of Shooting Penalty Rolls, Trademark Weapon, when you spend a Benny to reroll any Trait roll made using this weapon, add +2 to the total (stacks with Elan and similar bonuses)
Goodwill Hunting
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
Bennies:
Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.