Seric [Psi Slinger] 1st SET

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Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Seric [Psi Slinger] 1st SET

Post by Jackal »


Bennies: 3

Adventure Card(s):

ISP: 60


Rolls and Iconic Framework Information
Character designed on the Psi-Slinger created here at SavageRifts.com, after new books are published character may be updated to match new SWADE O.C.C. info etc.


Psi-Slinger - MARS Package
What do you get when you cross a Gunslinger with a major psionic? A rattlesnake that can spit bolts of pure force and guide bullets around corners.

MARS Package Benefits

--- Master Psionic: A Psi-Slinger begins with Psionics d6, 20 ISP and the Arcane Background: Psionics and Major Psionics Edges (bonus ISP already included). The Psi-Slinger starts with the smite* and telekinesis powers and may choose one more from the following list: armor, barrier, blind, bolt, boost trait*, confusion, darksight, deflection*, disguise, entangle, farsight, fear, illusion, mind read, pummel, quickness, slow, speed*, stun, telepathy, warrior's gift. Powers marked with an asterisk (*) are usable only on the Psi-Slinger but activate as a free action, inflicting no multi-action penalty.
--- The Psi-Slinger may wield ranged weapons with the telekinesis power, using the Psionics skill in place of Shooting.
--- The Psi-Slinger begins with Shooting d8.
--- Starting Gear: TK Revolver, Shard Pistol, Wilk's Remi 157 "Judgement Day" (Wilks-457 Stats in the body of a Winchester 40-82), NG Range Rider Armor (equal to UW-3C Urban Warrior Tactical Armor), NG-150 Streetrunner Hovercycle, NG-S2 Survival Pack, and 2d6x100 credits.



Narrative Hook

[dice:oq6ckxry]52429:9[/dice:oq6ckxry] Blood Is Thicker. When all else fails, there’s always family. Then again, for some, the loss of a family member is the driving force for what they do. This result directly connects your hero’s story to her relationship with one or more family members, or perhaps to the loss of her family in this savage, terrible world. Somehow, joining the Legion is a part of it all..... Seric was content working way out west in the Pacific Northwest region of California. However, his lose of both his brother and lady friend changes things for him.

F&G 3 Rolls
[dice:oq6ckxry]52429:0[/dice:oq6ckxry] = Mighty Weapon, CP-50.
[dice:oq6ckxry]52429:2[/dice:oq6ckxry] = 2 rolls on HJ *
[dice:oq6ckxry]52429:3[/dice:oq6ckxry] = 1 dt to Vigor and Nerves of Steel Edge

HJ 3 Rolls
PSI [dice:oq6ckxry]52429:12[/dice:oq6ckxry] +10 ISP
PSI [dice:oq6ckxry]52429:6[/dice:oq6ckxry] automatic Raise on PSI power of Choice: Deflection.
Experience and Wisdom (Quick Edge): [dice:oq6ckxry]52429:1[/dice:oq6ckxry]

* 2 rolls from F&G:
Training [dice:oq6ckxry]52429:7[/dice:oq6ckxry] +5 skill pts into shooting/fighting
Body Armor [dice:oq6ckxry]52429:4[/dice:oq6ckxry] upgrade to any in book, GK Medium.
Last edited by Jackal on Mon Apr 22, 2019 4:52 pm, edited 48 times in total.
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Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Seric (PSI SLINGER) 1st SET Character Sheet

Post by Jackal »


Image

Player Name: Dan Frederick
Google Handle: danjal73
Character Name: Seric
Rank: Heroic
Account/Character Experience: 55 Primary (Original) Player Account: 55 XP, 11 Advances, Earned since 2016 New 2019 2Q XP Seric - 7 XP | 1.00 PPW | 1 EP = 12 Advances (Legendary 1)
Advances Left: 0
Race: Human
Iconic Framework: M.A.R.S. PSI-SLINGER (20 XP)
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d10
Charisma: 0; Pace: 6 (8); Parry: 8; Toughness: 9; Strain: 0

While Wearing Body Armor: 16 (6)

Skills:
  • Psionics d10
  • Shooting d10
  • Fighting d10
  • Notice d8
  • Stealth d8
  • Wilderness Survival d6
  • Pilot Hover cycles d6
  • Tracking d8
Hindrances
  • Bloodthirsty (Major):
  • Vengeful (Minor):
  • Ruthless (Minor):
Edges
  • AB: PSI
  • Major PSI
  • Free Runner
  • Nerves of Steel
  • Quick
  • Brawny
  • Hard
  • Exceptional RR ISP (1 ISP per 5 minutes)
  • Iron Jaw
  • Battle Hardened
Powers (*) are usable only on the Psi-Slinger but activate as a free action, inflicting no multi-action penalty.

60 Power Points
  • Smite (*)
  • Telekinesis (*)
  • Deflection (*) Auto raise -6 to be hit
  • Boost Trait (*)
  • Warriors Gift
  • Bolt
Powers Expanded
Powers (*) are usable only on the Psi-Slinger but activate as a free action, inflicting no multi-action penalty.

60 Power Points
  • GREATER SMITE - (*)
    Power Points: 4 Range: Touch, self Duration: 3 (1/round)
    This Mega Power version of smite confers two effects:
    „ The bonus damage is +4 with success, +8 with a raise, and the damage becomes Mega Damage.
    „ The caster may choose any Trapping to confer at the time of casting. This might be silver, fire, holy light, etc.
  • EXALTED TELEKINESIS - (*)
    Power Points: 10
 Range: Smarts × 2
 Duration: 3 (1/round)
    Using exalted telekinesis is slightly different than normal telekinesis. The caster’s telekinetic strength is calculated as his Spirit die with four die steps added. Thus a psionic with a Spirit of d8 has an exalted telekinesis strength of d12+2.
    Those using exalted telekinesis consult the Super Strength Table (page 65) to determine how much they can lift and manipulate. With a successful roll, they use the Load Limit column, or the Max Weight column with a raise. Note that objects weighing 1,000 or more pounds automatically deal Mega Damage when used as weapons.
  • GREATER DEFLECTION - (*) Auto raise -6 to be hit
    Power Points: 4 
Range: Self Only 
Duration: 3 (1/round)
    This Mega Power version of deflection grants a −6 to be hit.
  • GREATER WARRIOR’S GIFT - (*)
    Power Points: 8
 Range: Touch
 Duration: 3 (1/round)
    Greater warrior’s gift allows the target to select two Combat Edges at once, and those Edges may be up to the target’s current Rank.
  • BOLT–ONSLAUGHT
    Power Points: 2-8 or 4 Range: 18/36/72 Duration: Instant
    The caster can throw up to four 3d6 bolts for two Power Points each, or a single 6d6 bolt for 4 Power Points. In either case, the damage is Mega Damage.
  • GREATER BOOST TRAIT - (*)
    Power Points: 4
 Range: Smarts × 2 
Duration: 3 (1/round)
    This Mega Power doubles the power’s effect; two die types for a success, four with a raise.
Gear
  • TK Revolver
  • Shard Pistol
  • Wilks-457
  • IRMMS x2/1 (1 used on Stormforge)
  • NG-150 Streetrunner Hover cycle
  • NG-S2 Survival Pack
  • Vibro Knife
  • Weapon of Choice (Stolen CP-50, see below)
  • Armor of Choice (Reskinned Cyber Knight MD Armor, see below)
"Cyber-Knight" California Republic Medium Armor (TW)
  • Armor +6 and +1 embedded Toughness.
  • Strength Minimum: N/A
  • Full Environmental Protection while powered.
  • Weight: 3 lb / 14 lb without power
  • Note: Medium Armor suits include either the healing power, which can be used on self or others.
CP-50 “Dragonfire” Laser Rifle, named: Vis
Image
  • Damage (Laser): 3d6+2, AP 2
    Range (Laser): 30/60/120
    Rate of Fire (Laser): 3, 3RB
    Payload (Laser): 60 (4 mags)
    Integrated Grenade Launcher
    • Damage (Grenade Launcher): By Grenade
      Range (Grenade Launcher): 20/40/80
      Rate of Fire (Grenade Launcher): 1
      Payload (Grenade Launcher): 12. (6D6 MD each)
    Weight: 10
    Notes: Min Str d6, and scope with night vision and laser targeting (offset two points of range and/or darkness penalties)
Credits: 600 credits

Contacts: None as of yet.

Iconic Framework located in above IF PSI-SLINGER post.

Hero’s Journey & Fortune and Glory located in above Rolls post.

Advances
  • Initial Advances: (From Hindrances): New Power: Deflection (Auto Raise), Acrobat.
  • I.F. & Rolls: Nerves of Steel, AB: PSI, Major PSI, Quick.
  • Free Edge (Human): Power Points
  • Novice 1 (PBP) Advance: New Power: Boost Trait
  • Novice 2 Advance: MARS 1, Vigor +1dt
  • Novice 3 Advance: Mars 2, Brawny
  • Novice 4 Advance: Mars 3, Hard
  • Seasoned 1 Advance: Mars 4, Spirit +1dt
  • Seasoned 2 Advance: New Power: Warriors Gift
  • Seasoned 3 Advance: Power Points
  • Seasoned 4 Advance: Rapid Recharge ISP
  • Veteran 1 Advance: Smarts +1dt
  • Veteran 2 Advance: Imp. RR ISP
  • Veteran 3 Advance: Exceptional RR ISP (1 ISP per 5 minutes)
  • Veteran 4 Advance: Iron Jaw
  • Heroic 1 Advance: Agility +1dt
  • Heroic 2 Advance: Battle Hardened
  • Heroic 3 Advance: Power Points
  • Heroic 4 Advance: Power Points
  • Legendary 1 Advance: Tough As Nails
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
SWADE Notes
When rebuild character ...

Blaster
Requirements: Veteran, Arcane Background, Smarts d8+, Spirit d8+, Arcane Skill d8+
This Edge improves the damage of the blast, bolt, burst, and damage field powers; when using Mega
Power Modifiers in conjunction with these powers increase their damage dice from d6 to d8.

Expert Blaster
Requirements: Heroic, Master of Magic or Master Psionic, Arcane Skill d10+
This Edge further improves the damage of the blast, bolt, burst, and damage field powers; when using
Mega Power Modifiers in conjunction with these powers increase their damage dice an additional
step from d8 to d10.

Master Blaster
Requirements: Legendary, Smarts d10+, Spirit d10+, Arcane Skill d12+
This Edge further improves the damage of the blast, bolt, burst, and damage field powers; when using
Mega Power Modifiers in conjunction with these powers increase their damage dice an additional
step from d10 to d12.
Last edited by Jackal on Mon Apr 22, 2019 11:35 am, edited 19 times in total.
Character
Jackal

Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

The 7th SET

• Chok'lat
- Cyberred up Brodkil Tank
• Strider
- Sea Titan, MARS Scholar
• Growler
- Best Boy Dogboy Nega-Psychic
• Jarvis Ursus
- Kittani PA Jock
• Jonns Mythe
- Quickflex MARS Gunslinger
• Rib
- Trimadore MARS Vagabond Martial Arts & Technical Specialist
• Kriza
- What? A Human?! MARS Psi-Druid
• Jackal
- Oh, whew, another Human...or is it? AI Pilot
• Roy
- True Atlantian Shifter
User avatar
Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Re: Seric (PSI SLINGER) 1st SET

Post by Jackal »


BACKGROUND INFORMATION - NARRATIVE INTRODUCTION TO 1ST SET
OOC Comments

((Recanted later at Legion HQ))

Being backhanded across the mouth, hurts. Being backhanded across the mouth by a Coalition Military Specialist wearing Deadboy armor, well, it really hurts. Two CS Grunts held my arms behind me and were forcing me to kneel in the muddy banks of the Arkansas river where my lady friend, Vis, and I had been captured. Two more Grunts were holding Vis face down in the dirt as a Dog Boy circled around her, sniffing the magic on her no doubt.

“Try again D-Bee lover. What are you and the devil woman doing out here? No more rhino-shit about just passing through. This is CS territory and you look like you are in cahoots with 3M. Where are they set up, and what are you doing!”

I can’t say I don’t know who 3M is, they are a well know Merc outfit that has worked in the New West for a while now. Vis and I have spent a lot of time out west. I however was not part of this 3M organization, nor had I ever been, although this bastard CS Officer seemed to think I was one of their members, much to my annoyance.

I met Vis about five weeks ago and we had become traveling companions. I'd spent quite some time working in old Cali, fighting for the California Republic, keeping the Terraformers at bay, before heading east. I met Vis while traveling across old Nevada, then south across the Pecos Empire, from the Gulf of Mexico. Vis wanted to get away from the desert and we took the Mississippi River up to the Arkansas River, headed north, towards Little Rock. We were headed north on a river skiff, on our way towards the Ozark forest, to hunt down the Tomorrow Legion and my brother hopefully. I say hopefully because my sister took time out of her crazy busy life to hunt me down and tell me she had seen his death in a dream. my sister travels much faster than can, using Rifts and magic, part of me was pissed that she didn’t just go look in on Sevy.

Sis sees things, but I found it hard to believe my little brother Severin could be dead. Last I heard he was in Northern Gun killings Xiticix. I guess at some point he joined some Legion of do gooders. Well, who am I to talk. I did about the same thing with the CR in California. So, now, Vis and I were going to see if sis is right about Sevy. Fells do not die easily. As these CS jokers were about to witness. Muscles straining from being forced onto my knees my arms ached and my patience was nearly gone.

“Look Captain idiot pants, I told you! Visceral and I are just passing by, but if you don’t call off your mutt and boys from Vis and I, you will regret it.”

As you can imagine he laughed. Thus sealing his fate of course, not that he knew it yet. The mutt boy was growling at Vis harder and making me nervous. She would not harm them unless she had to. God I loved that about her. I for one wanted to start kicking ass but Vis had said let’s try this non violently.

Up to now I had restrained myself, for Vis, but when I saw the Grunt place some do-hicky thing around Vis’ throat, a anti magic device it turned out, I had enough. As Captain meat hands laughed I focused and his CP-50 rifle. It slipped up and off his back via telekinesis. As he started to notice the rifle, suspended in mid air, it spun to point at his dumb non helmet wearing jerk face. Adding an extra flair of smite full hate to the blast his laughter abruptly stopped.

Panicked Grunts and mutt, screaming in pain Vis, and cursing Seric erupted all at once.

”Y’jack kasses!”

Pulling away violently from the two soldiers grappling with me I kicked shins, spun and empty handed aimed.

My pointed finger aimed at the mutt I unleashed a trio of enraged bolts at him. My other hand mimed grabbing a Grunt and he lifted up and I mentally tossed him into the river. My snarling grin suddenly was accompanied by a chuckling laugh.

Another cry and my head turned to look at Vis. A CS Grunt was taking aim, again, to kick her in the head a second time. By the look of her bent neck there was no need, just fear and brutality, to kick her again. She was dead. Neck broken by armored foot.

My heart sank. My vision blurred. My rage exploded.

Dancing about, suspended in mid air, the CS Rifle blasted three round bursts at Deadboys and my fingers fired bolts of anger and death. Unloading the rifle and blasting away with empty but deadly hands the CS were caught off guard by me as I was “unarmed”.

Captain Slag face, four Grunts and a dead mutt later I dropped to my kneels again, this time voluntarily, as my sorrow and anger merged and slowly faded with each pounding of my fists into the river bank.

"I liked Vis..."

Some minutes later as my breath slowed I could hear the sounds of a power armor approaching from above. Glancing east I saw a SAMAS roaring towards me. Time to leave. Grabbing the still floating CP-50 I ran towards the water, slammed my helmet on and dived into the rushing murky waters. I'd make my way north in the water, under the water using my EBA suit I picked up in California and resurface later, at a hopefully safe location to regroup... with myself... and plan what was next.

I really liked Vis, stupid CS hate monger. I’d put the search for Severin off long enough to honor Vis. Vengeance and payback time.

((Recanted later at Legion HQ))

... hours later I purposely washed up on the shore, making my way back towards the area I had encountered the CS.

”Hot damn hell fire! The eff’n Deadboys have better armor and weapons nowadays.”

It had been at least eight, maybe ten years since I had encountered the CS but they were unmistakable with their black and white death motif.

Keeping an eye to the sky I thankfully never saw the SAMAS come back.

”I should be headed north to try and find that Castle Refuge but... damn it Vis, I’m talking to myself wishing you were here. I’ll get vengeance for you Vis.”


((Recanted later at Legion HQ))

30 minutes later:

Coming over the rise I hunched down behind some debris and took in the scene.

A few dead Mercs and a relatively in good shape hover cycle. Signs of a firefight earlier in the day. Quite now.

Making my way over to the hover cycle I took in the scene.

”CS took these guys out too. Damn boys. Sorry. Tell you what, you being dead an all I’ll take this cycle off your hands and git you some vengeance as payment.”

The mostly silent nuclear hum of the hover cycle engine fired up and I moved on, keeping low to the ground to not be a target.


((Recanted later at Legion HQ))

An hour later:

Setting the cycle down I remember whistling and cursing at the amount of CS troops that were engaging the 3M Mercs. Not at all a fair fight. I remember that about the CS too. Never were a fair bunch.

Thinking about how I could best hit the CS while they were distracted ... I saw them coming in hot from above.

”No way. Insane pilot. Dropping into that fray to extract those Mercs! Sheesh I could work with crazy people like that! Well damn. They are going to need a distraction to keep some of the CS fire power off them!”

(Rolled a 9 for Psionics in original post: viewtopic.php?f=26&t=3802#p52815)

Seric dropped the landing gear of the cycle and set her down on the unstable ground, partly in the murky shallow water. After climbing up the pot holed and craggy concrete face, from his new vantage point, west of the CS forces and the holed up 3M Mercs, he had a great view of the airlift screaming down from the north-east. Sliding over to the ruble and concrete wall he knelt down and lifted the spyglass to his eye taking in the CS.

Adrenaline surging his grin grew at a crooked angle and he put away the spyglass and concentrated.

For the boys who gave me their hover cycle since they were dead. For those sorry sods just trying to stay hidden in the building. Especially for those nuts screaming down from above! For Vis.

As he reached deep to ensure the distance would be covered Seric pointed both hands out like guns at the Coalition forces. Blasting bolts of mental energy outward from his fingers the air rippled between him and the CS resulting in a concussion of blasts. Simultaneously the air around his body shimmered and shook causing his person to shift and vibrate at an insane speed blurring the sight of him.


Seric continued to blast bolts at the CS to pull their fire off the 3M Mercs and the damn foolhardy airlift pilot.


Vengeance.

For Vis.
Character
Jackal

Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

The 7th SET

• Chok'lat
- Cyberred up Brodkil Tank
• Strider
- Sea Titan, MARS Scholar
• Growler
- Best Boy Dogboy Nega-Psychic
• Jarvis Ursus
- Kittani PA Jock
• Jonns Mythe
- Quickflex MARS Gunslinger
• Rib
- Trimadore MARS Vagabond Martial Arts & Technical Specialist
• Kriza
- What? A Human?! MARS Psi-Druid
• Jackal
- Oh, whew, another Human...or is it? AI Pilot
• Roy
- True Atlantian Shifter
User avatar
Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Re: Seric [Psi Slinger] 1st SET

Post by Jackal »


Death Comes Tomorrow

I felt the scorching of the sun
The unforgiving ground beneath me
I heard the crackling of the rain
The strikes of lightning came to set me free

I split the darkness with the light
I crumbled mountains at my sight
Slept beneath the naked sky
All to answer questions
Why I crash through waves of torment
And leave behind a trail that no man can see

Black skies illuminating
My destiny is waiting now
Let me be

I drank the blood from my own lips
The taste surprisingly deceived me
Ten thousand miles of scars I bear
Even vultures know to leave me be

I crushed the serpent with a smile
I spoke with Jesus for a while
Waved the comets from the sky
All to give me answers
Why I dream in colors that I've never seen
And wake to find that nothing seems real

Black skies illuminating
My destiny is waiting now
My jaws are salivating
The dogs of war are waiting now
Let me be

Come now my son
Your journey is ending
So rest in peace
Disciple ascending
Today the world will mourn your soul

Why I crash through waves of torment
And leave behind a trail that no man can see

Black skies illuminating
My destiny is waiting now
My jaws are salivating
The dogs of war are waiting now
Let me be

I saw the lights shine far away
The streets of gold lay down beneath me
It was the best of days to die
Now the blessed come to set me free
Image
Image

Seric Fell - Villain of the Carlsbad War 100 PA

After New Mexico, Seric headed to the Pacific West Coast. Now 10 years later he has joined up with the 1st SET of the Tomorrow Legion.
Character
Jackal

Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

The 7th SET

• Chok'lat
- Cyberred up Brodkil Tank
• Strider
- Sea Titan, MARS Scholar
• Growler
- Best Boy Dogboy Nega-Psychic
• Jarvis Ursus
- Kittani PA Jock
• Jonns Mythe
- Quickflex MARS Gunslinger
• Rib
- Trimadore MARS Vagabond Martial Arts & Technical Specialist
• Kriza
- What? A Human?! MARS Psi-Druid
• Jackal
- Oh, whew, another Human...or is it? AI Pilot
• Roy
- True Atlantian Shifter
User avatar
sammy
Posts: 142
Joined: Fri Aug 25, 2017 11:06 pm

Re: Seric [Psi Slinger] 1st SET

Post by sammy »

Meow!!!!!!!
Sammy
Parry:5, Toughness: 14(7), +2 shooting with armor on
ISP: 30/30
Active Powers: None:
Combat Edges:
  • Level Headed
Other Edges of note:
  • Elan
Skills:
  • Notice d6
  • stealth d8
[/list]
Weapon in Hand: Sunshine TW revolver
Bennies
Bennies: 4/3
  • +1 optional dream state
    +1 High post rate
    +1 F and G
    -1 Skill trick
    -1 hell pillars
    -1 Fetetic hand to hand combat
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