Gregory the Tainted

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Gregory the Tainted
Posts: 25
Joined: Fri Jan 11, 2019 1:49 pm

Gregory the Tainted

Post by Gregory the Tainted »

Character Sheet
Player Name: Alan
Google Handle: ADGunhouse

Name: Gregory Jason Abernathy
Rank: Seasoned
Advances Left: 5
Race: Red Court Infected
Attributes: (Initial) Agility 1d6, Smarts 1d8, Spirit 1d8, Strength 1d6, Vigor 1d6
Pace: 6 Parry: 5 Toughness: 5

Skills: (Initial)
Academics (1) 1d4
Athletics * 1d4
Blood (Focus) * (1) 1d8
Common Knowledge * 1d4
Fighting (3) 1d6
Hacking (2) 1d6
Healing (1) 1d4
Notice * (2) 1d8
Occult (2) 1d6
Persuasion * 1d4
Research (3) 1d8
Stealth * 1d4
Survival (2) 1d6
Thievery (1) 1d4

Hindrances
Loyal (Minor): Does not have many real friends left, and is fiercely loyal to those he has.
Suspicious (Minor): Mild paranoia helps survival.
Vow (Major): Hunt down Monsters

Edges:
Investigator: +2 with Research rolls and certain Notice checks
Strong Willed: +2 to Spirit tests

Racial Effects:
No Restraint (Bloodthirsty): Major Flaw - When in combat the infected is overtaken with the lust for blood. He cannot stop himself from killing as his vampiric blood pushes him to feed.

Hot Blooded (AB Gifted: boost trait, puppet, healing. Skill Blood.) Red Court Infected can use the vampiric blood running through their veins to do things no normal human could dream of. They begin with 10 Blood Points and the Blood skill (Focus) at d6. On a successful Blood roll they can do any of the following
Do superhuman feats using boost trait (self only) to increase Agility, Strength, or Vigor and linked skills.
Use their addictive slavia to activate puppet on a victim with a successful Touch Attack.
Heal wounds using the healing power.

The Hunger (Habit) Major Flaw: Whenever an infected uses their Red Court abilities they risk succumbing to the need to feed. After each moment spending Blood Points (power points) the infected must make a Spirit check or suffer a level of fatigue. If she becomes incapacitated by fatigue the hunger overcomes her and she becomes berserk with blood lust and under the control of the GM until they recover one Blood Point. Fatigue recovers at the same rate as Blood Points.

ADVANCES
Initial Advance (From Hindrances): +1 level in Spirit, Investigator Edge
Novice 1: Strong Willed edge
Novice 2: Occult raised to 1d4, Blood raised to 1d8
Novice 3: Fighting Raised to 1d6
Seasoned 1: Occult raised to 1d6, Survival raised to 1d6
Seasoned 2: Agility Raised to 1d6
Seasoned 3) New Powers: Cloak of Shadows, Night Vision
Seasoned 4) Elan
Last edited by Gregory the Tainted on Sun Mar 31, 2019 6:26 am, edited 1 time in total.
Bennies =4?
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