Psi-Ghost Psi-Slinger

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Blondie
Posts: 5
Joined: Sun Jul 28, 2019 3:10 pm

Psi-Ghost Psi-Slinger

Post by Blondie »

Heroes Journey
[dice:3cn9undb]56328:0[/dice:3cn9undb]

M.A.R.S.

[dice:3cn9undb]56328:1[/dice:3cn9undb]
[dice:3cn9undb]56328:2[/dice:3cn9undb]
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Blondie
Posts: 5
Joined: Sun Jul 28, 2019 3:10 pm

Re: Psi-Ghost Psi-Slinger

Post by Blondie »


Character Sheet
Character Name Remy
Rank: Novice Advances Left:
Race: Psi-Ghost
Iconic Framework:
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 5 (½ Vigor+2 plus armor); Strain: 0
Skills:
  • Athletics d6 1
  • Common Knowledge d6 1
  • Notice d6 1
  • Persuasion d6 1
  • Stealth d8 2
  • Psionics d8 2
  • Shooting d12 3 (Advance)
  • Taunt d6 2
  • Fighting d6 2

Hindrances
  • Hindrance (Major): Vengeful (I.F.)
  • Hindrance (Major): Overconfident
  • Hindrance (Minor): Loyal
  • Hindrance (Minor): Quirk Chews Tobacco

Edges
  • Edge: Two-Gun Kid
  • Edge: Quick
  • Edge: Ambidexterous
  • Edge: Danger Sense
  • Edge: Killer Instinct
  • Edge: Assassin
  • Edge: Trademark Weapon (Peacemaker, Right hand, M.A.R.S.)
  • Edge: Trademark Weapon (Peacemaker, Left Hand)
  • Edge: Improved Trademark Weapon (Peacemaker, Right Hand)
  • Edge: Improved Trademark Weapon (Peacemaker, Left Hand)

Powers (post background as a reply to character sheet)
Arcane Background: Magic, Miracles, Psionics, Weird Science
PPE/ISP: 10 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes

Trapped Power Name [Bolt] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Protection] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Smite] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Detect Arcana] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [Prescence Sense](cost); [modifier](cost)

Trapped Power Name [Boost Trait] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Object Read] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)
Trapped Power Name [Telekinesis] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Background (post background as a reply to character sheet)

Gear (post gear as a reply to character sheet)
Item
4d6 × 100 Universal Credits, and 2d4 × 500 credits worth of gear or valuables „ NG-S2 Survival Pack (includes a Survival Knife, wooden cross, and wooden stakes) „ Body Armor: Huntsman Medium Personal Armor or Plastic Man Light EBA „ Sidearm: NG-33 Laser Pistol or Wilk’s 320 “Classic” Laser Pistol „ Ammo: two E-clips or magazines for each weapon

Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here


Iconic Framework
  • Begin with Psionics d6, Arcane Background (Psionics), 10 ISP, plus bolt, protection, smite, and telekinesis as Innate Abilities with the Range (Self) limitation. Choose one other power from the standard Psionics list. „
  • Begin with Shooting d6 plus the Ambidextrous and Two-Gun Kid Edges. 23 „
  • Begin with the Danger Sense and Quick Edges. „
  • Energetic Diminishment: While protection is activated, the Psi-Slinger takes –4 damage from energy attacks (electricity, fire, ion, lasers, particle beams, plasma, etc.). „
  • Telekinetic Enhancement: When imbuing a firearm with smite, the weapon does one additional die of damage. E.g, a Colt Peacemaker empowered with base smite by a PsiSlinger does 3d6+3 damage. „
  • Begin with either the Arrogant, Heroic, Overcon f ident, or Vengeful (Major) Hindrance for no added benefit. „ Make one less roll on the Hero’s Journey tables. „ Begin with standard Starting Gear, substituting two Colt Peacemakers.
  • Drawbacks, etc

Hero’s Journey
  • Table (18): Underworld Table: Assassin



Advances
  • Initial Advances: (From Hindrances): Agility to d8, Killer Instinct Edge
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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