Google Handle: samminmax@gmail.com
Character Name: Alecto
Rank: Heroic Experience: 78 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d10 (d12+2), Vigor d10
Charisma: +2; Pace: 6 (8); Parry: 7 (11); Toughness: 23 (9)
Race Package:
Adaptable (2)
Construct (8)
Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)
Skills: 15 (5 fight/shoot/throw)
Shooting 1d12+2 (4)
Fighting 1d8+2 (3) (chip - 1d12+4)
Knowledge: Computers 1d8 (chip - 1d12+2), +2 vs electronic security
Investigation 1d6 (2)
Persuasion 1d6 (2)
Stealth 1d8 (3)
Streetwise 1d8 (3)
Notice 1d8 (3)
Languages
English
Spanish
Techno-can
Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)
Edges
Adaptable: Attractive
IF - Upgradable
F&G - Brawny (+1 Toughness, 8x Str carrying)
F&G - Brave (+2 vs fear)
F&G - Ambidextrous (ignore offhand penalty)
F&G - Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Hind - Rich (5000creds at start, 2 rolls on gear tables)
Hind - Filthy Rich (20,000 at start, 3 more rolls)
10xp - Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
15xp - Two-Fisted (ignore multi-action penalty for using off hand)
25xp - Level-headed (draw two initiative cards and use best)
30xp - Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
35xp - Rock and Roll (Ignore recoil penalties on full-auto shots)
40xp - Elan (+2 on rolls resulting from using a Benny)
45xp - Improved Sweep (Fighting attacks made with Sweep suffer no penalty)
50xp - Combat Sense (Opponents halve gang-up bonuses)
Bonus- Frenzy
70xp - Improved Frenzy
75xp - Giant Killer
Upgrades (Cybernetics): (Max Strain: 14/15)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Subject Matter Expert Port (1)
* 4d skill chip (Computers)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)
Hand to Hand Reaction Wiring (1)
* +2 to Fighting rolls, 1 strain, 30k credits
Audio Package (1)
* +2 hearing Notice, +2 vs sound based attacks/effects, expanded range of hearing, can record audio, 1 strain, 40k credits
Iconic Framework
20 bonus xp
3 Fortune & Glory rolls
Upgradable Edge
Begin with 6 strain of Cybernetics
Combat Cyborg, Crazy or Juicer starting gear