Using the CAJ-5 my suggestion is this:
2 Minor:
weight reduction x2
2 Major:
+1 Parry (Minor, but using a Major slot)
Silvered (Minor, but using a Major slot)
There's no way I can wrap my head around the reach mod. Adding 30 inches to those claws means basically you're one arm wielding three swords. No way that goes well for anything but PA and Borgs, and even then I'd question it.
"Outrider's Special" CAJ-5 FIWS
Modified for use by normal, though strong, troops, the Outrider's Special is popular with hovercycle and skycycle pilots.
• Plasma Blaster (Range 12/24/48, 3d12+3 Mega Damage, RoF 1, Shots 10, It Burns)
• Vibro-Tri-Claw (Str+3d4, AP 6, +2 Parry, Claws, Silver)
• Min Str d10 (15 lbs)
• Cost 70,000 (?) credits. Not Available on the Black Market
Alternately just use HJ option and be done:
The weapon utilizes lightweight construction techniques and materials, reduce weight by a third and Minimum Strength by one die type.
The weapon utilizes lightweight construction techniques and materials, reduce weight by a third and Minimum Strength by one die type.
The crafter of this weapon knows something about vampires and other monsters in the world—she incorporated silver into its making.
Price ends up being higher (200,000) but price isn't really an issue here. Your issue will be finding someone who can repair it without ruining it. Either in group (likely, honestly) or via Networking, using the rules in Requisition.
"Outrider's Special" CAJ-5 FIWS
Modified for use by normal, though strong, troops, the Outrider's Special is popular with hovercycle and skycycle pilots.
• Plasma Blaster (Range 12/24/48, 3d12+3 Mega Damage, RoF 1, Shots 10, It Burns)
• Vibro-Tri-Claw (Str+3d4, AP 6, +1 Parry, Claws, Silver)
• Min Str d10 (15 lbs)
• Cost 200,000 (?) credits. Not Available on the Black Market
Alternately, there's a lighter FIWS option that can be had, using the HJ table options.
Base Item: Vibro-Vambraces
Adding HJ Results 17 (+1 Parry), 13 (silver), and either 18 (embedded laser) or 15 (AP +2) gives a final cost of 44,000
Two stat blocks below to represent them:
Monster Hunter's Vibro-Vambraces
Designed for use by Psi-Stalker and Dogboy commandos, these vibro-claws are good at getting past the armor of monsters and malcontents alike.
- • Damage: Str+2d4, AP 10, Silver
• Weight: 2 (Min Str d6)
• Notes: Parry +2 (must be worn as a pair for the bonus). Count as Claws. Harmonic Blades, MD, Powered Weapons
• Rarity: -6 Cost: 44,000
Outrider's CAV-10 Dual Forearm Integrated Weapon System
Designed for more normal users, based on the juicer weapon. The designation as a Vibro-weapon, usable by the infantry, rather than CAJ, which indicates its use by Juicers, has led to scouts, outriders, and skycycle pilots to refer to them as Outrider's Claws.
- • Silvered Vibro-Blades (one on each arm)
• • Damage: Str+2d4, AP 8, Silver
• • Notes: Parry +2 (must be worn as a pair for the bonus). Count as Claws. Harmonic Blades, MD, Powered Weapons
• Integrated Laser Weapon (one on dominant hand)
• • Range: 15/30/60
• • Dmg: 2d6+2, AP: 4
• • ROF: 1
• • Shots: 16
• • Notes: Cauterize, No Recoil
• Weight: 5 (Min Str d6)
• Rarity: -6 Cost: 44,000
Base Item: Vibro-Vambraces
Minor (x2): Add +1 to parry and Silver (+5K each)
Major: Add +2 AP (major Mod, but it's a Minor item, so +5K)
Major: Add Counter-Attack (+25K and -2 Availability; alternately First Strike)
Monster Hunter's Vibro-Vambraces
Designed for use by Psi-Stalker and Dogboy commandos, these vibro-claws are good at getting past the armor of monsters and malcontents alike.
- • Damage: Str+2d4, AP 10, Silver
• Weight: 2 (Min Str d6)
• Grants the wearer the Counter Attack Edge
• Notes: Parry +2 (must be worn as a pair for the bonus). Count as Claws. Harmonic Blades, MD, Powered Weapons
• Rarity: -4 Cost: 51,000