Mr. Reed Psi Ghost Nega Psychic

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Pender Lumkiss
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Psi ghost Nega Psychic

Post by Pender Lumkiss »

Experience wisdom [dice:3qxn01d2]57814:0[/dice:3qxn01d2]:
  • Pound the table, result of 15: Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, so long as it makes sense and the GM agrees with it.
Training [dice:3qxn01d2]57814:1[/dice:3qxn01d2]:
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
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Pender Lumkiss
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Re: Psi ghost Nega Psychic

Post by Pender Lumkiss »

Character Sheet

Player Name: Jon
Google Handle: jonneeper@gmail.com
Mr. Reed
Rank:novice Advances Left: 1
Race: Psi Ghost
Iconic Framework: Nega Psychic
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d4
Pace: 6; Parry: 7; Toughness: 4
Skills:
  • Athletics d8(2)
  • Common Kn d4
  • Stealth d8(2)
  • Persuasion d4
  • Notice d6(1)
  • Psionics d8(2)
  • Fighting d10(3 pts free,2)
  • Taunt d6(2)
  • Survival d6(2)
  • Occult d6(2)
Hindrances
  • Hindrance (Major): Code of Honor
  • Hindrance (Minor): Big Mouth, always tells people he is a psi ghost at the worst possible time.
  • Hindrance (Minor): Obligation, always on a side job of one sort or another.
Edges
  • Edge(IF): Strong Willed
  • Edge(IF): Brave
  • Edge(IF): AB psionics(detect/conceal, banish, smite, boost, telekinesis)
  • Edge(IF):Major Psionics
  • Edge(HJ): Master Psionics
  • Edge(Hindrance): Psi Blade
  • Edge(Hindrance): Giant Killer
Iconic Framework and Race
  • Benefits
    • Disrupt Magic: Nega-Psychics use dispel at will, at any time as if on Hold, as a free action. Use her Spirit to roll at no penalty for different Arcane Backgrounds. In addition, she gains the Mega Power Modifiers to dispel.
    • Greater Arcane Resistance: This Nega-Psychic ability reduces damage from all arcane sources (including poison and disease) by 8 points. All Arcane Backgrounds are included, as are inherently supernatural or psionic monstrous abilities. Arcane skills targeting the the Nega-Psychic suffer a  –8 penalty, and she gains +8 to opposed Trait rolls to resist powers.
    • Rapid Healing: The inherent power of a Nega-Psychic carries the benefit of much faster healing than normal for their race. Nega-Psychics gain a natural healing roll once per day, and they also gain +2 on any rolls to resist poison and disease hazards.
    • Ghosting: As an Innate Ability a Psi-Ghost may “ghost”—simultaneously activating on herself intangibility and invisibility (at the base −4 level) with no roll or ISP cost. Psi-Ghosts cannot use Modifiers with their ghosting powers.
    • Presence Sensing Psionics: Psi-Ghosts begin with Psionics d6, Arcane Background (Psionics), and 10 ISP. One of their three powers— chosen from the standard list—must be detect/conceal arcana, which has the Range (self) limitation. Detect arcana always activates with the Presense Sense Mega Power Modifier at no additional cost or prerequisite. If a Psi-Ghost chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except one of his starting powers is detect/conceal arcana as above (even if not normally allowed by that Framework), and the Psi-Ghost gains two additional power to his starting total (e.g., a Psi-Ghost Burster starts with five powers).
  • Complications
    • Beneficial Powers Resistance: Nega-Psychics can still wield TW gear, such as firing a TW weapon or using the farsight ability in a pair of TW goggles. However, anything external that would give her a direct benefit to herself (like healing or mind link cast by an ally) is rolled at a –8 due to her Greater Arcane Resistance.
    • Cybernetics: Disrupting the inherent power flows within a Nega-Psychic's spirit can harm her resistances. Each point of Strain from cybernetics reduces the value of her Greater Arcane Resistance by one, so 3 points of Strain would reduce her resistance to 5.
    • Enemies: Supernatural creatures and beings tend to hate Nega-Psychics with an unreasoning fury, often attacking them first if their abilities are discovered.
    • Mutant (Minor): Though they may pass as normal humans, Psi-Ghosts know they are Mutants and interact poorly in most social settings. Whether their identity is revealed or not, they suffer –1 Persuasion due to their stand-offish nature and disregard for civil society.
    • The Psi-Ghost Code: Even under pain of torture, Psi-Ghosts will not rat out each other to those who hunt them, nor will they betray the terms of a contract. Begin with the Vow (Major) Hindrance.
    • Wanted (Major): Psi-Ghosts are pursued by many powerful groups— including the Coalition States and True Federation—who seek to either forcibly recruit them or, failing that, eliminate them before their abilities can be leveraged by rivals.
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Mr. Reed Psi Ghost Nega Psychic

Post by Pender Lumkiss »

Advances
  • Initial Advances: (From Hindrances):
  • Free Edge (Human): Delete if not human
  • Cybernetic Modifications:
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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