Shattered Hilt - Signature Item for Kharis

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Pursuit
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Shattered Hilt - Signature Item for Kharis

Post by Pursuit »

Kharis, formerly of the crew of the Remorseless (the fiercest mercenaries in the Three Galaxies), was rifted to Earth years ago. He landed in the area of Dweomer and found camaraderie with the Battle Magi, who welcomed him into their ranks. After years of service, his faithful sword from his homeworld of Va'ronar, the ancient blade Silverspike, was shattered in a battle with a greater demon. Unwilling to leave behind one of the very few things he has left from home, Kharis now wears the broken hilt of Silverspike on his armor whenever he goes into battle. The remnants of the heavily enchanted blade leak power, bolstering Kharis's spells in combat.

Item: Enchanted Broken Sword
  • Major Enchantment: Rapid Recharge Edge, as the remnants of the Hilt's magic replenish Kharis's own.
  • Major Enchantment: Channeling Edge, as Kharis occasionally draws upon the Hilt unconsciously (as he once did when it was still a sword and had embedded PPE) to power his spells.
  • Minor Enchantment: Drawing upon the broken blade's aura, Kharis may use his Wizard Edge to switch to a silver trapping on his powers for no additional PPE cost.
  • Minor Enchantment: As a side effect to his constant contact with Silverspike's leaking magic, some little bit of the speed spell that was once held inside it rubs off on Kharis, giving him +2 Pace while the Hilt is on his person.
Signature Item: Silverspike (Enchanted Silver Longsword): Str+d6+8, AP 12, 2 lbs
  • Laser sword base item (SWADE)
  • Speed power (Major)
  • Entangle power cast by Fighting roll (Major)
  • +5 PPE ( Minor)
  • Silver trapping (Minor)
Curse of the Crimson Throne GM Bennies: 3/6

Lost Colony GM Bennies: 7/6

Dark Frontier GM Bennies: 6/6
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Ndreare
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Re: Shattered Hilt - Signature Item for Kharis

Post by Ndreare »

Approved
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Venatus Vinco
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Re: Shattered Hilt - Signature Item for Kharis

Post by Venatus Vinco »

Approved
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
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Re: Shattered Hilt - Signature Item for Kharis

Post by Imperator »

Approved
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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