Gear
Wand of Domination - twisted and charred red and black wood
- 10 PPE
- +1 Spellcasting
- Puppet power
- Slumber power
- Str+d6 damage
- MD when 2 PPE channeled
Staff of Defense - glistening blue wood
- 10 PPE
- +1 Spellcasting
- Damage Field power
- Deflection power
- Str+d6 damage
- Reach +1
- Parry +1
- 2 hands
- MD when 2 PPE channeled
TW Gauntlet of Power - (full stats below)
- +10 PPE (only usable for charging the item and using the included spells)
- Blind power
- Disguise power
- +2 die types Spellcasting
- +2 die types Strength
- TW item - 1 PPE/hr
Adventure Survival Armor (TW)
- +4 Armor
- Strength Minimum: N/A
- Environment Protection: Partial, has enchantments to make most uncomfortable environmental conditions easier to deal with (+2 on related Vigor checks).
- Weight: 5 lb
NG-33 Laser Pistol
- Range: 15/30/60
- Damage: 2d4+1, AP 2
- RoF: 1
- Shots: 20
- Weight: 4 lbs
- Notes: Semi-Auto
Bandito Arms Branaghan Armored Overcoat (Rifts Patron Item) - trapped as a cloak
The overcoat or long-coat — also known as a duster — is a favorite among cowboys, gunfighters and sheriffs because it is both stylish and offers a surprising amount of protection, as well as making an excellent raincoat (waterproof and a good article of clothing in which to hide a shotgun or rifle under). The entire coat is lined with (relatively) lightweight armor padding with plates over the shoulders and torso (often concealed under the fabric). It offers 8 small but usable internal pockets (four on each side).
• +1 Toughness
• Characters with Super Strength (TLPG p. 65) will multiply their Load limit by 1.4 (or 2.0 if they have Brawny), while normal characters will increase their load limit to Strength x 7 (or Strength x10 if they have Brawny) in pounds.
• No Minimum Strength Requirement (10 lbs.)
Features:
Attachment points can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
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NG-S2 Survival Pack:
Designed and sold by the Northern Gun Corporation, this is a fairly common starting item for anyone roaming the wilds. It contains just about everything needed for basic survival. (30 lb, 3,000 credits)
- One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
- One sleeping bag, also insulated.
- One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-infinite operation under typical conditions.
- One biometric compass/inertial mapper.
- Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to others if the sun is out.
- One short-range radio, five-mile range.
- One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
- One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
- Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
- One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
- One survival knife, one small hatchet, and one wooden cross.
- Four signal flares.
- One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
- One bar of soap and a sterilized cloth.
- One canteen.
- Two weeks worth of minimal sustenance survival rations in sealed pouches.
TW Gauntlet of Power
This gauntlet was created to steady the hands of the wizard wielding it. It acts as a power reservoir, as well as containing spells which will allow the wearer to obscure the vision of his foes, or even change appearances. The gauntlet was designed by a techno-wizard of some repute. It is unclear why he parted with it, as those who knew him thought it was his prized creation.
Base item: right-handed metal glove (using Exoskeleton from Sci-Fi Companion pg 14, adding +2 die types to strength) 100,000 credits
Weight: 5 lb
Techno-Wizard item - 2 Minor modifications
- +5 PPE (5,000 credits)
- +5 PPE (5,000 credits)
Techno-Wizard item - 4 Major modifications
- Blind power (20,000 credits)
- Disguise power (40,000 credits)
- +1 die type Spellcasting (10,000 credits)
- +1 die type Spellcasting (10,000 credits)
Total cost: 190,000 credits
Credits: 4000
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