Siloin - The Daughterbow (signature item)
Siloin - The Daughterbow (signature item)
Because I love controversy, I am looking for input on either an enchanted item or a TW item using the 'high tech bow' item from Empires of Humanity.
As one of seven Daughterbows, Siloin (SIL-oh-ween) is a slightly lesser copy of one of the great ancestral longbows of the elven people, crafted by Aliyas One-Arrow from the wood of the fallen Memory Tree. The original long since lost, each Daughterbow is itself a sacred relic of the elven people on the world Sulannus is originally from. Like all the Daughterbows, and the original Oathbow, Siloin is magically alive, and capable of stringing herself (or not) and assisting her user (or refusing to) as she sees fit.
Besides being virtually indestructible, and capable of propelling arrows at supernatural speeds, Siloin can 'grow' arrows from its own substance, though they desiccate and become useless relatively quickly. She can also change shape, absorbing her string and straightening into a staff-like weapon in case her wielder is confronted in melee.
Siloin - Enchanted Item
Minor - +2 AP
Minor - +2 AP
Major - Conjure arrows (based on Conjurer edge, uses action and PPE to create a quantity of arrows that last up to 2 hours)
Major - Staff Shift (based on Psi Weapon Manipulation edge, kind of; bow can transform into a staff or back as an action)
One point I'd like ideas on is the ratio of arrows to PPE spent on conjuration. A standard usage of Conjurer edge is 6-12 arrows for 4 PPE, though that feels on the expensive side since a normal TW weapon 'recharges' for 2 PPE, and also because this version of Conjurer is very specific in what it can bring into being, where the edge is quite versatile.
This item is basically in competition with a spirit bow to use as a sig item, so any thoughts y'all might have on it are welcome. Ideally this item would be able to fire arrows for MD with a PPE expenditure similar to a TW item. If that doesn't work, I will probably want to rethink this as a TW item.
As one of seven Daughterbows, Siloin (SIL-oh-ween) is a slightly lesser copy of one of the great ancestral longbows of the elven people, crafted by Aliyas One-Arrow from the wood of the fallen Memory Tree. The original long since lost, each Daughterbow is itself a sacred relic of the elven people on the world Sulannus is originally from. Like all the Daughterbows, and the original Oathbow, Siloin is magically alive, and capable of stringing herself (or not) and assisting her user (or refusing to) as she sees fit.
Besides being virtually indestructible, and capable of propelling arrows at supernatural speeds, Siloin can 'grow' arrows from its own substance, though they desiccate and become useless relatively quickly. She can also change shape, absorbing her string and straightening into a staff-like weapon in case her wielder is confronted in melee.
Siloin - Enchanted Item
Minor - +2 AP
Minor - +2 AP
Major - Conjure arrows (based on Conjurer edge, uses action and PPE to create a quantity of arrows that last up to 2 hours)
Major - Staff Shift (based on Psi Weapon Manipulation edge, kind of; bow can transform into a staff or back as an action)
One point I'd like ideas on is the ratio of arrows to PPE spent on conjuration. A standard usage of Conjurer edge is 6-12 arrows for 4 PPE, though that feels on the expensive side since a normal TW weapon 'recharges' for 2 PPE, and also because this version of Conjurer is very specific in what it can bring into being, where the edge is quite versatile.
This item is basically in competition with a spirit bow to use as a sig item, so any thoughts y'all might have on it are welcome. Ideally this item would be able to fire arrows for MD with a PPE expenditure similar to a TW item. If that doesn't work, I will probably want to rethink this as a TW item.
OOC Comments
- Venatus Vinco
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Re: Siloin - The Daughterbow (signature item)
I like it.
Conjure arrows (I'd says 12-24) for 2 PPE is fine. Spirit bow does it for free and TW weapons only cost 2 to reload most items. The time limit (2 hours) also means unless you're expecting trouble you'll have to load it at the start of a combat.
Making the conjured arrow do MD using the same formula as TW is fine (2 PPE for some limited time if iirc).
If this can also fire mundane arrows I would not allow those to be made MD with PPE.
Shifting to a staff is a cool special effect. I'd say use the stats from the magic staff (without the power points etc) from the magic items table.
Is this is a signature item? If so, you are allowed to use the spirit bow as a basis. So you could have the damage, AP, and unlimited arrows of the spirit bow and replace the bonus against supernatural evil with the transformation ability - and maybe the ability to use normal arrows in addition to magic bolts since that seems to be a thing for you.
Conjure arrows (I'd says 12-24) for 2 PPE is fine. Spirit bow does it for free and TW weapons only cost 2 to reload most items. The time limit (2 hours) also means unless you're expecting trouble you'll have to load it at the start of a combat.
Making the conjured arrow do MD using the same formula as TW is fine (2 PPE for some limited time if iirc).
If this can also fire mundane arrows I would not allow those to be made MD with PPE.
Shifting to a staff is a cool special effect. I'd say use the stats from the magic staff (without the power points etc) from the magic items table.
Is this is a signature item? If so, you are allowed to use the spirit bow as a basis. So you could have the damage, AP, and unlimited arrows of the spirit bow and replace the bonus against supernatural evil with the transformation ability - and maybe the ability to use normal arrows in addition to magic bolts since that seems to be a thing for you.
Signature
Re: Siloin - The Daughterbow (signature item)
Hmm! I thought the spirit bow as a sig item couldn't be modified!
If it can be, that could neatly solve the issues. I did want the option of using normal arrows, and I agree that they shouldn't be 'upgradable' to MD, regardless of the bow's other properties.
If it can be, that could neatly solve the issues. I did want the option of using normal arrows, and I agree that they shouldn't be 'upgradable' to MD, regardless of the bow's other properties.
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Re: Siloin - The Daughterbow (signature item)
Per Item Creation Guidelines
Item Creation wrote: Use an existing Magic Item (comparable in power to Spirit Bow or Spirit Spear) as a template. Subject to GM approval process.
Signature
Re: Siloin - The Daughterbow (signature item)
Hm, I interpreted that as that you could gain a 'normal' Spirit bow as a signature weapon, in lieu of an upgraded version. Are you saying I could get a Spirit Bow and still add features to it?
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Re: Siloin - The Daughterbow (signature item)
Swap features. So trade the extra damage and AP against supernatural creatures for some other benefit.
VV
Signature
Re: Siloin - The Daughterbow (signature item)
I seeeee! Interesting.
What do you think, instead of it turning into a staff, the extra bonus that usually applies to supernatural evil is instead invoked by designating a specific target with a verbal oath to slay them? Once sworn, the oath endures until the target is slain, or until the wielder decides to 'break' the oath...which incurs some kind of penalty or perhaps a duration of atonement required before the oath to slay can be sworn again...
What do you think, instead of it turning into a staff, the extra bonus that usually applies to supernatural evil is instead invoked by designating a specific target with a verbal oath to slay them? Once sworn, the oath endures until the target is slain, or until the wielder decides to 'break' the oath...which incurs some kind of penalty or perhaps a duration of atonement required before the oath to slay can be sworn again...
OOC Comments
Re: Siloin - The Daughterbow (signature item)
Her name is Siloin. In the elven language, this means 'Relentless.'
She is a hunter, and when her target is pointed out to her she wishes to stay on it until the kill is made. Only then will she be satisfied.
As one of seven Daughterbows, Siloin (SIL-oh-ween) is a slightly lesser copy of one of the great ancestral longbows of the elven people, crafted by Aliyas One-Arrow from the wood of the fallen Memory Tree. The original long since lost, each Daughterbow is itself a sacred relic of the elven people on the world Sulannus is originally from. Like all the Daughterbows, and the original Oathbow, Siloin is magically alive, and capable of stringing herself (or not) and assisting her user (or refusing to) as she sees fit.
Though the magical arrows she creates fly far and hit with magically-enhanced force, the true power of Siloin is not evident until her wielder pronounces an Oath to slay a target. The specific wording of this Oath is not important, other than it clearly and honestly conveys the wielder's intent to kill. When that happens carved runes and images all over the bow's surface shine with a silver-white light and the string shines similarly. Each arrow bursts into lambent silver flames as it flies, and it strikes with dramatically increased power.
These enhanced arrows only work against the target of the Oath though, and should the wielder wish to break that Oath...if the quarry eludes them, perhaps, or they change their mind...Siloin resists this. The struggle can be won, but at the cost of a soul-deep fatigue that can only be wiped away with rest and sleep.
Siloin the Daughterbow is mechanically a Spirit Bow that does not have any bonuses against supernatural evil. Instead it conveys the same bonus against the target of its Oath. Only one creature of any kind can be targeted by an Oath at any one time, and if the holder decides they cannot or do not wish to fulfill the Oath they take a level of fatigue that cannot be restored through any kind of magic or psionic power. Once the target dies, the Oath is fulfilled and another Oath can be made without penalty.
Last edited by Icosa on Mon Jun 08, 2020 10:08 pm, edited 8 times in total.
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- Daniel
- Daniel (Lars)
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Re: Siloin - The Daughterbow (signature item)
As I mentioned on Discord. I like it. It’s for my game. I approve. Thanks for being creative.
- Ndreare
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Re: Siloin - The Daughterbow (signature item)
Which game/character is this for?
Looks reasonable and I see nothing wrong with the approach.
Looks reasonable and I see nothing wrong with the approach.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Siloin - The Daughterbow (signature item)
The Speed Tribes game, to go with my elf combat mage/biker/scouty character
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