This carved and painted wooden mask grants the wearer the aspect of Coyote's darker nature. It was given to Yeitso by Coyote himself (or, at the very least, by the spirit that presented itself to him as Coyote).
Base Item: Carved Steel-wood Mask (1000 Cr)
Minor Upgrades:
+1 Intimidation
5 Stored PPE
Major Upgrades:
Coyote's Howl: Fear Power
Coyote's Bite: When using the Smite Power, the wearer may use the following additional Mega-Modifier:
INFECTIOUS (+3): When a target is hit with the affected weapon and the damage total is enough to inflict the Shaken result or cause a Wound (before any Soak roll), the target contracts a Debilitating Illness (Targets in EBA or the equivalent are only affected if they suffer a Wound). The disease inflicts a level of Fatigue on the victim. This lasts for 2d6 days if left untreated, and can stack with multiple strikes. The disease can be cured with a simple Healing Skill check and 10 minutes, or the healing spell with the Disease Modifier. The Fatigue can be eliminated with relief, even if the infection is not cured. This disease can Incapacitate, but not kill. Immunity to Disease (as a racial ability) will prevent this from having any effect.
Notes: The Coyote's Bite is based on several legends that Coyote's darker aspects is the bringer of disease and plague. It's higher priced than the "Fatigue" Modifier, because it lasts much longer if not treated--namely, the normal length of time for a debilitating disease.
If this notion is too contentious, I'll withdraw that and just go with Mega-Fear instead, but I wanted to get experimental.
Coyote Mask (Sig Item for Yeitso)
- Ndreare
- Savage Siri
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Re: Coyote Mask (Sig Item for Yeitso)
Sure,
The infectious thing is different, but not game breaking.
The infectious thing is different, but not game breaking.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Coyote Mask (Sig Item for Yeitso)
I like the originality, and per our hangout conversation, am only mildly concerned about the duration. However, there seems to be sufficient ways for the effect to be removed. I'd go for it.
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- Snake Eyes
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Re: Coyote Mask (Sig Item for Yeitso)
In a perfect world, I’d actually like to see the regular healing check take longer. An hour, maybe more. But like you said in the hangout, you’re trying to stab them. It won’t matter if their corpse is fatigued.
Approved.
Approved.
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- Tribe of One
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Re: Coyote Mask (Sig Item for Yeitso)
I'm gonna be contrarian here: I like the Disease modifier in concept, but mechanically it's not making sense -- why would it cause an infection on a hit, rather than requiring a wound? What if the target is wearing EBA? The Fatigue modifier requires that the target be "affected" by the base power -- I don't think Smite affects you unless you take a Wound (or, arguably, Shaken).
The longer duration of disease-based Fatigue doesn't worry me -- in play, it's rarely going to make any difference. I'd hew closer to the stock Fatigue modifier -- an nix the Vigor roll you added -- while accounting for EBA, like this:
INFECTIOUS (+2): When a target is hit with the affected weapon and the damage total is enough to inflict the Shaken result or cause a Wound (before any Soak roll), the target contracts a Debilitating Illness (Targets in EBA or the equivalent are only affected if they suffer a Wound). The disease inflicts a level of Fatigue on the victim. This lasts for 2d6 days if left untreated, and can stack with multiple strikes. The disease can be cured with a simple Healing Skill check and 10 minutes, or the healing spell with the Disease Modifier. The Fatigue can be eliminated with relief, even if the infection is not cured. This disease can Incapacitate, but not kill. Immunity to Disease (as a racial ability) will prevent this from having any effect.
I'd be comfortable with that as a +2 modifier, but you could go +3.
The longer duration of disease-based Fatigue doesn't worry me -- in play, it's rarely going to make any difference. I'd hew closer to the stock Fatigue modifier -- an nix the Vigor roll you added -- while accounting for EBA, like this:
INFECTIOUS (+2): When a target is hit with the affected weapon and the damage total is enough to inflict the Shaken result or cause a Wound (before any Soak roll), the target contracts a Debilitating Illness (Targets in EBA or the equivalent are only affected if they suffer a Wound). The disease inflicts a level of Fatigue on the victim. This lasts for 2d6 days if left untreated, and can stack with multiple strikes. The disease can be cured with a simple Healing Skill check and 10 minutes, or the healing spell with the Disease Modifier. The Fatigue can be eliminated with relief, even if the infection is not cured. This disease can Incapacitate, but not kill. Immunity to Disease (as a racial ability) will prevent this from having any effect.
I'd be comfortable with that as a +2 modifier, but you could go +3.
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- Ndreare
- Savage Siri
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Re: Coyote Mask (Sig Item for Yeitso)
I would still approve either version.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Coyote Mask (Sig Item for Yeitso)
I like Tribe's version, but I did keep the +3, because the "as long as this fight lasts" Fatigue effect is still slightly longer than the Fatigue from the generic Modifier. (Ie, Fatigue from Smite would, i believe, last for 1 round, period. So this is definitely more useful than that.)
- Snake Eyes
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Re: Coyote Mask (Sig Item for Yeitso)
New version looks fine as well. Approved.
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