Lucille "Lucy" Pepper

GM: stormwell
Griffin Squadron is a special unit of pilot commandos who are sent on black op missions in order to defend the Commonwealth and its interests.
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enigma42091
Posts: 19
Joined: Tue May 21, 2019 1:37 pm

Lucille "Lucy" Pepper

Post by enigma42091 »

ImageCharacter Sheet

Player Name: Rob
Google Handle: Enigma42091

Character Name: Lucille "Lucy" Pepper

Rank: Novice Experience: 0 Advances Left: 0
Race: Human

Attributes
  • Agility d10
  • Smarts d4
  • Spirit d8
  • Strength d4
  • Vigor d4
Skills
  • Athletics: d4
  • Common Knowledge: d4-2
  • Fighting: d6
  • Notice: d4-2
  • Persuasion: d8
  • Shooting: d12
  • Stealth: d8
Pace: 6 Parry: 5 Toughness: 4

Languages:

Hindrances
  • Clueless (Major): Your hero doesn’t pay much attention to the world around her and can’t seem to find a haystack in a small pile of needles. She suffers a −2 penalty to Common Knowledge and Notice rolls.
  • Overconfident (Major): There’s nothing out there your hero can’t defeat. At least that’s what she thinks. She believes he can do most anything and never wants to retreat from a challenge. She’s not suicidal, but he certainly takes on more than common sense dictates.
Edges
  • Assassin: Assassins are trained killers who know how to kill even the toughest foes. They add +2 to damage rolls when their foe is Vulnerable or they have The Drop.
  • Charismatic: Your hero is likable for some reason. She maybe trustworthy or kind, or might just exude confidence and goodwill. You get one free reroll on Persuasion rolls.
  • Steady Hands: Firing from the back of a horse or moving vehicle is tricky business, but your adventurer has figured it out. She ignores the Unstable Platform penalty (see page 109). This also helps when running, reducing the usual penalty from −2 to −1 (see Movement, page 92).
Background

Griffin Squadron's trigger-happy munitions specialist. The best shot in her class in multiple disciplines. She enjoys doling out the rapid-fire rain of death on her foes and abhors having to study anything of any kind in any kind of library.

She exudes a confidence that others find appealing despite her oblivious candor. Even as one of the few female gunners in the RAF, she isn't out to prove she's better than the men; she already knows she is. Her cavalier attitude toward rules and regulations has put her in hot water more than a few times in the RAF. But, they can hardly argue that she isn't effective.

She has a knack for exploiting the weak-point in just about anything, which makes her an excellent fighter on the battlefield, but makes maintaining a relationship difficult off of it.

Gear
  • Standard Issue Gear
    • 1 haversack
      2 packs of 24-hour rations (including tea)
      1 ground sheet
      1 enamelled mug
      1 mess tin
      1 collapsible stove
      1 tin of fuel blocks
      1 tin of water purification tablets
      1 dagger
      1 water bottle
      1 gas mask
      1 entrenching tool
      1 potassium cyanide "L-pill"
      1 Whetstone
  • Submachine Gun
    • A design developed from the Machine Pistol, though largely restricted to military use at present.

      Range: 12/24/48; Damage: 2d6+1; AP: 1; RoF: 3; Weight: 9; Shots: 32; Min Str: -;

Money: 75

Contacts:

Advances
  • Initial Advances: (From Hindrances): Assassin, Steady Hands
  • Free Edge (Human): Charismatic
  • Novice 1 Advance:
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  • Seasoned 1 Advance:
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  • Veteran 1 Advance:
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  • Heroic 1 Advance:
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  • Legendary 1 Advance:
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Attachments
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