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Boon
Captain Mace Bo Ferric “Boondoggle”
Ex-Consortium Armed Forces Space Commando
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Daniel (Lars)
- — Character for the Remorseless Game.
Iconic Framework: MARS Commando
Rank — Heroic 4 (February 2022)
Pace: 8 or in armor 9; Parry: 8 ; Toughness: 7
— in Armor: 19 (9) if Force Field on: 21 (9)
Strain: 4/6
Age: 32
Attributes
- Agility d8
- Smarts d10
- Spirit d10
- Strength d10 (d12+2 in armor)
- Vigor d8
- Athletics d8
- Psionics d10
- Common Knowledge d8
- Fighting d12
- Language (Trade 4) d8
- Linguist Edge [GM Granted as Free Edge] (Trade 1, 2, 3, 5, and 6 at a d6 each)
- Notice d8+2
- Occult d4
- Performance d4
- Persuasion d8+1
- Repair d12
- Shooting d12
- Stealth d8
- Survival d6
- -- Jack of all Trades Edge
- Commando:
- Battle
- Boating
- Driving
- Electronics
- Healing
- Piloting
- Riding are all d4 and at a +2 for daring moves.
- Boating
- Driving
- Piloting
- Electronics checks.
- Common Knowledge
- Electronics
- Hacking
- Research
- Repair rolls.
- Curious and will look into things even if dangerous
- Impulsive and quick to act
- Loyal to friends and allies
- PTSD from interacting with the Cosmic Forge
- Ace
- Alertness
- Assassin
- Brave
- Brawler
- Charismatic
- Conditioned
- Fame [Gift of the Forge turned down]
- Fleet Footed
- Free Runner
- Mr. Fix it
- Linguist
- Jack of all Trades
- Marksman
- Quick
- Soldier
- AB Psionic [Gift of the Forge turned down but became Psionic] (Mind Link, Environmental Protection, Fly)
- Major Psi
- Master Psi
- Power Points [Has 20 ISP, regen 5 an hour]
- Telemechanics
- Cyber Psychic Alignment
- Improved Cyber Psychic Alignment
CAF Heavy Battle Armor
- Reskinned: T-11 H.EBA (+7A, +3T, +2A from EP, +2Str, +1dt STR from EP, +1 Pace)
- Runs off an E-Clip for 12 hours, and provides +2 Toughness while activated (8 lb., Rarity −4 Restricted, 50,000 credits).
Cybernetics/Bionics
- Core Electronics Package (1 Strain): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- Vehicle Interface Package (1 Strain): Grants +2 to related Boating, Driving, Piloting, and Electronics checks.
Weapons
GR-15AR Assault Rail Gun Rifle
- Reskinned TX-50 Rail Gun
Range: 50/100/200
Damage: 2d10+2 AP 5
RoF: 3
Shots: 20, 3 round bursts, 8 mags
Str:d12
Cost: 50,000
Notes: Multi-Optics Scope offsets 2 points of Range.
EP Spent on Gunmonkey x2
- Reskinned NG-45LP
Range: 15/30/45
Damage: 3d8+2 AP 5
RoF: 1
Shots: 8, 6 mags
Str: d6
Cost: 15,000
Notes: Multi-Optics Scope offsets 2 points of Range.
- Range: 15/30/45
Damage: 4d6
RoF: 1
Shots: 10, 6 mags
Str: d6
Cost: 19,500
Notes: see following inline
- Reskinned WI-GL20
Range: 24/48/96
Damage: Per Grenade
Grenades Loaded: 40 Plasma 3d12 SBT
Grenades on Hand (bandolier): 10 AP 3d8 AP 16 SBT
RoF: 3
Shots: 40
Str: d10
Cost: 150,000
- Str+d10+2, AP Read Following Inline
- (Range 5/10/20, Damage -, ROF 1)
- 3d12 SBT
Gear
NG-S2 Survival Pack
- (Contains: Wooden Stakes, Survival Knife, Wooden Cross)
- A special energy disruption pistol designed to cause small mundane technology to fail temporarily. The wielder uses either his Shooting or Arcane Skill to target a technological device no larger than a rifle (with appropriate Called Shot penalties for the size of the item). With a successful hit, the device won’t work for one round, or three rounds with a raise. TW Jammer Pistols have a range of 12/24/48 and 10 shots before they must be reloaded, requiring 2 PPE (.5 lb, 75,000 credits).
- Designed for military and frontier use, this advanced tool kit holds supplies to help get machines running again. It carries quick-weld patches,
a backup laser torch, scanner, extra wires, circuits, and other items. It requires a Repair skill of at least d4 to use. The Field Repair Kit grants a +1 to all Repair rolls. Frequent use necessitates replenishing the supplies, per the GM (10 lb, 4000 credits).
- A rugged operational computer capable of withstanding the shock of running around and trying not to die in a Mega-Damage world. Decks like this are graded I or II, and the grade designates the bonus on opposed Hacking or Thievery rolls. The bonus also applies to any Research rolls for recalling history or similar research. (2 lb, 10,000 credits for Grade I, 20,000 credits for Grade II).
Current Wealth
- 50,000 universal credits
Special Abilities
- MARS Advances: Commandos begin as Seasoned heroes
- Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
- Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
- Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
- Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
- Focused Training: Make two fewer rolls on the Hero's Journey tables.
- Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.
Advances
Hindrance Edges
- Increase Vigor
- Increase Smarts
- (PbP)Edge: Alertness
- Raise Skills: Common Knowledge/Repair
- Raise Skills: Occult/Common Knowledge
- Edge: Charismatic
- Edge: Rich
- Spirit Increase
- AB Psi
- Cyber Psychic Alignment
- Improved Cyber Psychic Alignment
- Power Points
- Major Psi
- Strength Increase
- Master Psi
- Telemechanics
- Points into Psi Skill
Starting Bennies Each Quarter
- 4