Dangerous Sharktooth Mask of Danger (Vito)

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Vito
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Dangerous Sharktooth Mask of Danger (Vito)

Post by Vito »

Just spitballin' while we're getting PC's all handled and the like...siggy item proposal.

Dangerous Sharktooth Mask of Danger (build kinda stolen from Tribe of One)

You a SharkMan? Well you kin breathe underwater and that's all spiffy and all but whatcha gonna do when you need to bite that tank AND dodge that poison cloud at the same time? Until now you were S.O.L! But with this new beauty, no boat will be big enough and you'll be shredding faces again like nature and your local chop shop intended!

Not a SharkMan? Check out our discount line for the jabberjaw challenged!

Base Item: Set of reciprocating, motorized silver alloy shark teeth (retrapped Juicer Chainsaw), integrated into user's EBA helmet. The weapon is part of the helmet face and is motorized, similar to a Power Jaw Helmet (Atlantis and the Demon Seas sourcebook). While open, it is worn on the back of the head and can snap closed with a free action a-la MCU Iron Man. Requires some form of EBA armor with power or battery for powering the helmet closure and connection. Uses Fighting to attack.

Major – Trademark Weapon 25K/-1/2d6 days

Major – Improved Trademark Weapon 25K/-1/3d6 days

Minor – +2 AP 5K/2d6 hours

Minor – +2 AP 5K/2d6 hours

Cost: Going with 30,000 for the base weapon and 60,000 for the integration/mods so 90,000?

Damage STR+3d6+3, AP10, net +1 Parry, +2 to hit. Raise adds d12 dmg. Critical failure cannot hit wielder (not really possible) but causes Technical Difficulties.

My slapdash image editing is a feature, not a bug.
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Last edited by Vito on Sat Jan 29, 2022 3:24 pm, edited 8 times in total.
Current Bennies 4/3

Vito Updated Character Sheet
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Re: Dangerous Sharktooth Mask of Danger (Vito)

Post by Imperator »

Ok, so first the bad news. It can't be both a chainsaw and a MOH, that's getting two base items for the cost of one. So your best play there is the chainsaw retrap as base item because....

The good news is you can add the optics later for the prices in the book.

More good news, signature items get a free trapping so you can make that silver and free up a minor.
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Vito
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Re: Dangerous Sharktooth Mask of Danger (Vito)

Post by Vito »

I see what you mean, though it certainly isn't "for the price of one" as the cost is, er, was definitely included in there. Edited. The helmet itself shouldn't be a hassle as other weapons are built into armor, but I don't have a clue how to cost that custom work. EDIT: costs fixed
Last edited by Vito on Mon Nov 15, 2021 9:41 pm, edited 1 time in total.
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Vito Updated Character Sheet
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Re: Dangerous Sharktooth Mask of Danger (Vito)

Post by Ndreare »

Looks good.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Freemage
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Re: Dangerous Sharktooth Mask of Danger (Vito)

Post by Freemage »

J'approve. Very stylin'!
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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