Super Scientist Android MARS PCO

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Hans Greuber
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Super Scientist Android MARS PCO

Post by Hans Greuber »

MARS F&G (3+1):
  • [dice:2maflqkj]48797:0[/dice:2maflqkj]
    • Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
    [dice:2maflqkj]48797:1[/dice:2maflqkj]
    • Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
    [dice:2maflqkj]48797:2[/dice:2maflqkj]
    • Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s Journey tables of your choice.
      • Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
    [dice:2maflqkj]48797:3[/dice:2maflqkj]
    • Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s Journey tables of your choice.
      • Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
HJ (3):
  • [dice:2maflqkj]48797:4[/dice:2maflqkj] - Experience and Wisdom
    • A split second often means the difference between alive and a smear on the landscape. Your character has the Quick Edge. If he already has that Edge, he gains the Level Headed Edge instead.
    [dice:2maflqkj]48797:5[/dice:2maflqkj] - Training
    • Part of your character’s extensive training including full understanding of a particular occupation or area of focus. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval.
    [dice:2maflqkj]48797:6[/dice:2maflqkj] - Education
    • Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has five additional skill points to spend at character creation, but they may only be spent on Healing, Investigation, and Knowledge skills.
Rich and Very Rich (2+3):
  • [dice:2maflqkj]48797:7[/dice:2maflqkj]
    [dice:2maflqkj]48797:8[/dice:2maflqkj]
    [dice:2maflqkj]48797:9[/dice:2maflqkj]
    [dice:2maflqkj]48797:10[/dice:2maflqkj]
    [dice:2maflqkj]48797:11[/dice:2maflqkj]
Hans Greuber

PPE: 15 / 30 (11 - 13 Invested into Gargamel, 1 Invested into Humble's Bracelet)
Silver Ring 1: 5 / 10
Silver Ring 2: 5 / 10
Active Powers:
None
Combat Edges/Hindrances:
Hesitant
Arcane Machinist Gadgets Left: 1 /6
Created Gadgets:
Arcane Protection (6 PPE left)
Remote Viewing (6 PPE left)
Teleport (4 PPE left)
Dispel (9 PPE left)

Bennies: 1 (+1 Z) / 3
Base Amount
+1 Zombie Bennie
-1 to Reroll Fear against Vithen Wraiths
-1 to Reroll Arcana to Find Geist among Mirror Selves

Toughness: 16 (8); Parry: 4; Pace: 5 (d4)
Golems:
Gargamel (Invested PPE, Flying Pace 12, Mind Rider)
Huey (Mind Rider), Dewey, Louis
Alvin (Mind Rider), Simon, Theodore
https://savagerifts.com/sr/viewtopic.php?p=76048#p76048

Hans:
  • Fatigue: 0
    Wounds: 0
Golems (*=Mind Link, #=Winged)
  • Gargamel*#
    • Fatigue: 0
      Wounds: 0
    Huey*
    • Fatigue: 0
      Wounds: 0
    Dewey
    • Fatigue: 0
      Wounds: 0
    Louis
    • Fatigue: 0
      Wounds: 0
    Alvin*
    • Fatigue: 0
      Wounds: 0
    Simon
    • Fatigue: 0
      Wounds: 0
    Theodore
    • Fatigue: 0
      Wounds: 0
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