Male Human
Description
Everything about him politely declares, “average.” He’s about 5’ 9”, white, brown eyed, and relatively forgettable.
Background
Simon is a troubleshooter for a secretive organization dedicated to freeing humanity from the Fallen. Though he’s on the side of the angels, he’s not above using morally gray methods when he (or his superiors) deems it necessary. He is armed with a bracer of flintlock pistols, relics from an earlier age, cast using metal scavenged from a shattered weapon of Heaven. He also carries more modern armaments, of course; not every problem can be solved with an old weapon, no matter how mystical.
Rank: Seasoned (4 advancements)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics: d8 (+1 to Climb), Common Knowledge: d6, Electronics d6, Fighting: d8, Notice: d8, Occult: d6, Persuasion: d4, Shooting: d8, Stealth: d8 (+1 in urban), Thievery: d8+1
Pace: 6, Parry: 6, Toughness: 5
Hindrances: Marked (custom, major), Obligation (major, Secret Organization)
Edges: Ambidextrous, Relic Bearer, Thief, Two-Gun Kid
Weapons: 2x True Relic Flintlock Pistol (2d6+1, 5/10/20, Reload 3, ROF 1), Glock (9mm) (2d6, 12/24/48, AP 1, ROF 1), 2x Knife/Dagger (Str+d4), Unarmed (Natural Attack, Str)
Gear: Bullets, Small (50), Lockpicks, Night Vision Goggles, 2x Shot (w/ powder) (10)
Wealth: $0
Language: Native Language (Native)
Special Abilities
- Adaptable: Humans begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
- Unarmored Hero: Since your character has chosen not to wear any armor (ignoring shields), add +2 bonus to your Soak rolls.
- (N1) Raise Attribute: Spirit
- (N2) Edge: Relic Bearer
- (N3) 2 skill points
- (S1) Edge: Two-Gun Kid
- (S2) Raise Attribute: Smarts
- (S3) 2 skill points: Thievery and Notice
Setting Rules: Unarmored Hero
Setting Skill Points: 15
Bennies 3
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