Adventure Inc.
- Venatus Vinco
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Adventure Inc.
“We have come far in the one hundred and nine years since the dark ages. Yet, despite the service and sacrifice of many, despite the marvels of civilization, and despite the squabbles of fledgling empires, there - in fact - remains a vast unexplored wilderness on this continent. Few have passed the Sharp Cliffs and peered beyond the Forbidden Barrier. Even fewer have returned to tell of what lies beyond.
Thus, the object of your mission is to explore the western expanse of the Old American Empire. To traverse the dangerous mountains and see for yourself the waters of the Pacific ocean.
Yet, the value of this expedition is not in reaching the western shores, but the journey itself. To see and discover what none have yet seen. To know what, until now, has remained unknowable. To meet, in friendship, those we have not yet met. To be Adventure Incorporated.”
-Commissioning Speech of Senator Thomm, leader of the Lazlo Congress of the Electorate
Adventure, Inc. is a Rifts® for Savage Worlds campaign designed with adventure and exploration in mind. As a chartered company of explorers, commissioned by the City of Lazlo and other partners, the group sets off to pass over the Rocky Mountains and see what lies beyond. Little is known about the area west of the Rockies. The game will play in a somewhat sandbox fashion as players explore, interact, and affect the world around them while trying to preserve the high values of Lazlo in face of a savage wilderness.
Thus, the object of your mission is to explore the western expanse of the Old American Empire. To traverse the dangerous mountains and see for yourself the waters of the Pacific ocean.
Yet, the value of this expedition is not in reaching the western shores, but the journey itself. To see and discover what none have yet seen. To know what, until now, has remained unknowable. To meet, in friendship, those we have not yet met. To be Adventure Incorporated.”
-Commissioning Speech of Senator Thomm, leader of the Lazlo Congress of the Electorate
Adventure, Inc. is a Rifts® for Savage Worlds campaign designed with adventure and exploration in mind. As a chartered company of explorers, commissioned by the City of Lazlo and other partners, the group sets off to pass over the Rocky Mountains and see what lies beyond. Little is known about the area west of the Rockies. The game will play in a somewhat sandbox fashion as players explore, interact, and affect the world around them while trying to preserve the high values of Lazlo in face of a savage wilderness.
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- Venatus Vinco
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Re: Adventure Inc.
Post character ideas, feedback, adventure ideas, and other thoughts here so we can give shape to our next campaign as we put the finishing touches on the adventures of the 1st SET.
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Re: Adventure Inc.
Nice! Sounds great to me. Super fun concept.
As mentioned on the Hangout, I’d like to play my psi-ghost crazy. She was a rogue scholar in training before her MOM treatment, and she’s still got the Curiosity Hindrance, so she’d fit right in with an exploratory group.
She also believes herself to be the physical incarnation of the god of war, so getting her away from civilization is probably in everyone’s best interests.
As mentioned on the Hangout, I’d like to play my psi-ghost crazy. She was a rogue scholar in training before her MOM treatment, and she’s still got the Curiosity Hindrance, so she’d fit right in with an exploratory group.
She also believes herself to be the physical incarnation of the god of war, so getting her away from civilization is probably in everyone’s best interests.
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- Pender Lumkiss
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Re: Adventure Inc.
vampire, or psi ghost cyber knight. Or an elemental fusionist. Might do a psi stalker mage hunter (nega psychic).
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Re: Adventure Inc.
I'm thinking of an elemental fusionist named Talashia, who seeks to transcend her humanity and become a true elemental.
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Re: Adventure Inc.
Cowboy Ley Line Walker named Tex Arcana
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Re: Adventure Inc.
Mr. Reed, Nega Psychic Psi stalker whose code of honor tempers his natural suspicions of mages and those who wield the powers of the super natural.
Or
Soldad, a master vampire on the road to redemption. His heroism is painfully overcompensating for the centuries of evil he had wrought. Sadly almost everywhere he goes he finds an enemy whom with effort may sometimes become a friend, but usually they just try to stake him.
Or
Soldad, a master vampire on the road to redemption. His heroism is painfully overcompensating for the centuries of evil he had wrought. Sadly almost everywhere he goes he finds an enemy whom with effort may sometimes become a friend, but usually they just try to stake him.
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Re: Adventure Inc.
Soldad is a nice nod to one of your early NPCs. Unfortunately, I don't think vampires as players really work. Sorry.
VV
VV
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Re: Adventure Inc.
@Alecto I like that idea of trying to become an elemental
@Roderick Wolfram that sounds like a great concept for this setting.
Once we see Blood and Banes and Empires of Humanity you guys have more ideas so don't worry about locking in right now. Keep the ideas flowing.
VV
@Roderick Wolfram that sounds like a great concept for this setting.
Once we see Blood and Banes and Empires of Humanity you guys have more ideas so don't worry about locking in right now. Keep the ideas flowing.
VV
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Re: Adventure Inc.
Blood and Banes has a secondary vampire in it according to kickstarter campaign info so I would just use that. But if vampires are a no go, then I can drop the thought (of course maybe it gets left out and It becomes moot).Venatus Vinco wrote: ↑Sat Aug 31, 2019 2:53 am Soldad is a nice nod to one of your early NPCs. Unfortunately, I don't think vampires as players really work. Sorry.
VV
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Re: Adventure Inc.
What do you guys think of a setting rule that gives humans an extra HJ roll on a table of choice?
VV
VV
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Re: Adventure Inc.
I could see that, but additions should probably be balanced by a Hindrance.Venatus Vinco wrote: ↑Sat Aug 31, 2019 11:36 am What do you guys think of a setting rule that gives humans an extra HJ roll on a table of choice?
VV
Another option would be to just grant humans an extra advance at character creation, so they’d be starting at the equivalent of 10xp. That wouldn’t require any rebalancing of the race and wouldn’t change the ultimate trajectory of the characters.
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Re: Adventure Inc.
Maybe pay people EP to play a human? All they really need is their free edge to be born a hero.
I really don’t see a need to incentivize playing a human. They got plenty going for them. Or rather less negative things going for them.
I really don’t see a need to incentivize playing a human. They got plenty going for them. Or rather less negative things going for them.
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Re: Adventure Inc.
I just remembered that the advice in the forthcoming GMG for Savage Rifts will include using HJ rolls for GMs to customize the power balance in their games. Maybe no rebalancing would be needed, then, for an extra HJ roll, per RAW.
Which is to say, I'd be down with an extra roll.
Which is to say, I'd be down with an extra roll.
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Re: Adventure Inc.
Jon’s Hangout proposal that humans get “Always a Hero” (Born a Hero, but applicable to all their Advances) is my favorite suggestion by far and I’d love to see something like that adopted.
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Re: Adventure Inc.
Optional setting rule for Humans:
Always a Hero: There are humans and then there are the humans that are the heroes of humanity. Humans that fall under the later breed can always, not just at character generation, choose edges regardless of rank per the born a hero setting rule. They are heroe’s heroes and gain the Heroic hindrance for no additional benefit.
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Re: Adventure Inc.
For humans I am willing to go with the Hero of Humanity option, but let's see what the Empires book gives us first.
New question: Where do you want to start?
Do you want to adventure through the journey from Lazlo to Colorado: this requires passing through CS controlled territory, the remains of Tolkien, Xiticix territory, and more.
Or do we interlude all that and start at the foot of the Rocky Mountains in the Colorado Baronies?
VV
New question: Where do you want to start?
Do you want to adventure through the journey from Lazlo to Colorado: this requires passing through CS controlled territory, the remains of Tolkien, Xiticix territory, and more.
Or do we interlude all that and start at the foot of the Rocky Mountains in the Colorado Baronies?
VV
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Re: Adventure Inc.
I’d vote for the former (passing through Tolkeen’s ruins could be super fun), but both sound good to me.Venatus Vinco wrote: ↑Sun Sep 01, 2019 4:04 am For humans I am willing to go with the Hero of Humanity option, but let's see what the Empires book gives us first.
New question: Where do you want to start?
Do you want to adventure through the journey from Lazlo to Colorado: this requires passing through CS controlled territory, the remains of Tolkien, Xiticix territory, and more.
Or do we interlude all that and start at the foot of the Rocky Mountains in the Colorado Baronies?
VV
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Re: Adventure Inc.
Tolkeens ruins should be super fun. I suspect one of the books may have some good adventure ideas. SPF seemed really interested in exploring Tolkein before he was booted. Hopefully some of his stuff still comes through.
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Re: Adventure Inc.
I really don't want all humans to be forced to take Heroic. I take it with most of my characters, but if I have a character idea that is more grey, I don't want to be forced into that hindrance. (Though even most of my gray characters tend to act heroic.).
In any case, my next character was a magic thief using that picture Rob found for me. But that might be too much of an urban character for this expedition. If it wouldn't work, then I'd maybe do a wilderness scout? Possibly a power armor jock.
So ideas:
1. Magic thief (Human)
2. Wilderness scout (Probably Human. Maybe Simvan)
3. Dwarf in power armor
4. Nicole Maverick, SAMAS pilot (providing she survives the 13th game ending)
In any case, my next character was a magic thief using that picture Rob found for me. But that might be too much of an urban character for this expedition. If it wouldn't work, then I'd maybe do a wilderness scout? Possibly a power armor jock.
So ideas:
1. Magic thief (Human)
2. Wilderness scout (Probably Human. Maybe Simvan)
3. Dwarf in power armor
4. Nicole Maverick, SAMAS pilot (providing she survives the 13th game ending)
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- Venatus Vinco
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Re: Adventure Inc.
That can work, but you are right it will be a less urban game. You can't go wrong with a wilderness scout..maybe combine the two? A magical wilderness scout.
VV
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Re: Adventure Inc.
Yeah, I’d rather not have to take the heroic hindrance. Maybe an optional choice of hindrances, if one is required at all?
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Re: Adventure Inc.
I am not saying all humans have to take it, but want to be a hero of humanity you better believe you need to be heroic. It would just be an optional setting rule, like if you are human and heroic you get this benifit. You can still be human and not a hero, but then you don’t get the benifit.
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Re: Adventure Inc.
I was thinking of Human who turns in to Angel kin
Mystic champion of good?
Mystic champion of good?
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http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
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Re: Adventure Inc.
I like the mystic route.
If you wanted something a little more narrow in scope than maybe a MARS with AB Gifted (shape change).
Psi-Druid with shape change could also pull it off maybe.
But I think mystic would be more versatile.
VV
If you wanted something a little more narrow in scope than maybe a MARS with AB Gifted (shape change).
Psi-Druid with shape change could also pull it off maybe.
But I think mystic would be more versatile.
VV
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Re: Adventure Inc.
Yea I was thinking along the lines of Nightbane Athanatos Pyros pg 33, Shadow of Light. in Swade they have an Angel. I choose mystic I could have both psi and Magic, pick up artifactor so we can create things. that may be spreading him out too much though.
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http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
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Re: Adventure Inc.
The shapechange gambit doesn't work though, yeah? That is, taking Shapechange with Born a Hero to get Legendary forms immediately? That's confirmed to be a misinterpretation of the rule now?
Speaking of rules...VV what do you think about playtesting Jon's variant of the Elemental Fusionist?
Speaking of rules...VV what do you think about playtesting Jon's variant of the Elemental Fusionist?
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Re: Adventure Inc.
Correct. Born a Hero no longer works in te same way with Shape Change and Summon Ally. A change for the better in my opinion.Alecto wrote: ↑Wed Sep 04, 2019 5:59 pm The shapechange gambit doesn't work though, yeah? That is, taking Shapechange with Born a Hero to get Legendary forms immediately? That's confirmed to be a misinterpretation of the rule now?
Speaking of rules...VV what do you think about playtesting Jon's variant of the Elemental Fusionist?
Since we won't be starting anytime soon let's see what the Elemental Fusionist looks like in the final revision
Jon's suggestions are solid. I even backed them in another thread on the topic. Let's see what, if anything, the devs do with that.
VV
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Re: Adventure Inc.
Are you thinking of the "Guardian" race from SWADE core book?
If so, we can probably hack something like that together for Rifts. It needs a few adjustments from a points balance perspective. However, they don't have a human form from what I recall.
Someone who changes into an Angel from a human form would have to be built a little differently.
VV
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Re: Adventure Inc.
Yes either the Angel or the Guardian. the mystic can take shape change . Or the guardians can take fly. if they combine with Mystic. so I could get something that would look like an angel.
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http://savagerifts.com/sr/viewtopic.php?f=20&t=190
Nicknames: Little Hotfoot, Phoenix,
http://savagerifts.com/sr/viewtopic.php?f=20&t=190
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