KEN LANG
Rank: Seasoned 3 Advances Left: 0
Race: Human
Attributes: Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d8
Pace: 6; Parry: 5 ; Toughness: 8 (2), +4 vs ballistic;
Skills:
- *Athletics (Agility): d4
- *Common Knowledge (Smarts): d6 (1)
- Faith (Spirit): d8 (3)
- Fighting (Agility): d6 (2)
- *Notice (Smarts): d6 (1)
- Performance (Spirit): d8 (3)
- *Persuasion (Spirit): d8 (2)
- Science (Smarts): d6 (2)
- *Stealth (Agility): d6 (1)
Hindrances
- Yellow (Major): Not everyone has ice water in their veins.Your hero is squeamish at the sight of blood and gore and terrified of coming to harm. He subtracts 2 from Fear checks and when resisting Intimidation.
- Obligation: College (Minor): Ken is a Pre-med college student. When he received his visit from Castiel, he contemplated dropping out to focus on his charge, but doing so would bring upon him the wrath of a creature more terrifying than any fallen: his mother. Instead, he switched to as many online classes as he could and almost never makes any in person classes outside of his examine.The Obligation consumes about 20 hours most weeks
- Habit: Energy drinks (Minor): Your warrior has an annoying compulsion. A Minor Habit irritates those around her but isn’t dangerous. As seems to be typical among millennial college students, Ken relies on energy drinks to keep his eyes from drooping from lack of sleep.
Edges
- Touched: You have been touched by grace. Either through angelic protection or divine intervention you have a unique ability to defy the Fallen. Your hero automatically re-rolls any opposed Trait tests against the Fallen.
- Reliable: People know they can depend on your hero when they need assistance. He gets a free reroll on any Support roll.
- Holy Warrior: Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection. The chosen may add +1 to the total of a finalSoak roll for each Power Point spent, to a maximum of +4
- Bolster: Belittling or humiliating an enemy can also boost your ally’s spirits. When this character successfully Tests a foe, he may also remove the Distracted or Vulnerable state (page 100) from one of his allies.
- Work the Room: Once per turn, roll a second die when Supporting via Performance or Persuasion and apply result to additional ally