Player Name: Jason
Google Handle: Leprecoon99
Joey AKA Fat Joey
Rank: Novice Experience: 5 Advances Left: 0
Race: Dog Boy
Iconic Framework: MARS Cybernetic Technowarrior
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8
Charisma: -2 (Except other Dog Boys); Pace: 7 (d6 run); Parry: 5; Toughness: 11; Strain: 10 (14)
Armored Toughness: 19 (6) (Juicer Plate + Overcoat)
Skills
- Knowledge (Arcana) d4 (1)
- Fighting d8+2 (2)
- Streetwise d8 (1+Skillport)
- Notice d6 (2)
- Shooting d6 (2)
- Investigation d8 (4)
- Climbing d4 (1)
- Tracking d6 (2)
Hindrances
- Phobia: Restraints (Major): -4 to Trait tests when near the phobia
- Obese (Minor): +1 Toughness, -1 Pace, d4 running die
- Loyal (Minor): Never betrays friends and allies
- Outsider (Race): -2 Charisma, except with other dog boys
- Wanted (Minor, Race): Dog Boys operating outside of CS control are wanted by the Coalition, and there’s always a fair bounty for bringing one in.
- Restricted Paths (Race): cannot take any Arcane Background using PPE, nor any Iconic Framework that includes it.5
- Weakness - Ley Line Hypersensitivity (Race): Lose Psychic Sense on or close (within 2" or 4 yards) to a ley line / Ley Line storms cause a level of Fatigue from severe headaches and distress as for a psychic (which does not stack if they have the Arcane Background), but their Fatigue requires an hour to recover after the storm ends.
- Upgradeable (IF): Increases Max Strain by +6.
- Breed Advantage - Fast Breed (Racial): +2 Pace, +1 run die
- Nerves of Steel (HJ): May ignore 1 point of wound
- Rich (FG): 5,000 credits, +2 HJ rolls
- Connections (CS): Call on connections once per session (FG)
- Connections (Local Gang): Call on connections once per session (FG)
- Hunter (Hindrances): Hunt down supernatural monsters (demons, dragons, vampires, Minions of Splugorth, Murder Wraiths, and similar). +2 on Notice and Tracking rolls where a target of their specialization is concerned when they roll a raise on an attack against such targets, they roll a d8 instead of a d6 for bonus damage
- Combat Sense (Hindrances): Opponents halve any Gang Up bonuses against him (round down).
- Danger Sense (Cyber): Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs / If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
- Keen Sense of Smell (Racial): +2 Notice and Tracking rolls.
- Investigator (N1): +2 Streetwise and Investigation, +2 Notice when searching through evidence.
- Trademark Weapon (FG): Stun Gloves
- Mighty Blow (HJ): Double melee damage when dealt Joker
- Psychic Sense (Racial): Dog Boys have the inherent ability to detect arcana, interpreting it as a scent. Use the Notice skill (+2) to detect the presence and location of psychic or magic energies, beings, or items. can also use the Tracking skill +2 to follow a specific magical or psionic entity. This sense works to detect anything psychic, magic, or supernatural, including invisible and astral beings. Psychic Sense doesn’t work inside sealed armor or vehicles.
- Natural Weapons: Bite Str+d6 damage.