Assassin's Beak
This beak mask has been handed down from master to apprentice for untold years. It is both a graduation gift and a legacy. The beaked assassins aren't well known, but those supernatural creatures who are the target of the beaked ones fear the mask. It's magically enchanted to allow the wearer to survive and thrive in any environment, and it is a necessary tool for an assassin who may have to travel through truly alien environments to dispatch his or her mark.
- +4 Armor, +2 Toughness (Head)
- Trapping: While wearing the mask, it causes its master's eye to emit an eerie blue-green glow.
- Powers: environmental protection
- Notes: EBA-compatible; Ignore Illumination penalties; +3 to sight-based notice checks or to offset Range penalties, and +2 Shooting with calibrated weapons. Includes hands-free radio (10-mi range) and voice distorter. Increases Vigor by 1 step.
- Weight: 5; Availability: -2
- Cost: 85,500
Base Item: Multi-Optics Helmet (EBA-compatible, targetting sight, magnification, thermal, infrared, ultraviolet, and night optics. Ignore Illumination penalties, +2 to sight-based notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. Includes hands-free radio (10-mi range) and megaphone voice-projection system. +4 Armor and +2 Toughness to head only, and can integrate into body armor helmets. (5 lbs, 25,500 credits)
Free Trapping: While wearing the mask, it causes its master's eye to emit an eerie blue glow.
Minor Mods: +1 to sight-based Notice checks or to offset Range penalties, and +1 to Shooting with calibrated weapons. [+20k]
Major Mods: Environmental Protection, +1 die step to Vigor [+60k]
Total Cost: Availability -2; Cost: 85,500
Edit: I altered the base item's voice-projection to be a voice distorter. I'm not sure if that's ok, but it's more fitting for the character.