Danny the GT Wilderness Scout (Rdy for Review)

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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Danny the GT Wilderness Scout (Rdy for Review)

Post by Danny »

F and G Roll: [dice]0[/dice]
  • Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
F and G Roll: [dice]1[/dice]
  • Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
F and G Roll: [dice]2[/dice]
  • Choice: A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero's Journey section. They must be two different modifiers, not the same one twice.
3 HJ Rolls
HJ Experience and Wisdom[dice]3[/dice]
  • A split second often means the difference between alive and a smear on the landscape. Your character has the Quick Edge. If he already has that Edge, he gains the Level Headed Edge instead.
HJ Experience and Wisdom [dice]4[/dice]
  • Your hero knows how to make the most of second chances. He has Elan.
HJ Training [dice]5[/dice]
  • Part of your character's extensive training including full understanding of a particular occupation or area of focus. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval. Would Like Champion!
Wilderness Scout Package:
  • WILDERNESS SCOUT A ranger/scout for the post-Rifts world who is an expert in traveling and living in the places between civilizations.
    „ „ Add one die type to Vigor.
    „ „ Begin with Notice d6, Survival d8, and Tracking d8.
    „ „ Begin with the Fleet-Footed and Woodsman Edges.
    „ „ Begin with the Crazy's starting gear.
Attachments
F6D7FDB8-021F-4F73-A24D-046A0867A0C9.jpeg
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: GT Wilderness Scout

Post by Danny »

Player Name: Jon Neeper
Google Handle: jneeper@gmail.com
Dr. Danlack “Danny”
Rank:Vet Experience: 46 Advances Left: 0
Race: Grackletooth
Iconic Framework: Wilderness Scout

Attributes: Agility d12(3, 1 advance), Smarts d8(1 FG,1), Spirit d6(1), Strength d8(2 race), Vigor d12(1 Race, 1FG, 1MARS, 1 advance)
Charisma: 0; Pace: 10 d10; Parry:5; Toughness:20(7); Strain: 0
Skills: 15 skills, +3 smart skills at a d6
  • Notice d8 (d6 free MARS, 1)
  • Survival d8 (d8 free)
  • Tracking d8 (d8 Free)
  • Kn: Arcana d8( d6 Free FG, 1)
  • Kn: Science d8 (d6 Free FG, 1)
  • Gambling d8( d6 Free FG, 1)
  • Shooting d12(4, 1advance)
  • Fighting d6(2)
  • Intimidate d4(1)
  • Climb d4 (1)
  • Stealth d8 (3)
  • Repair d6 (HJ roll, 1advance)
Hindrances
  • Doubting Thomas(Minor): If he cannot explain it, then it does not exist. If it really does exist outside his knowledge of the Arcane, Science, survival then it must be something truely horrific: Fear check at -2!!
  • Vengful (Minor): Despite his gentle and calm nature the seed of vengence has been planted. It is this internal struggle that will either doom or raise Danny’s spirit to the devine plane. Usually it is dormant, but should the forces of Dunscon rear their ugly head he might become as savage as those who dystroyed his beleoved monastery.
  • Curious (Major): If there is one grackle who needs to find out the meaning behind everything it is Danny. A magic stone with a reputed sword stuck in it, he is on the first train to see it and he just needs to be the first to probe it.
  • Racial Heroic (Major): Some folks are heroes, and other people are heroe’s heroes. Danny is the second kind.
  • Racial Cyber resistant: No Cybernetics
  • Racial Distinctive D-bee: -4 CHA with folks that care
  • Racial, issues with the cold: +4 damage, -4 vs fatigue
  • Stuff Ain't Built for Me”: A Grackle Tooth's unique physiology and proportions make it difficult for him to find armor he can use. Purchases and repairs are at least tripled in cost, and there's no way he can manage a Glitter Boy suit or any other power armor built for a normal-sized humanoid frame. He also suffers a −2 to any checks made to operate a vehicle or its weapons not refitted for his race. Any gear gained from an Iconic Framework is assumed to be custom-built for the character.
Edges
  • Fleet Footed (MARS): The hero's Pace is increased by +2 and he rolls a d10 instead of a d6 when running.
  • Woodsman(MARS): brief description
  • Nerves of Steel (F and G): Your hero has learned to fight on through the most intense pain. He may ignore 1 point of wound penalties.
  • Quick (HJ): Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt a 5 or lower in combat, you may discard and draw again until you get a card higher than 5. Characters with both the Level Headed and Quick Edges draw their additional card and take the best as usual. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it's Six or higher.
  • Elan (HJ): +2 to trait rolls when spending a benny
  • Champion(HJ): Champions are holy (or unholy) men and women chosen to fight for a particular deity or religion. Most are pious souls ready and willing to lay down their lives for a greater cause, but some may have been born into the role and follow their path with some reluctance. Champions fight the forces of darkness (or good). They add +2 damage when attacking supernaturally evil (or good) creatures, and have +2 Toughness when suffering damage from supernaturally evil (or good) sources, including arcane powers and the weapons, claws, teeth, etc., of such creatures.
  • Level Headed(Hindrance)[/b]: Fighters who can keep their cool when everyone else is running for cover are deadly customers in combat. A hero with this Edge draws an additional Action Card in combat and acts on the best of the draw
  • Marksman (Hindrence): The hero excels at taking controlled, measured shots. If he does not move in a turn, he may fire as if he took the Aim maneuver. Marksman may never be used with a Rate of Fire greater than 1. Marksman works with both Shooting and Throwing.
  • Danger Sense (10xp): Your hero can sense when something bad is about to happen. Anytime he's about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
  • Scholar (15xp): Learned professors, devoted students, and amateur enthusiasts spend months of their lives studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise. Pick any two Knowledge skills the Scholar has a d8 or better in. Add +2 to your total whenever these skills are used. Those who study military history have a natural edge when commanding troops in Mass Battles (see page 106)—a +2 to a Knowledge (Battle) roll can mean the difference between a rousing victory and a crushing defeat.
  • Improved Level Headed(20xp): Hero Draws 3 cards
  • Dead Shot (25xp): The character doubles his total damage when making a successful Shooting or Throwing attack this round.
  • Trademark weapon gradklepack(30xp)
  • racial- Natural Attacks: str +1d6
  • Racial- Prehensile Tail: A Grackle's tail can hold most melee weapons and pistols, granting an extra non-movement action per round at no multi-action penalty.
  • Size 2: +2 toughness, can hold size 3 vehicle weapons.
  • Lucky: +1 benny
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: GT Wilderness Scout

Post by Danny »

Creds: 2,500

SFD Huntsman Lightweight Personal Armor
  • +5 Armor
  • +1 Toughness
  • Strength Minimum: d6
  • Environmental Protection: No
  • Weight: 16 lbs


Wilk’s 237 Backup Laser Pistol
Image
  • Range: 15/30/60
    Damage: 26d+1, AP 4
    RoF: 1
    Shots: 16
    Weight: 3 lbs
    Notes: Semi-Auto


Wilk’s 447
Image
  • Range: 40/80/160
    Damage: 3d6, AP 2
    RoF: 1
    Shots: 20
    Weight: 5 lbs
    Notes: Semi-Auto


Vibro-Sword
Image
  • Damage: Str+d10, AP 4, MD
NG-S2 Survival Pack
This Northern Gun classic is a fairly common starting item those roaming the wilds. It contains just about everything needed for basic survival. (30 lb)
  • 2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations
KLS-RG-15X Manpack Electromagnetic Rail Gun (Patron Item)
Image
The brain child of the KLS corporation, this rail gun design is a miniaturized version of the RG-14 Electromagnetic Mass Driver. It's flexibility, efficiency, and relatively light weight make it the most potent man-portable, anti-armor & anti-demon weapon system ever produced. The only drawback is the delay in discharge as the capacitors spool up to release the hypersonic sabot payload. Several cases of these rifles have been released for field testing.
• Range: 125/250/500
• Damage: 3d10+5
• • In addition to other effects, characters wounded by this are at an additional -2 to heal their wounds due to the depleted uranium shell's innovative tearing design.
• AP: 15 (Goes through up to 12" of heavy steel plate)
• Rate of Fire: 1; Shooting is a full round action.
• Payload: Helical magazine containing 12 APDS rounds (Armor-Piercing Discarding Sabots)
Features:
• • Integrated laser targeting and advanced optics scope offsets two points of Range and/or Darkness penalties.
• Modifiers: Double the benefits of the Aim action.
• Weight: 20 lbs.
Helical magazines must be custom made by highly skilled weapons shops and have a base cost of 1000 credits each.
APDS rounds must be custom made by highly skilled weapons shops and have a base cost of 250 credits each.


Triax T-11 Enhanced Also gets some free modifications off the HJ table, 2 of players choice. +2 ranged attacks, +1 toughness.
  • +7 Armor and +3 Toughness
  • Strength Minimum: d8
  • Environmental Protection: Full
  • Weight: 40 lbs
  • +2 ranged attacks
  • Note: T-11 grants the wearer d12+2 Strength and +2 Pace. The armor, while powered, doesn’t have a Strength Minimum, though putting on the armor takes twice as long.


2d6 × 100 credits.
Last edited by Danny on Sun Jul 01, 2018 7:51 pm, edited 1 time in total.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: GT Wilderness Scout

Post by Danny »

Advances
  • Initial Advances: (From Hindrances): Level Headed, marksman
  • Cybernetic Modifications:
  • Novice 1 Advance: +1 Vigor
  • Novice 2 Advance: danger sense
  • Novice 3 Advance: scholar( arcana, science)
  • Seasoned 1 Advance:Improved level headed
  • Seasoned 2 Advance: Deadshot
  • Seasoned 3 Advance: trade mark weapon, grackle pack
  • Seasoned 4 Advance: +1 die increase agility
  • Veteran 1 Advance:+1 shooting die, 1 repair die
  • Veteran 2 Advance:lucky
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: GT Wilderness Scout

Post by Danny »

” Its all just a bunch of mumbo jumbo Hogwash.” These were the first words when Danny found himself saying at the shinto temple high in the mountains. He was a hardass merc, and a scholar of repute. Why he was here was even beyond his comprehension.

Master Veda Blaek nodded smiled and invited the naturally inquisitive grackletooth inside their humble monastery. Despite the “doctor’s” constant skeptisism the monks were congenial and polite perhaps recognizing a pure soul in the Grackletooth even when Danny could not see it in himself. Danny often found himself alone in contimplation wondering why he was even there. One day early in his stay he found a simple but well cared for bamboo flute. As the days past into weeks, and weeks to months, and months to years he developed a fondness for playing atop the highest balcony of the monastary. After many years Danny found himself looking at the door that led back out into the world. Master Veda Blaek opened the door knowing Danny had found what he was looking for even if the big Grackle did not.
Danny shook his head not yet realizing the effects of the many years of studying, contimplation, and teaching... ” It’s just a bunch of mumbo jumbo hogwash.” The elderly master nodded bowing low as Danny left, placing the well used wooden flute in the Grackle’s pack knowing he would soon need it on his journey of not only self discovery but bringing balance into the world.
[dice]0[/dice]
Not much had changed in the world. Strife, conflict, demons, and deevils all still plagued the good natured people of the world. However Danny found himself unable to sit idly by drawn to right an imbalance in the world he fought constantly with his heart.

He returned only once to the Monastery and only to see it burnning in flames with no apparent survivors. The flags of the federation of magic, of Allistair Dunscon littered the ground. Only a huge trunk in a lowly basement of the monastary remained of the Shinto Priests. The last gifts of a kind, gentle people to their champion. A suit of armor, strong and mighty as Danny’s frame itself. A minature boom gun fit for a grackle’s hands. A harness to easily store his gear and heal his wounds... How did they know? At the bottom of the trunk, a single note expressing the daily teachings of master Veda Blaek... Where you have sincerity, there also is virtue. Sincerity is a witness to truth. Sincerity is the mother of knowledge. Sincerity is a single virtue that binds Divinity and man in one.
Danny’s eyes teared up as he took the items and note... Looking arround the burnt out monastary he whispered full of emotion, ” Hogwash... Bunch of mumbo jumbo.” A bright light enveloped him cleansing his soul and for the first time he was open to the possibility of the unfathomable. A moment that will always be part of him, and yet quickly forgotten by his hyper rational mind...

From those sacred ashes was born the champion Dr. Danlack, or more commonly known as Danny. Still ever denying the mystical for the devine, but at peace with what he knows and who he is. He has recently found himself in the company of heroes at a great Castle. A place of Refuge... Here he hopes to bring sincerity to those who are in dire need of virtue... However, a spark of darkness has gripped his soul and wages war against his goodness. For how could one who saw the gentle Shinto Priest’s burnt and their monastary torn assunder not wish vengence on the one responsible... Allistair Dunscon.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: GT Wilderness Scout

Post by Danny »

Heavenly Speaking Flute ( Pg. 41 Rifts Japan)-Enchanted Sig item
A flute, often carved out of bamboo, bone or wood, with no obvious marks or signs to show it is special. Some Taoist and Shinto mystics create this item to facilitate communication with entities, ghosts and other spiritual beings. As such this item has many great powers but at its core it allows its user to potentially understand any language, especially those of the spiritual realm.
  • Base Item: Translator: functions as a universal translator allowing those that hold it to understand and speak the most common languages in North America, this magical flute operates with a d12+2 skill for most translation work. It can only operate with audio. Use the same process as for the cybernetic Language Translator to teach the system new languages.
  • Song of Heavenly Senses, Detect Arcana(Major)
    • Trappings: A heavenly song that sharpens the senses and reveals even supernatural evil within line of sight.
  • Song of Banishing, Banish (Major)
    • Trappings: A haunting Song that is highly unpleasant to demons and evil spirits. If successfully banished the creatures will not come back while the flute is played as if under the fear power. Goodly creatures gain a level of arcane resistance against this power.
  • Song of Spiritual Comfort (Minorx2): A Musician finds playing the music peaceful and serene. +2 spirit.
  • PPE: 10, uses agility or notice as the quality of the song played affects the powers.
Last edited by Pender Lumkiss on Mon Jun 11, 2018 10:03 pm, edited 3 times in total.
Reason: The
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: Danny the GT Wilderness Scout (Rdy for Review)

Post by Danny »

Seasoned 3 advance, trade mark weapon gracklepack.

Black ops bonus: Macguyver edge and a d4 in repair!
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Pender Lumkiss
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Joined: Thu Mar 09, 2017 9:00 pm

Re: Danny the GT Wilderness Scout (Rdy for Review)

Post by Pender Lumkiss »

Seasoned 4 die type agility increase
Field Team Six Bennies
3/6
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Pender Lumkiss
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Re: Danny the GT Wilderness Scout (Rdy for Review)

Post by Pender Lumkiss »

vet 1: shooting die and repair increase.
Field Team Six Bennies
3/6
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Re: Danny the GT Wilderness Scout (Rdy for Review)

Post by Pender Lumkiss »

Vet 2: lucky edge
Field Team Six Bennies
3/6
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