Bennies: 3
Adventure Card(s):
ISP: 60
Rolls and Iconic Framework Information
Character designed on the Psi-Slinger created here at SavageRifts.com, after new books are published character may be updated to match new SWADE O.C.C. info etc.
Psi-Slinger - MARS Package
What do you get when you cross a Gunslinger with a major psionic? A rattlesnake that can spit bolts of pure force and guide bullets around corners.
MARS Package Benefits
--- Master Psionic: A Psi-Slinger begins with Psionics d6, 20 ISP and the Arcane Background: Psionics and Major Psionics Edges (bonus ISP already included). The Psi-Slinger starts with the smite* and telekinesis powers and may choose one more from the following list: armor, barrier, blind, bolt, boost trait*, confusion, darksight, deflection*, disguise, entangle, farsight, fear, illusion, mind read, pummel, quickness, slow, speed*, stun, telepathy, warrior's gift. Powers marked with an asterisk (*) are usable only on the Psi-Slinger but activate as a free action, inflicting no multi-action penalty.
--- The Psi-Slinger may wield ranged weapons with the telekinesis power, using the Psionics skill in place of Shooting.
--- The Psi-Slinger begins with Shooting d8.
--- Starting Gear: TK Revolver, Shard Pistol, Wilk's Remi 157 "Judgement Day" (Wilks-457 Stats in the body of a Winchester 40-82), NG Range Rider Armor (equal to UW-3C Urban Warrior Tactical Armor), NG-150 Streetrunner Hovercycle, NG-S2 Survival Pack, and 2d6x100 credits.
Narrative Hook
[dice:oq6ckxry]52429:9[/dice:oq6ckxry] Blood Is Thicker. When all else fails, there’s always family. Then again, for some, the loss of a family member is the driving force for what they do. This result directly connects your hero’s story to her relationship with one or more family members, or perhaps to the loss of her family in this savage, terrible world. Somehow, joining the Legion is a part of it all..... Seric was content working way out west in the Pacific Northwest region of California. However, his lose of both his brother and lady friend changes things for him.
F&G 3 Rolls
[dice:oq6ckxry]52429:0[/dice:oq6ckxry] = Mighty Weapon, CP-50.
[dice:oq6ckxry]52429:2[/dice:oq6ckxry] = 2 rolls on HJ *
[dice:oq6ckxry]52429:3[/dice:oq6ckxry] = 1 dt to Vigor and Nerves of Steel Edge
HJ 3 Rolls
PSI [dice:oq6ckxry]52429:12[/dice:oq6ckxry] +10 ISP
PSI [dice:oq6ckxry]52429:6[/dice:oq6ckxry] automatic Raise on PSI power of Choice: Deflection.
Experience and Wisdom (Quick Edge): [dice:oq6ckxry]52429:1[/dice:oq6ckxry]
* 2 rolls from F&G:
Training [dice:oq6ckxry]52429:7[/dice:oq6ckxry] +5 skill pts into shooting/fighting
Body Armor [dice:oq6ckxry]52429:4[/dice:oq6ckxry] upgrade to any in book, GK Medium.
Psi-Slinger - MARS Package
What do you get when you cross a Gunslinger with a major psionic? A rattlesnake that can spit bolts of pure force and guide bullets around corners.
MARS Package Benefits
--- Master Psionic: A Psi-Slinger begins with Psionics d6, 20 ISP and the Arcane Background: Psionics and Major Psionics Edges (bonus ISP already included). The Psi-Slinger starts with the smite* and telekinesis powers and may choose one more from the following list: armor, barrier, blind, bolt, boost trait*, confusion, darksight, deflection*, disguise, entangle, farsight, fear, illusion, mind read, pummel, quickness, slow, speed*, stun, telepathy, warrior's gift. Powers marked with an asterisk (*) are usable only on the Psi-Slinger but activate as a free action, inflicting no multi-action penalty.
--- The Psi-Slinger may wield ranged weapons with the telekinesis power, using the Psionics skill in place of Shooting.
--- The Psi-Slinger begins with Shooting d8.
--- Starting Gear: TK Revolver, Shard Pistol, Wilk's Remi 157 "Judgement Day" (Wilks-457 Stats in the body of a Winchester 40-82), NG Range Rider Armor (equal to UW-3C Urban Warrior Tactical Armor), NG-150 Streetrunner Hovercycle, NG-S2 Survival Pack, and 2d6x100 credits.
Narrative Hook
[dice:oq6ckxry]52429:9[/dice:oq6ckxry] Blood Is Thicker. When all else fails, there’s always family. Then again, for some, the loss of a family member is the driving force for what they do. This result directly connects your hero’s story to her relationship with one or more family members, or perhaps to the loss of her family in this savage, terrible world. Somehow, joining the Legion is a part of it all..... Seric was content working way out west in the Pacific Northwest region of California. However, his lose of both his brother and lady friend changes things for him.
F&G 3 Rolls
[dice:oq6ckxry]52429:0[/dice:oq6ckxry] = Mighty Weapon, CP-50.
[dice:oq6ckxry]52429:2[/dice:oq6ckxry] = 2 rolls on HJ *
[dice:oq6ckxry]52429:3[/dice:oq6ckxry] = 1 dt to Vigor and Nerves of Steel Edge
HJ 3 Rolls
PSI [dice:oq6ckxry]52429:12[/dice:oq6ckxry] +10 ISP
PSI [dice:oq6ckxry]52429:6[/dice:oq6ckxry] automatic Raise on PSI power of Choice: Deflection.
Experience and Wisdom (Quick Edge): [dice:oq6ckxry]52429:1[/dice:oq6ckxry]
* 2 rolls from F&G:
Training [dice:oq6ckxry]52429:7[/dice:oq6ckxry] +5 skill pts into shooting/fighting
Body Armor [dice:oq6ckxry]52429:4[/dice:oq6ckxry] upgrade to any in book, GK Medium.