Veteran male Dragon Hatchling, Great Horned Dragon Hatchling
Iconic Framework: Great Horned Dragon Hatchling
Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12+6, Vigor d12+3
Skills:
- Athletics d6
- Common Knowledge d4
- Fighting d12
- Language (Dragonese/ Elven) d8
- Language (Trade 4) d6
- Language (Kydian) d6
- Language (Dwarven) d6
- Language (Katanni) d6
- Notice d6
- Persuasion d4
- Psionics d12
- Shooting d6
- Stealth d4
Strain: 4/4; Wounds: 5
Hindrances:
- Loyal
- Outsider (major)
- Overconfident
- Stubborn
- Adept (Psionics)
- Brawler
- Bruiser
- Chi
- Dragon Fast Regeneration
- Dragon Grows Larger
- Dragon Grows Huge
- Frenzy
- Major Psionic
- Martial Artist
- Martial Warrior
- Mentalist
- Power Points
- Bite (Range Melee, Damage Str+3d4, AP 16, M.D.C.)
- Claws (Range Melee, Damage Str+3d12, AP 16, +2 to Hit, M.D.C.)
- Flame Breath (Range Cone, Damage 3d8, M.D.C.)
- Tail Lash (Range Melee, Damage Str+d8, M.D.C.)
- Horns (Range Melee, Damage Str+3d4, AP 6, M.D.C.)
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 30
- Powers:
- Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Touch (limited); Skill Bonus: +1)
- Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Touch (limited); Skill Bonus: +1)
- Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2)
- Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect, Touch (limited); Skill Bonus: +1),
- Speak Language (Savage Worlds: Adventure Edition p168)
- Psionics: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Self (limited); Skill Bonus: +2), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Sloth/Speed (Savage Worlds: Adventure Edition p167; Innate Power), Speak Language (Savage Worlds: Adventure Edition p168)
- Armored Hide*+: Have +30 MDC Armor and +8 Toughness in dragon form plus Size bonuses.
- Bite/Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size x2. In addition, their bite has Reach equal to the additional Wounds granted by Size.
- Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
- Fear: Fear checks at -2 to all who see them.
- Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
- Flame Breath*+: A Great Horned Hatchling in its natural form can breathe flame in a Cone Template dealing 3d8 Mega Damage (4d8 with a raise). This may be Evaded as normal (see Breath Weapons in Savage Worlds).
- Resistant to Fire and Cold†: Take − 4 damage from heat and cold attacks.
- Infravision: Dragons halve penalties for bad lighting when attacking targets that radiate warmth.
- Inherently Magical: Great Horneds know no magic spells, but have a natural pool of 15 PPE and can use Techno-Wizardry gear. Those who take an Arcane Background add this starting PPE to any gained from the Edge. Additionally, whenever they take the Power Points Edge, they gain +10 PPE instead of +5.
- Limited Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
- Mighty†: Begin with Strength d12+6, Vigor d8, and Smarts d6.
- Major Psionic: Dragons being with Arcane Background (Psoinics), 10 ISP, Psionics d4, speak language, and two other powers. Great Horneds begin play with the Major Psionic Edge; increase their ISP to 20 as normal.
- Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
- Size 8 (Huge)*: 36 feet from snout to tail-tip and weighing 32 tons, gaining a fifth Wound level and +8 Toughness (in addition to the Armored Hide bonus).
- Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
- Tail Lash*: A Hatchling in dragon form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
- Horned: +4 damage and +4 AP at the end of one successful Fighting action in which they Run, move at least 5″ (10 yards).
- Living in the Three Galaxies: All players in the three galaxies get the Multiple Languages rule
- Cybernetics: Dragons cannot take cybernetics at any point.
- Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
- Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
- Hatched: Dragons are born not made. They do not choose a race.
- Outsider (Major): Have the Outsider (Major) Hindrance.
- Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
- Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
- Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
- Unbound Power: ["Speed"] (Hero's Journey): Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
- Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list
Novice Advances
- Raise Attribute: Vigor
- Edge: Power Points
- Raise Skill: Psionics
- Raise Attribute: Vigor
- Edge: Frenzy
- Edge: Bruiser
- Edge: Mentalist
- Edge: Dragon Fast Regeneration
- Edge: Chi
- Edge: Adept (Psionics)
Grazzithianthal (Base)
Veteran male Dragon Hatchling, Great Horned Dragon Hatchling
Iconic Framework: Great Horned Dragon Hatchling
Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12+4, Vigor d12+1
Skills:
- Athletics d6
- Common Knowledge d4
- Fighting d12
- Language (Dragonese/ Elven) d8
- Language (Trade 4) d6
- Language (Kydian) d6
- Language (Dwarven) d6
- Language (Katanni) d6
- Notice d6
- Persuasion d4
- Psionics d12
- Shooting d6
- Stealth d4
Strain: 4/4; Wounds: 4
Hindrances:
- Loyal
- Outsider (major)
- Overconfident
- Stubborn
- Adept (Psionics)
- Brawler
- Bruiser
- Chi
- Dragon Fast Regeneration
- Frenzy
- Major Psionic
- Martial Artist
- Martial Warrior
- Mentalist
- Power Points
- Bite (Range Melee, Damage Str+3d4, AP 6, M.D.C.)
- Claws (Range Melee, Damage Str+3d12, AP 6, +2 to Hit, M.D.C.)
- Flame Breath (Range Cone, Damage 3d6, M.D.C.)
- Tail Lash (Range Melee, Damage Str+d8, M.D.C.)
- Horns (Range Melee, Damage Str+3d4, AP 6, M.D.C.)
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 30
- Powers:
- Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Touch (limited); Skill Bonus: +1)
- Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Touch (limited); Skill Bonus: +1)
- Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2)
- Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect, Touch (limited); Skill Bonus: +1),
- Speak Language (Savage Worlds: Adventure Edition p168)
- Psionics: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Self (limited); Skill Bonus: +2), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Sloth/Speed (Savage Worlds: Adventure Edition p167; Innate Power), Speak Language (Savage Worlds: Adventure Edition p168)
- Armored Hide*+: Have +22 MDC Armor and +6 Toughness in dragon form plus Size bonuses.
- Bite/Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size.
- Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
- Fear: Fear checks to all who see them.
- Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
- Flame Breath*+: A Great Horned Hatchling in its natural form can breathe flame in a Cone Template dealing 3d6 Mega Damage (4d6 with a raise). This may be Evaded as normal (see Breath Weapons in Savage Worlds).
- Resistant to Fire and Cold†: Take − 4 damage from heat and cold attacks.
- Infravision: Dragons halve penalties for bad lighting when attacking targets that radiate warmth.
- Inherently Magical: Great Horneds know no magic spells, but have a natural pool of 15 PPE and can use Techno-Wizardry gear. Those who take an Arcane Background add this starting PPE to any gained from the Edge. Additionally, whenever they take the Power Points Edge, they gain +10 PPE instead of +5.
- Limited Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
- Mighty†: Begin with Strength d12+4, Vigor d8, and Smarts d6.
- Major Psionic: Dragons being with Arcane Background (Psoinics), 10 ISP, Psionics d4, speak language, and two other powers. Great Horneds begin play with the Major Psionic Edge; increase their ISP to 20 as normal.
- Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
- Size 6 (Large)*: 15 –20 feet from snout to tail-tip and weigh up to 7 tons, gaining a fourth Wound level and +6 Toughness (in addition to the Armored Hide bonus).
- Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
- Tail Lash*: A Hatchling in dragon form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
- Horned: +4 damage and +4 AP at the end of one successful Fighting action in which they Run, move at least 5″ (10 yards).
- Cybernetics: Dragons cannot take cybernetics at any point.
- Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
- Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
- Hatched: Dragons are born not made. They do not choose a race.
- Outsider (Major): Have the Outsider (Major) Hindrance.
- Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
- Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
- Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
- Unbound Power: ["Speed"] (Hero's Journey): Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
- Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list
Grazzithianthal (Humaniod)
Veteran male Kydian
Iconic Framework: Great Horned Dragon Hatchling
Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12+4, Vigor d12+1
Skills:
- Athletics d6
- Common Knowledge d4
- Fighting d12
- Language (Dragonese/ Elven) d8
- Language (Trade 4) d6
- Language (Kydian) d6
- Language (Dwarven) d6
- Language (Katanni) d6
- Notice d6
- Persuasion d4
- Psionics d12
- Shooting d6
- Stealth d4
Strain: 4/4; Wounds: 3
Hindrances:
- Loyal
- Outsider (major)
- Overconfident
- Stubborn
- Adept (Psionics)
- Brawler
- Bruiser
- Chi
- Dragon Fast Regeneration
- Frenzy
- Major Psionic
- Martial Artist
- Martial Warrior
- Mentalist
- Power Points
- 2x Mini Rail Gun (Range 50/100/200, Damage 2d10+2, ROF 4, AP 6, M.D.C.)
- Vibro-Blade Vambraces (Range Melee, Damage Str+2d12, AP 8, +2 to Hit, M.D.C.)
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 30
- Powers:
- Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Touch (limited); Skill Bonus: +1)
- Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Touch (limited); Skill Bonus: +1)
- Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2)
- Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect, Touch (limited); Skill Bonus: +1),
- Speak Language (Savage Worlds: Adventure Edition p168)
- Psionics: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Innate Power; Limitations: Self (limited); Skill Bonus: +2), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Sloth/Speed (Savage Worlds: Adventure Edition p167; Innate Power), Speak Language (Savage Worlds: Adventure Edition p168)
- Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
- Resistant to Fire and Cold†: Take − 4 damage from heat and cold attacks.
- Infravision: Dragons halve penalties for bad lighting when attacking targets that radiate warmth.
- Inherently Magical: Great Horneds know no magic spells, but have a natural pool of 15 PPE and can use Techno-Wizardry gear. Those who take an Arcane Background add this starting PPE to any gained from the Edge. Additionally, whenever they take the Power Points Edge, they gain +10 PPE instead of +5.
- Limited Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
- Mighty†: Begin with Strength d12+4, Vigor d8, and Smarts d6.
- Major Psionic: Dragons being with Arcane Background (Psoinics), 10 ISP, Psionics d4, speak language, and two other powers. Great Horneds begin play with the Major Psionic Edge; increase their ISP to 20 as normal.
- Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
- Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
- Cybernetics: Dragons cannot take cybernetics at any point.
- Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
- Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
- Hatched: Dragons are born not made. They do not choose a race.
- Outsider (Major): Have the Outsider (Major) Hindrance.
- Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
- Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
- Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
- Unbound Power: ["Speed"] (Hero's Journey): Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
- Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list
Current Load: 82 (1001)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us