Simon "Cross" Harris - Titan Effect (Ready for Review)

GM: Stoic
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Simon CROSS Harris
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Simon "Cross" Harris - Titan Effect (Ready for Review)

Post by Simon CROSS Harris »

Dice Rolls

Old-Timer
[dice:3q1kb9rm]47941:0[/dice:3q1kb9rm]: Four (Blackmailed): A powerful individual or an organization (KGB) knows all the character’s dirty little secrets, and frequently asks him favors. He doesn’t have a choice and is forced to comply, or does he?
Last edited by Simon CROSS Harris on Sun Jan 13, 2019 4:23 pm, edited 4 times in total.
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Simon CROSS Harris
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Re: Simon "Cross" Harris

Post by Simon CROSS Harris »

Character Sheet

Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Character Name Simon "Cross" Harris
Rank: Seasoned 3 Experience: 26 Advances Left: 0
Race: Human
Psychic Flavor: ESP
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7;

Skills:
  • * Athletics (AGI) d6
  • * Fighting (AGI) d6
  • * K/Common (SMA) d6
  • K/Tradecraft (SMA) d6
  • * Notice (SMA) d6
  • Piloting (AGI) d6
  • * Shooting (AGI) d10
  • * Stealth (AGI) d8
  • Survival d8
  • Skill d4
Hindrances
  • Secret (Major) _
    Simon was an American Fighter Pilot whose wingman sold their F14s to the Soviets. Refusing to betray his country, he instead escaped with valuable KGB secrets. He is wanted by the KGB under another name [Major Joseph Makatozi].
  • Code of Honor (Major)
    Simon is comitted to defending the weak and oppressed. He carefully weighs each life he takes.
  • Loyal (Minor)
    Simon considers himself to be a better judge of character since his time in Russia. He is fiercly loyal to justice and SPEAR.
  • Outsider (Minor)
    Simon's background and ethnicity is Native American. His black hair, olive skinned complection and facial features ften have him confused with Eskimoos and the dark skinned and haired people of Siberia.
  • Driven (Major)
    Trent's final words regarding Numen became Cross's newest objectives. Last Word's
Edges
  • Arcane Background : (Super Powers, free setting rule)
  • Old Timer: (Human Free Edge)
    • Four (Blackmailed): Simon's former wingman turned traitor knows his real identity. The KGB has agents looking for Simon, in order to retrieve the sensitive intel he returned home with.
  • Alertness: +2 to Notice (Hindrance)
  • Marksman: Use Aim when Shooting. (S1)
  • Assassin: Add +2 to damage rolls when their foe is Vulnerable or they have The Drop. (S3)
  • Edge: brief description
Last edited by Simon CROSS Harris on Tue Jan 15, 2019 2:09 pm, edited 20 times in total.
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Simon CROSS Harris
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Re: Simon "Cross" Harris

Post by Simon CROSS Harris »

Background

Joseph Makatozi had grown up on one of the various reservations for Native Americans in the Mountain West. Spending hours in the high mountain fields and glades, Joseph had watched fighter jets streak across the sky and dreamed of being a pilot and flying.

Before he got his wings to fly, Joseph had learned to live on and with the land. He learned to run with the deer and to hunt like a wolf. The bear. The Beaver The Fox. The Eagle. The Owl. Nature was his life and his friends were all in the woods.

As a young teenager he found a local man, near the resrvation who flew crop dusters. Before and after school he chased his dreams to fly. First working as a mechanic and then getting licensed to pilot. When he graduated from high school, he was actively recruited by the United States Airf Force.
Last edited by Simon CROSS Harris on Sun Mar 03, 2019 3:58 pm, edited 2 times in total.
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Simon CROSS Harris
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Re: Simon "Cross" Harris

Post by Simon CROSS Harris »

Gear

Survival Kit (1 EP)
  • A backpack that contains
  • 10 days of military rations,
  • flares,
  • machete,
  • compass,
  • GPS system,
  • and everything the character needs to survive in mountains, jungles or forests.
Stealth Suit (2 EP)
  • 2 points of protection for torso, vitals, arms and legs.
  • different colors and patterns according to the type of mission (jungle, desert, night operations, etc.),
  • sound-dampening soles, giving a +2 to Stealth checks versus visual (if the pattern matches the environment) and sound detection.
Smoke Grenade (1/4 EP)
  • Info
Smart binoculars (1/2 EP)
  • Info
Heckler & Koch PSG1 Sniper Rifle (5 EP)
  • Range: 30/60/120
  • DMG: 2d8+1
  • RoF: 1
  • Weight: 12
  • Caliber: 7.62
  • Shots: 5
  • Min Str: d6
  • Notes:
    • AP 2, Semi-Auto, Scope, Snapfire
    • Multi-Vision Scope (4 EP)
    • Suppressor (1 EP)
    • Bipod (1 EP)
Combat knife (1/4 EP)
  • Info
SIG Sauer P226 Pistol (free)
  • Range: 12/24/48
  • DMG: 2d6
  • RoF: 1
  • Weight: 2
  • Caliber: 9 mm
  • Shots: 15
  • Min Str: --
  • Notes:
    • AP 1, Semi-Auto
Subvocal Commlink (free)
  • Info
Encrypted Smartphone (free)
  • Info


SNOW IN SAGUARO

Accuracy International AWM (6 EP)
  • Range: 40/80/160
  • DMG: 2d10
  • RoF: 1
  • Weight: 18
  • Caliber: .338
  • Shots: 5
  • Min Str: d6
  • Notes:
    • AP 4, Bipod, Scope, Snapfire
    • Acquired from Sniper's Nest in Snow In Saguro
Heckler & Koch 416 (3 EP)
  • Range: 24/48/96
  • DMG: 2d8
  • RoF: 3
  • Weight: 9
  • Caliber: 5.56
  • Shots: 30
  • Min Str: d6
  • Notes:
Glock 18 (2 EP)
  • Range: 12/24/48
  • DMG: 2d6
  • RoF: 3
  • Weight: 2
  • Caliber: 9 mm
  • Shots: 17
  • Min Str: --
  • Notes:
Glock 18 (2 EP)
  • Range: 12/24/48
  • DMG: 2d6
  • RoF: 3
  • Weight: 2
  • Caliber: 9 mm
  • Shots: 17
  • Min Str: --
  • Notes:
Laptop Laptop @Pender Lumkiss Trent's Collectible Cross Action Figure (Free)

Saturday Saviors



Credits:

Contacts
Last edited by Simon CROSS Harris on Sun Mar 03, 2019 4:37 pm, edited 11 times in total.
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Simon CROSS Harris
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Re: Simon "Cross" Harris

Post by Simon CROSS Harris »

Advances
  • Attributes
  • Agility d4 --> d8 (char gen, hindrance) --> d10 (N1) ,
  • Smarts d4 --> d6 (chargen) --> d8 (S2),
  • Spirit d4 --> d6 (chargen),
  • Strength d4 --> d6 (chargen),
  • Vigor d4 --> d6 (chargen)
  • Skills
    Complete Skill List:
    • * Athletics (Ag) d4 --> d6 (char gen)
    • Boating (Ag)
    • Empathy (Sp)
    • Driving (Ag)
    • * Fighting (Ag) d4 --> d6 (char gen)
    • Gambling (Sm)
    • Healing (Sm)
    • Intimidation (Sp)
    • Investigation (Sm)
    • K/Arcana (Sm)
    • K/Computers (Sm)
    • K/Cybernetics (Sm)
    • K/Demolitions (Sm)
    • K/Electronics (Sm) (used for sensors and such)
    • K/Engineering (Sm)
    • K/History (Sm)
    • K/Law (Sm)
    • K/Medicine (Sm)
    • K/Politics (Sm)
    • K/Science (Sm)
    • K/Tradecraft (Sm) --> d6 (char gen)
    • Lockpicking (Ag)
    • Mysticism (Sp)
    • * Notice (Sm) d4 --> d6 (char gen)
    • Persuasion (Sp)
    • Piloting (Ag) -->d6 (char gen)
    • Psionics (Sm)
    • Repair (Sm)
    • Riding (Ag)
    • * Shooting (Ag) d4 --> d8 (char gen) --> d10 (N3)
    • Spellcasting (Sm)
    • * Stealth (Ag) d4 --> d6 (char gen) --> d8 (S2)
    • Streetwise (Sm)
    • Survival (Sm) --> d4 (N2) --> d6 (N3) --> d8 (S2)
    • Swimming (St)
    • Taunt (Sp)
    • Tracking (Sm)
ARCHETYPE
  • [Marksman]
  • Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
  • Skills: Athletics d6, Fighting d6, K/Tradecrat d6, Notice d6, Piloting d6, Shooting d8, Stealth d6, Survival d4
  • Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
  • Hindrances: One Major, Two Minor
  • Edges: Arcane Background (Super Powers), Old Timer, Alertness
  • Super Powers (ESP):
    • Awareness (3): Ignores obscurement penalties. (ESP).
    • Danger Sense (2): Sixth Sense.
    • Heightened Senses (1): Eagle Eyes. (ESP).
    • Uncanny Reflexes (4): –2 to hit. (Enhanced danger sense)
    *Notes*
    Swapped [Skills] Shooting d10 for K/Tradecraft d6
    Swapped [Edges] Marksman for Old Timer
LOADOUT
  • [Marksman] [15 of 15]
  • Encrypted smartphone (free)
  • Subvocal commlink (free)
  • P226 pistol (free)
  • Combat knife (1/4 EP)
  • PSG1 sniper rifle (5 EP) + suppressor (1 EP) + bipod (1 EP)
  • Smart binoculars (1/2 EP)
  • Smoke grenade (1/4 EP)
  • Stealth suit (2 EP)
    • [Seasoned] (+5 EP)
    • Survival Kit (1 EP)
    • Multi-Vision Scope (4 EP)
Advances
  • Initial Advances: (From Hindrances):
    • Secret (Major) - INC AGility 1 die type (d8)
    • Code of Honor (Major) - RP benefit only
    • Loyal/Outsider (Minor) - New Edge: Old Timer
  • Free Edge (Human): Alertness
  • Cybernetic Modifications: None
  • Novice 1 Advance: INC AGIlity 1 die type (d10)
  • Novice 2 Advance: Learn Survival (d4)
  • Novice 3 Advance: INC Shooting/Survival 1 die type (d10/d6)
  • Seasoned 1 Advance: New Edge: Marksman
  • Seasoned 2 Advance: INC SMArts 1 die type (d8) [2019Q1] (01APR2019)
  • Seasoned 3 Advance: INC Stealth/Survival 1 die type (d8/d8) [2019Q2] (16OCT2019)
  • Seasoned 4 Advance: New Edge: Assassin [2019Q3] (16OCT2019)
  • Veteran 1 Advance: INC VIGor 1 die type (d8)
  • Veteran 2 Advance: Power Points Edge (+5 PP) (Extra Action, Gifted)
  • Veteran 3 Advance: to be determined
  • Veteran 4 Advance: TBD
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Simon CROSS Harris on Tue Jan 15, 2019 1:25 pm, edited 15 times in total.
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Simon CROSS Harris
Posts: 71
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Re: Simon "Cross" Harris

Post by Simon CROSS Harris »

Powers
3 Bennies
Beginning 3
Track expenditures here
PP: 15
Recovery: 1 per hour
Adventure Card:

Powers List
attack, melee (enhanced combat, pressure points intuition),
awareness (ESP),
aura reading* (true sight),
broadcast (frequency detection),
danger sense (ESP),
deflection ("sixth sense"),
extra actions (analytical mind),
fearless (emotion mastery),
gifted (photographic memory),
heightened senses (enhanced senses),
parry ("sixth sense"),
postcognition* (premonition),
remote viewing* (astral projection),
retrocognition* (flashbacks),
speak language (enhanced intuition),
super attribute (Minor Limitation: Mental Attributes only),
super edge (photographic reflexes),
super skill (ability learning/replication),
uncanny reflexes (enhanced danger sense).
Recommended Starting Powers _
  • Awareness (3): Ignores obscurement penalties. (ESP).
  • Danger Sense (2): Sixth sense.
  • Heightened Senses (1): Eagle Eyes. (ESP).
  • Uncanny Reflexes (4): –2 to hit. (Enhanced danger sense)

Awareness (Fox's Cunning) (3 PP)
Trapping: In Tune with Nature, Cross allows his surroundings to inform him.
Effect: Ignores obscurement penalties. (ESP).

Code: Select all

[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Awareness, Power[/url]
Danger Sense (Deer's Alertness) (2 PP)
Trapping: Cross's abilities are second nature to him. All most like he was one with the land and mother nature.
Effect: Cross detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.

Code: Select all

[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Danger Sense[/url]
Heightened Senses (Eyes of the Eagle) (1 PP)
Trapping: Cross's eyes become that of an Eagle sharp and accurate over great distances
Effect: Cross can see details twice as far as a normal human. Range penalties are halved (-1 for Medium, -2 for Long, -4 for Extreme range).

Code: Select all

[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Heightened Senses[/url]
Uncanny Reflexes (Cheetah's Dash) (4 PP)
Trapping: Minus the spots, he has lightning fast reflexes.
Effect: -2 to be hit from all incoming melee and ranged attacks.

Code: Select all

[url=https://savagerifts.com/sr/viewtopic.php?f=201&t=3514#p47978]Uncanny Reflexes[/url]
Veteran Advance _
Gifted (Owl's Wisdom) (2 PP)
Trapping: Nature grants all wisdom.
Effect: Cross ignores the -2 penalty when making unskilled rolls.

Extra Actions (Rattler's Strike) (3 PP)
Trapping: Anyone near Cross would hear what sounds like a rattle shake prior to Cross's additional action.
Effect: Take one additional action per round with no multi-action penalty.
Last edited by Simon CROSS Harris on Fri Mar 01, 2019 8:51 am, edited 11 times in total.
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Simon CROSS Harris
Posts: 71
Joined: Thu Jan 03, 2019 2:46 pm

Simon "Cross" Harris - Current Mission Loadout

Post by Simon CROSS Harris »

Survival Kit (1 EP)
  • A backpack that contains
  • 10 days of military rations,
  • flares,
  • machete,
  • compass,
  • GPS system,
  • and everything the character needs to survive in mountains, jungles or forests.
Stealth Suit (2 EP)
  • 2 points of protection for torso, vitals, arms and legs.
  • different colors and patterns according to the type of mission (jungle, desert, night operations, etc.),
  • sound-dampening soles, giving a +2 to Stealth checks versus visual (if the pattern matches the environment) and sound detection.
Combat knife (1/4 EP)
  • Info
Accuracy International AWM (10 EP)
  • Range: 40/80/160
  • DMG: 2d10
  • RoF: 1
  • Weight: 18
  • Caliber: .338
  • Shots: 5
  • Min Str: d6
  • Notes:
    • AP 4, Bipod (1 EP), Scope (1 EP), Snapfire
    • Multivision Scope (4 EP), Suppresssor (1 EP)
    • Acquired from Sniper's Nest in Snow In Saguro
SIG Sauer P226 Pistol (free)
  • Range: 12/24/48
  • DMG: 2d6
  • RoF: 1
  • Weight: 2
  • Caliber: 9 mm
  • Shots: 15
  • Min Str: --
  • Notes:
    • AP 1, Semi-Auto
Subvocal Commlink (free)
  • Info
Encrypted Smartphone (free)
  • Info
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