Rank: Veteran; Advances: 9 (10/01/2021)
Race: Psi Ghost
Iconic Framework: Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d4, Vigor d6
Pace: 6; Parry: 5; Toughness: 10 (4); ISP: 40
Racial Characteristics: Psi Ghost
Ghosting - Become Intangible (as power) as an Innate Ability, requiring no roll and costing no ISP. Cannot use modifiers. Gain +4 Stealth and +2 Intimidation while Ghosting, and gain vulnerability to gasses.
Mutant - Initial attitudes are usually Uncooperative
Presence sensing psionics - Detect Arcana always uses Presence Sense at no extra cost. Gain 2 more powers with a Psionic IF.
Psi Ghost Code - Will not betray other psi-ghosts, or break contract (Vow Hindrance)
Wanted - Psi ghosts are hunted mercilessly by Coalition, True Federation, and other organizations who wish to destroy or exploit them
Skills: 15/15
Athletics 1d6
Common Knowledge 1d6 (1)
Notice 1d8 (2)
Persuasion 1d6+1 (1)
Occult 1d6 (2)
Stealth 1d8 (1)
Fighting 1d6 (2)
Shooting 1d8 (2)
Performance 1d6 (2)
Psionics 1d12 (2)
Advances
IF: AB Psionics
IF: Power Points
IF: Major Psionic
IF: Master Psionic
Hind: +1d Smarts
Hind: Mentalist
Bonus: Attractive
Nov1: Psychic of Psi-Scape (gain Empathy, +2 on Detect vs supernatural evil, Vow)
Nov2: +1d Spirit
Nov3: New Powers (Elemental Manipulation, Boost/Lower Trait (only on others))
Sea1: +1d Agility
Sea2: Rapid Recharge
Sea3: +1d Shooting, +1d Athletics
Sea4: Power Points
Vet1: +1d Smarts
Vet2: +1d Psionics, +1d Stealth
Hindrances
Major: Heroic
Major: Vow - Serve Psyscape (from edge)
Minor: Mild Mannered
Minor: Loyal
IF: Quirk - Relentlessly optimistic
Racial: Vow (Major)
Racial: Wanted (Major)
IF: Mind Melter
AB: Psionics, 5 powers, Power Points, Major Psionic, Master Psionic; starts with Psionics d6 and 30 ISP (includes starting edges)
Alter Aura - Conceal Arcana as innate ability with Range (Self) limit, can imitate supernatural auras if desired
Expanded Awareness - Detect Arcana as innate ability with Range (Self) and Aspect limits. Notice check to sense supernatural beings.
Master of Psionics - Reroll any Trait roll when using psychic abilities and the Psionic skill, can't reroll a critical fail
Mental Resistance - Gain +4 to resist psionic effects, and +4 armor against damage from psionic powers, stacks with any appropriate powers
Quirk Hindrance
Feared: -2 Persuasion when dealing with people who fear them, and know you are one
Enemies: Coalition and True Federation HATE mind melters and prioritize them accordingly
Hero's Journey
[dice:31bl9zwq]57525:3[/dice:31bl9zwq] - Ignore result; rolled in error
[dice:31bl9zwq]57525:4[/dice:31bl9zwq]: Psionics - Automatic raise on any successful use of Illusion
[dice:31bl9zwq]57525:5[/dice:31bl9zwq]: Psionics - As action grant an ally an immediate attempt to break free of Puppet, Illusion or Mind Walk at +2
A Series of HJ Goofing