Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Character Name: Cailean Blythe "The Highlander" - Gaidheal Blythe
Rank: Novice Experience: 0 Advances Left: 0
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4 (d6), Vigor d6 (d10)
Pace: 6 (d6) Parry: 5 Toughness: 8 + Armor (8) [16] Size: 1
Skills
- Academics (Sm) --> d4 [1.3]
- Athletics (Ag) d6 (1) --> d8 [1.3]
- Common Knowledge (Sm) d6 (1)
- Fighting (Ag) d4 (1) --> d6 [1.3]
- Gambling (Sm) d6 (2)
- Notice (Sm) d6 (1)
- Persuasion (Sp) d6 (1)
- Performance (Sp) d6 (2)
- Stealth (Ag) d6 (1)
- Thievery (Ag) d6 (2)
Hindrances
- Death Wish (Minor): The Highlander faces things with his face and fists into the frey.
- Poverty (Minor): Though his father was very good at gambling and placing bets, the money never stayed in the house. The Highlander grew up with what he needed but nothing more.
- Shamed (Major): The Highlander stood and watched his father killed and then he ran. Though no one else may same him for his actions, The Mountain stills sees himself as failing his father.
- Anti-Technology Aura (Major) : Electronics just never work right around your hero. Unlike All Thumbs, he can repair them and might even like them, but when he uses them, hard drives crash, the internet lags, and cell phones lock up. This problem limits the student’s ability to do schoolwork, inflicting a -1 penalty to Academics. When he uses such a device in a stressful situation (Dean’s call), roll a d6 and consult the following table: (Super Karma)
Anti-Tech Table _
Edges
- Super Karma: 10 additional Power Points
- AB (Super Powers): Setting Specific; Starting 20 Power Points
- First Strike: Once per round, as long as he’s not Shaken or Stunned, the hero gets a free Fighting attack against a foe immediately after he moves into Reach. (See Free Attacks on page 101).
- Ambidextrous: Your warrior is as deft with his left hand as he is with his right. He ignores the Off-Hand penalty (see page 104).
If holding a weapon in each hand, Ambidextrous characters may stack Parry bonuses (if any) from both weapons. - Two Fisted: If a character makes a Fighting attack with one action and another from a different hand in a later action, the second attack doesn’t inflict a Multi-Action penalty. The Off-Hand penalty still applies unless he’s Ambidextrous, however (page 104).
Powers - 30 points
- Absorption [2] * Matter Master [5] * Transference [2]
- Armor [1/Level] [4] * Heavy Armor [4]
- Attack/Melee [2/Level] [4] * Heavy Weapon [1] * Lethal [-1]
- Fearless [2]
- Growth [3/ Level] [3] * Big Fists [2] * Monster [-2]
- Super Attribute (Vigor) [2/Step] [4]
Gear
Money:
Contacts
Background
Advances
- Initial Advances: (From Hindrances):
- Ambidextrous
- Two Fisted
- Free Edge (Human): First Strike
- Montage Advance
- Novice 1 Advance:
- Novice 2 Advance: Intimidation (Sp) / Taunt (Sm) - (Future Advance)
- Novice 3 Advance: Academics (Sm) / Occult (Sm) -(Future Advance)
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance: