Player Name: Derrick Smith
Google Handle: DSmith8807
Malcom “Temporus” Young
Rank: Novice Experience: 11 Advances Left: 1
Race: Human
Iconic Framework: Rising Star SPC IF
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6-1
Charisma: -2; Pace: 6; Parry: 8; Toughness: 12(6); Strain: 0/6
Skills
- Fighting d12
- Investigation d6
- K/Electronics d8+2
- K/Science d8+2
- Notice d12+2
- Repair d6
- Shooting d12
- Stealth d6+2
- Streetwise d6
- Survival d4
- Throwing d4
- Allergy (Minor; IF): Allergic to sunlight which inflicts a -2 penalty to all Trait rolls in its presence.
- Frail (Major; IF): With his translucent skin and to lesser extent muscles, Malcom stays away from sunlight. His body isn't as hearty as other humans and he is at -1 to toughness and suffers from a -1 penalty to all Vigor rolls.
- Heroic (Major): Never says no to a person in need. Easily dragged into others problems.
- Outsider (Minor): Due to his alien appearance, he suffers a -2 charisma except when amongst similar outcasts.
- Quirk (Minor): Malcom was recreated from all the fragments of himself across the multiverse. Sometimes the personalities of alternate Malcoms bleed through from scene to scene.
- Weakness (Major; IF): +8 damage when hit by a sunlight attack, or -4 to resist other SL effects.
- Alertness (HJ): +2 to Notice rolls to hear, see or otherwise sense the world around him.
- Ambidextrous (Free): Ignore the -2 offhand penalty.
- Elan (HJ): When spending a Benny on a trait roll (including Soak rolls) add +2 to the final total.
- Improved Frenzy (I1, HJ): Extra Fighting attack per round. Must be taken at the same time as another Fighting attack, though it may target any two foes adjacent to the hero. (Wild Cards roll two Fighting dice and one Wild Die). A character armed with two weapons still only makes one extra attack.
- Quick (N1): When dealt a 5 or lower in combat, discard and draw again until higher than 5. Works with (I)LH.
- Scholar (I2): +2 to Knowledge (Electronics) and Knowledge (Science).