Google Handle: mjhusband
Character Name: Jarle ‘the hammer’ Vargr
Rank: Seasoned Experience: 25 Advances Left: 0
Race: Wolfen
Iconic Framework: Techno-Warrior
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+2, Vigor d8
Charisma: 0; Pace: 8 d8; Parry: 6; Toughness: 21 (8); Strain: 19/20
Bennies: 4 1 spent 11/17/2018
Skills:
- Fighting d8+2
- Investigation d6+2
- Intimidation: d6
- Notice d6+2
- Knowledge Engineering d6
- Knowledge Electronics d6
- Persuasion d4
- Piloting: d6
- Repair: 1d6+4
- Shooting: d8+2
- Stealth: d6
- Streetwise: d6+2
- Throwing: d4
- Tracking d6
- Racial: +2 to Smell based Notice Checks
- Optics Package: +2 to Visual Notice checks
- Audio Packagel: +2 to Hearing based Notice Checks
- Hero’s Journey: +2 to all Connections Rolls
- Investigator Edge: +2 Notice to search through evidence
- Core Data Package: +4 to Common Knowledge
- Adrenal System: +2 to recover from being Shaken
- Nerves of Steel: Ignore one level of Wound penalties
- Code of Honor: Star Marshals uphold the law
- Distinctive D-Bee: While Wolfen are generally humanoid in form they share a great many features with that of wolves and could never pass for human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens.
- Non-Standard Physiology: Due to their size and partial canine physiology, Wolfen find it difficult for him to find armor he can use. Purchases and repairs are at least doubled in cost, and there’s no way he can manage a Glitter Boy suit or other power armor built for a typical humanoid frame.
He also suffers −2 to checks made to operate a vehicle or its weapons not refitted for his race. Any gear gained from an Iconic Framework is assumed to be custom-built for the character. - Psyche Degradation (Major) Overconfident: Efficient in accomplishing the goal. All. The. Time.
- Ruthless (Major): Will do what it takes to bring someone in. Even if it means bending the law for the greater goal.
- Hindrance (Minor) Stubborn: Needs to see the plan through.
- Hindrance (Minor) Loyal: To the cause, and the group
- Edge: Upgrade (Hindrance)
- Edge: Beyond the Limit (Hindrance)
- Edge: Nerves of Steel (Fortune and Glory)
- Edge: I Know a Guy (Hero’s Journey)
- Edge: Rich (Hero’s Journey)
- Edge: Tinkerer (Hero’s Journey)
- Edge: Investigator (Hero’s Journey)
- Edge: Danger Sense (Cybernetics)
- Edge: Filthy Rich (Advance 1)
- Edge: Upgrade (Advance 3)
- Edge: Upgrade (Advance 5)
- Natural Weaponry: Wolfen possess sharp teeth and claws which do Strength + d6 damage.
- Size +1: Wolfen typically range between 7 and 9 feet in height and can weigh up to 500 lbs.
- Vigorous and Tough
- Smart and Learned
- Choose your Fate: 2 extra HJ rolls
- He’s done more and traveled more than anyone, and she always seems to know
someone, somewhere, she can call on for information or aid. Your hero has the I Know
a Guy Edge, and she gains +2 on all Connections rolls to contact and gain assistance. - Some experiences take a person back to the beginning, reconnecting her to him
foundations. Select one Background Edge, regardless of requirements, so long as
it makes sense and the GM agrees with it. (Rich) - After serving in a military, paramilitary, militia, or security force for some time,
your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination. - Part of your character’s extensive training including full understanding of a
particular occupation or area of focus. You may give him one Professional Edge,
ignoring requirements, subject to the GM’s approval. (Tinkerer) - Born with a natural inquisitiveness, your hero has a gift for research and finding
things out. He has the Investigator Edge and the Investigation skill at d6.
Core Electronics Package (MARS)(1/1) - Strain: 1
- [*]Gain a mini-computer.
[*]Computer interface jack for direct linking to other sytems.
[*]Interface jack grants +4 to appropriate Repair cehcks and Common Knowledge rolls.
[*]Gain a radio with a 20-mile range.
- [*]Each level increases Agility die type by 1.
[*]Each step past d12 adds a +1.
- [*]+2 to all sight-based Notice checks.
[*]Thermal imaging and night vision (ignore illumination penalties).
[*]50x magnification for distance.
[*]20x macro lens for up-close detail.
[*]+2 on checks to avoid blinding flashes and related light burst effects.
[*]Gain the ability to record still/moving images and store them for later viewing or display. Switching modes is a free action.
- [*]Each level increases Toughness by +2.
- [*]+2 to hearing-based Notice Checks.
[*]Adds hyper-sonic and sub-sonic ranges to hearing.
[*]Loudspeaker capable of projecting audio over a 100-yyard radius.
[*]+2 to resist any audio-based attacks or deafening effects.
[*]Allows sounds and conversations to be recorded and played back later.
- [*]Each level increases Vigor die type by 1.
[*]Each step past d12 adds a +1.
- [*]Heals biological damage and repair synthetic systems.
[*]One wound is healed per day (works for Cyborgs).
[*]+4 to resist Bleeding Out.
[*]50% to reject any poison or diesease (Internal Life Support negates the need for this).
- [*]Grants 360 degree awareness of surroundings.
[*]+2 to Notice checks.
[*]Gain the Danger Sense Edge.
- [*]Internal air supply & other systems: Immune to suffocation, toxins, and diseases.
[*]+4 to resist the effects of radiation, intense environmental temperatures (but not direct damage), and other dangerous environmental effects.
[*]Only requires a fifth of the nutrition of a full organic person.
- [*]+2 to recover from Shaken (Stacks with Combat Reflexes).
[*]Doesn't work for Full Conversion Cyborgs.
- [*]Requires the Optics Package.
[*]Each level offsets two points of penalties for Shooting.
- [*]Requires at least one leve of Cyber-Wired Reflexes.
[*]+2 to all Fighting checks.
- [*]Requires the Optics Package.
[*]+2 to all Shooting rolls for weapons the character spends at least a full round calibrating.
- [*]Each level increases Strength die type by 1.
[*]Each step past d12 adds a +1.