Lars (Dragon Juicer)

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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Lars (Dragon Juicer)

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Lars (SWADE) DRAGON JUICER

Rank: Novice Advances: 1 (PbP)
Race: Human
Iconic Framework: Dragon Juicer
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d12
Pace: 8; Parry: 0; Toughness: 9 +4 Armor Dragon Hide; Strain: 0 PPE: 10

Skills:
  • Skills:
  • Athletics (Ag) d4 --> d?
  • Common Knowledge (Sm) d4
  • Notice (Sm) d4 --> d?
  • Persuasion (Sp) d4 -->
  • Stealth (Ag) d4 -->
  • Shooting (Ag) -->
  • Fighting (Ag) -->
  • Survival
  • Drive or Ride...

Hindrances
  • I.F.: Vow (Major) the Dragon Juicer has a strong urge and commitment to hunt and slay (non-ally/evil) dragons and other supernatural creatures.
  • I.F.: Hindrance (Minor): Death Wish
  • Hindrance (Major):
  • Hindrance (Minor):
  • Hindrance (Minor):

Edges & Abilities
  • Human:
  • Hind 1:
  • Hind 2:
  • HJ Combat Edge:
  • PbP 1 Advance:
  • IF: Brawny: Size (and therefore Toughness) +1. Treat Strength as one die type higher for Encumbrance and Minimum Strength to use weapons, armor, or equipment.
  • IF: Fleet-Footed: Pace +2, increase running die one step.
  • IF: Quick: The hero may discard and redraw Action Cards of 5 or lower.
  • IF: Alertness: +2 to Notice rolls.

Dragon Juicer Abilities and bonuses
  • Armored Hide: The transformation caused by dragon blood gives the Dragon Juicer +4 M.D.C. Armor; this does stack with worn armor.
  • Dragonborn Senses: Gain Infravision against targets generating warmth, the Alertness Edge, and the ability to detect arcana at will, with no PPE cost, as a free action.
  • Healing Factor: The blood of dragons grants the Dragon Juicer the Regeneration ability. He can make a natural healing roll once per minute and recover permanent injuries.
  • Inherently Magical: Dragon Juicers possess a natural pool of 10 PPE and can use any Techno-Wizard devices. They cannot acquire any Arcane Backgrounds, though.
  • Super Endurance: Dragon Juicers begin with +2 Vigor die types, with no Trait maximum. They sleep half the normal amount, gain +2 on all Fatigue checks and are immune to Cold, Disease, and Heat.
  • Super Reflexes: Dragon Juicers begin with +2 Agility die types, with no Trait maximum. They have Uncanny Reflexes, granting them −2 to be hit by all attacks. Finally, they begin with the Quick Edge.
  • Super Speed: Dragon Juicers cover enormous ground quickly, they have the Fleet-Footed Edge and Jump +6" horizontal, +3" vertical.
  • Supernatural Strength: Dragon Juicers begin with +3 Strength die types, with no Trait maximum. They also begin with the Brawny Edge.

Dragon Juicer Complications
  • Cybernetics: Unlike normal Juicers, Dragon Juicers can never take on cybernetics of any kind. Their bodies instantly reject such things (and the operation may kill them).
  • Death Wish: Dragon Juicers walk the same end-is-near path of all Juicers. They have the Death Wish Hindrance.
  • Dragon Blood is Life: The worst part of being a Dragon Juicer is the need for a supply of dragon blood for the TW bio-comp system. Dragon Juicers require a gallon of dragon blood at the end of every six months to sustain them, extracted from an unwilling (or slain) dragon or donated by an ally dragon. For the first three months of going without, the Dragon Juicer suffers a permanent Fatigue level; for the following two months, the Dragon Juicer is Exhausted (two Fatigue levels). During the sixth month of going without dragon blood, the Dragon Juicer is incapacitated (in a coma), dying at the end of that last month. Nothing treats the Fatigue levels or the coma except a new supply of dragon blood. Fortunately for any Dragon Juicer in good standing in the Tomorrow Legion, draconic allies stand by willing to volunteer the needed blood.
  • Dragon-Related Disorder: The mix of Techno-Wizard alchemy and the dragon blood itself leaves the Dragon Juicer forever altered on a mental as well as physical level. Select one of the following Hindrances (for no added benefit): Delusional (Major), Phobia (Major), or Vow (Major). The delusion or fear must be related to dragons in some way. If Vow is chosen, the Dragon Juicer has a strong urge and commitment to hunt and slay (non-ally/evil) dragons and other supernatural creatures.
  • Psionics and Magic: The alchemical cocktail inside the Dragon Juicer makes it impossible for him to use magic or psionics in any way.
  • Weakness: Any attack dealing extra damage to dragons will have the same effect on a Dragon Juicer .

Hero's Journey
  • Training (1): +5 Skill Points to Fighting, Shooting and/or Throwing (SWADE: Update Throwing to Athletics)
  • Enchanted Items & Mystic Gadgets (4) Shadow Cloak
  • Training (15) Combat Edge,

Credits
  • Starts with 6d6 × 100 credits. [dice:2bmrlxxb]53249:1[/dice:2bmrlxxb]
    Earned credits (total):

Gear
  • Dragon Skin Combat Armor
  • TW Longsword
  • Wilk’s 457 Pulse Laser Rifle
  • NG-S2 Survival Pack

Advances
  • Initial Advances: (From Hindrances): 1. , 2.
  • Novice 1 Advance (PbP): 1. +1 Vigor die
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Novice 4 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: (Dragon Juicer)

Post by Daniel »


SHADOW CLOAK

Heroes Journey roll: Enchanted Items & Mystic Gadgets - Shadow Cloak

Shadow Cloak (TW): An arcane cloak that allows the wearer to gather shadows around herself either to use for hiding or to create fear and distraction among enemies. The cloak grants +2 to Stealth and the fear and invisibility powers. It costs 1 Power Point to charge for one hour. 20,000 spent to upgrade shadow cloak to have TW add an Edge: Brawny +1 Toughness and 8xSTR for carry. 5,000 spent to do minor upgrade of +2 Armor.
  • FEAR – GREATER FEAR
    Power Points: 4
    Range: Smarts × 3
    Duration: Instant
    Using this Mega Power causes targets to suffer a −2 to resist fear, or a −4 with a raise.
  • INVISIBILITY – TRUE INVISIBILITY
    Power Points: 10
    Range: Self
    Duration: 3 (1/round)
    Normal invisibility generally applies to normal sight-based Notice checks; true invisibility applies to all senses, including mystical, technological, or greatly enhanced ones. The recipient cannot be seen or detected by any means, unless he attacks someone. In that circumstance, any attempt to detect or attack the character with true invisibility is made at −8.
    True invisibility also makes it impossible for anyone using most means of scrying or other detection to find the character; this includes divination and clairvoyance. Those using detect arcana suffer a −4 penalty to see someone using true invisibility (though exalted detect arcana works at no penalty). Generally speaking, it is nearly impossible for the character to be seen or detected if he does not take an aggressive action against someone else; the GM is final arbiter of this power’s ultimate limits.


RING OF SUMMONING
Image
Patreon Item: in the works...

Ring of summoning... ?
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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