Monza Lena
Altara Blind Warrior Woman with Bio Wizard Parasite Implant




Use this framework to create traditional Rifts® characters not listed elsewhere, or a hero of your own design.
- Begin with +6 skill points.
- Begin with three Edges of your choice, ignoring Rank requirements.
- Choose your MARS Fortune & Glory Table results.
- Begin with standard Starting Gear plus any one Body Armor and an extra 6d6 × 1000 credits in gear or valuables.
The Blind Warrior Women of Altara (commonly called Warrior Women) are infamous clones bred to serve Atlantis. An Altarainhastheabilitytoinduceherselfinto asexual reproduction and produce a clone. Such clones rapidly mature to adults with the memories and capabilities of the spawning Altara. Most are brainwashed, abjectly loyal servants of the Splugorth, yet some break their conditioning and rebel, seeking a life outside of service to Atlantis. Though blind, Altara have extraordinary sensory abilities and are genetically engineered to be superior physical specimens. Genetically and magically designed for combat, Altara rarely speak and have a decidedly warrior-first view of everything. Rogues usually wear sunglasses, visors, goggles, or hoods to hide their Atlantean roots and tell-tale blind, sightless eyes. They do this to avoidtheprejudiceofthosewho assume they are still serving the Slavers, as well as to avoid easy detection by those who would hunt them down for Atlantis.
- Attractive: The Warrior Women are genetically engineered for beauty, they have the Attractive Edge.
- Bad Reputation (Minor): Infamous as servants of Splugorth Slavers, the average person fears
Altara—most folks who discover who and what they are initially have Uncooperative Reactions.
- Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect
purely visual information.
- Genetic Engineering: Crafted through
bio-wizardry to be perfect warriors, Altara begin with a starting Agility, Strength, and Vigor of d6—increase
Trait maximums accordingly.
- Instilled Ignorance: Taught only what they need to serve their masters, extreme brainwashing is used to
dampen Altarain intellectual acumen, leaving them naive about the world. Altara suffer a −2 to all Common Knowledge rolls (a total untrained penalty of d4−4) and do not start with the standard d4 in this core skill.
- Minor Psionic: Altarains begin with Arcane Background (Psionics), 10 ISP and these three powers: arcane protection*, detect/conceal arcana*, and empathy, see page 127. If an Altara chooses a framework providing Arcane Background (Psionics), three of her starting powers are the ones listed above (even if not normally allowed to that Framework) and she adds two powers to her starting total (e.g., an Altarain Burster starts with five powers).
- Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
- Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a −2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
- Superior Senses: Begin with the Alertness Edge.
- Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.